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Author Topic: Mission Multiplier  (Read 15873 times)
FTP
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« Reply #45 on: December 06, 2006, 03:25:01 PM »

Ok make it 1440 then turns a day,

Srry for my bad spelling in this topic but I ahve to type everythign very fast as I dont have much time.
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« Reply #46 on: December 07, 2006, 11:42:28 AM »

actually, that isn't such a bad idea... except for the fact that each time you would run the risk of a superfleet.  but I guess that's more reason not to do such a high multiplier...

actually, I was thinking maybe up to multiplier 50...  then based on how high you go, there is a chance you get attacked a 2nd time, meaning if you used suicide swarmers, you pretty much just lost everything.

though what you said is ok to, I guess (though a bit devious)

oh, it would have to refresh the ships HP inbetween battles as well, just like a new battle.  otherwise, no one would really stand a chance, and thus be pointless.  if it is a new battle, it must be like a new battle.
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