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31  Feedback Terminal / Suggestions / Re: Rewards for top 3 alliances on: July 01, 2011, 06:00:37 PM
Fur is family friendly right  wow
In the context, so far it is just don't get too fur happy FTP.
What do you expect from me  naughty
Nothing, but we do know 12
32  Feedback Terminal / Suggestions / Re: Rewards for top 3 alliances on: July 01, 2011, 12:53:40 PM
Fur is family friendly right  wow
In the context, so far it is just don't get too fur happy FTP.
33  Fan Art & Fiction / Fan Art / Re: Planets A Plenty on: June 28, 2011, 05:44:52 PM
The images could still use some tweaking most noticeable is the edges of the planets are jagged and the yellow gas giant has a shadow passing down into space. While the side of a planet without any light facing it should be darker it should not have a shadow extending into it's surrounding space like that.
34  Fan Art & Fiction / Fan Art / Re: Planets A Plenty on: June 27, 2011, 05:59:05 PM
Try looking at the list of planet type's SirEmi was looking for images of. If you can make some of them SirEmi might use them.
35  Feedback Terminal / Suggestions / Re: Rewards for top 3 alliances on: June 20, 2011, 07:26:16 PM
Just put a requirement of lets say of being in the alliance for at least a month before round end. That would partly stop people from gaming the system.
36  Space Odyssey Info Terminal / Updates / Re: SO Elite New round on: June 17, 2011, 06:48:08 PM
- swarmer fleets will be adjusted for balance issues

Interesting to hear you are tweaking swarmers, but are you just talking about ship spawns, or are you also changing how swarmer work for players?
37  General Talk / Design & Strategy Room / Re: SPECIAL HP FORMULA on: June 12, 2011, 09:29:28 PM
The SO Useful Information sticky in this forum has the formula the OP was looking for.
38  Feedback Terminal / "Bugs" and Problems / Re: I lost all my shippies on SO Elite :D on: June 12, 2011, 09:25:53 PM
Without know how the new formula works for MS mission on SO Elite I can't say for certain, but it seems there is a point where your commander level and FP combine to make low % mission dangerous. The same thing happens to a lesser extent on the other servers.

With the changes on SO Elite it seems the server will be a bit of the wild west for the near future, so get used to losing things until we get used to it.
39  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: June 04, 2011, 04:30:21 PM
LXVIII

If it counted posts down in these sections, my post count would be about three times higher.

LXIX

You have 1461 post globally as of this post.
40  Feedback Terminal / Suggestions / Re: Fleet Lines on: May 01, 2011, 05:39:43 AM
With Gold Account you can allready search lines as long as designer lables them all the same name...
I do like the rating system you suggest tho.
That does not stop someone from using the name naming scheme to try and trick users into buying their designs.
41  General Talk / Design & Strategy Room / Re: Quick question on computers and shields on: April 12, 2011, 07:12:10 PM
There is a sweet spot where buying a large number of low % shields is better, than buy a big one.

This is due to each extra % costing about twice as much energy, than the last.If you spend the same energy on two shields 1% smaller you get 50% more absorb.

If you go further you can find a sweet spot where you get the most absorb for your energy with a large number of lower % shields and a big one.

PS: The pattern of 1% for each extra % starts to occur properly at 23% shields, before that it is less than twice as much.
42  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: April 12, 2011, 06:57:45 PM
XXX
43  General Talk / General Discussion / Re: mods on: February 18, 2011, 12:58:03 PM
Sure there are active mods on these forums, but we are not on them 24/7 looking for bots. Just use the shiny report post button if you see a bot and moderators will be notified of it.
44  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: February 11, 2011, 01:07:56 PM
...

You make a post that rest it. We restart it at and, then you reset the game again.

I
45  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: February 08, 2011, 03:21:23 PM
XLVIII
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