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1  General Talk / Design & Strategy Room / Re: shields and computer +bonus question on: March 28, 2008, 02:36:57 AM
icic
thanks the broken n ken n everyone else
2  General Talk / Design & Strategy Room / Re: shields and computer +bonus question on: March 27, 2008, 02:43:35 AM
whats a really really great fleetpower/credit number?
i jus made one thats 0.7269

and what about the other question???

thanks
3  General Talk / Design & Strategy Room / Re: shields and computer +bonus question on: March 27, 2008, 02:30:08 AM
how does it not make sense?
the pship gives me 0.7224 fleet power per credit
4  General Talk / Design & Strategy Room / shields and computer +bonus question on: March 27, 2008, 02:22:09 AM
Computers and shields max out at 99% and 80%, respectively, right?
how do the commander upgrades and the spaceship module upgrades affect these numbers?
can they go higher than the displayed 99% 80% in battle? if not.. should i design my ships to include those upgrades and make sure it doesnt go above 99% and 80%?

also another thing on the side:
if a pship i designed gives me 0.7224 fleet power per credit spent, how good of a pship is it?
i have no idea what the standards are for a good pship nor the ins and outs of building a great one.

edit: *note: i am not a gold member =( (so i cant look at any examples or anything)

i hope my questions are clear and understandable lol
5  General Talk / Design & Strategy Room / Re: Shield Levels on: May 07, 2007, 05:15:52 AM
thanks everyone =D

<edit>
it doesnt seem to work right for comps =(
does it make a difference if u have a weapon installed or not?
in one of my tries, according to the calculations, the acc from the comps should be 30.5 exactly
but, when i install it, it only comes out to be 29
i tried it more than once and i get similar results...

can anyone help me with this???  2
6  General Talk / Design & Strategy Room / Re: Shield Levels on: May 06, 2007, 07:33:01 AM
in battle,
are shield and acc percentages always whole number percentages? like how it is shown for ship data
i noticed that to show ship data, it always rounds to the... nearest whole number??
and i was wondering if u can jus get the math added up so that it rounds up to the next whole number percent, like xx.53 % => xx+1 %
7  General Talk / Design & Strategy Room / Re: Shield Levels on: April 30, 2007, 01:03:09 AM
lol can u give me an example or two
8  General Talk / Design & Strategy Room / Shield Levels on: April 29, 2007, 11:36:17 PM
im kinda new to this game but i think im improving and growing well.
one thing i keep having trouble with is shields.

About how much shield percentage should i have for a 380 mil credit ship?

its got  171266002 hull n 102699773 atk with currently 51% shield
is that about good? or should it be higher because at the moment, only about 1.5 % of the total energy is being used for comps/shields and im thinking that thats not very optimized

anyone can give me som advice? or pointers? watever?
also, can anyone tell me exactly wat the formula is for the shields? i tried using the formula thats given in the other post but it doesnt seem to work too well for me. Is it just me? or is it wrong?
thanks
9  General Talk / Design & Strategy Room / Re: Shield/Comp Stack Formula on: April 29, 2007, 11:27:24 PM
is this correct for shields?
im trying it and it doesnt really seem to work out the way i want it to....
???
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