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1  Feedback Terminal / Suggestions / Re: another sever on: June 16, 2008, 10:28:40 PM
if its not economically viable for 1 server... i doubt it is for 2 but it does solve a lot of problems... maybe like auto kick players over from noob to normal when they've played 2 months or somthin
2  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 10:27:23 PM
... how many players are in the middle of it?
3  General Talk / SO WARS Discussion / Re: Congrats on: June 16, 2008, 10:26:33 PM
lol. agreed.
4  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 07:29:01 PM
... is it just me or does jessie's last post seem to be lacking in coherency?
5  General Talk / SO WARS Discussion / Re: Congrats on: June 16, 2008, 07:27:07 PM
all things are fun and all things aren't. jessie... y do u persist? chill dog (haha get it.. cus ur name is jessiedog). look.. what is more fun for a noob now could be hurting their fun long term... is that a good thing?
6  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 01:54:45 PM
lolz i hear u man. buried somewhere in this forum is a massive list of ideas that i compiled... not sure where it went though
7  General Talk / SO WARS Discussion / Re: Congrats on: June 16, 2008, 01:53:26 PM
meh. i did. in all fairness though, i am only 16 as well and i did kinda take it personally when he judged my noob hunting as bad and called me a liar so idk.
8  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 01:50:27 PM
well put lalelulilo. on a side note, i would like to remind u that there are still other things besides some new encounters that could be added to spice things up. some examples would be new structures, more intricate battle systems and an expanded alliance system.
9  General Talk / SO WARS Discussion / Re: Congrats on: June 16, 2008, 01:46:25 PM
 1 lolz... how old r u man? like 15... 16? n i bet ur at least somewhat religious + a good student. things aren't black or white or grey shades or even full color. they are all of these and none of these at the same time and never. just chill. besides man its a game... and i don't appreciate u being abrasive (not to say that i'm not).
10  Alliance General Talk / WAR Server Alliance Stance / Re: Raging ENDS on: June 16, 2008, 11:27:04 AM
i still wanna c the battle report... was it actually kamis?
11  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 11:25:47 AM
... u've hear the saying "all is fair in love and war". we all have. this is more true then most things that any of us will hear. in war... terrible terrible things are done and when we think things are worst, war always seems to find a way to diversify. so then... if your argument is that updates, such as unique missions, shouldn't be allowed because they don't belong... I would submit to u that they belong on the grounds that in a war people are ALWAYS looking for that"diversification", an "edge" if u will. so then, it only seems natural that commanders would both want to create special scenarios and cary them out. from a npc point of motivation, someone has to do these odd jobs that are offered as interactive missions and from a player's point of view, its another way to get a leg up on the competition.

essentially, your argument in a nutshell is: "this is war, u don't get $hit. deal with it"

well good sir, mine is: "this is war, do whatever the frack u can to win"
12  General Talk / SO WARS Discussion / Re: PLEASE READ THIS. on: June 16, 2008, 11:12:01 AM
bah. i'm not saying people, or senior players, are greedy. i'm saying that greedy and charitable are often interchangeable. i rly dont want to get into a philosophical debate... school's over for the year. as far as people feeling welcomed goes... guys... there are more ways to make someone feel welcomed then to grant them amnesty from attack and ask senior players to give them stuff! how bout talk to them as equals and discuss designs? or give em a tip or 2? or give them a faster growth mechanic so they feel like their accomplishing something?

if u rly want an alliance for them to start in (that is exempt from attack)... u should at the VERY LEAST limit how long they can be in it (personally... i don't see many players ever leave the training alliances they join). in addition, this new training alliance should be game sanctioned.

I propose the following as a compromise for noobs:

A - some sort of access to designs  (limited clonings a day for a month?)

B - an accelerated growth mechanic (until they hit average?)

C - temporary immunity from attack (1 - 3 weeks)

and D - a "council backed" training alliance that is neither allowed to attack other players or be attacked which they may be members of for a given period of time. also, this alliance should have no size limit and players should automatically be placed in it when they start... sorta like a long term mandatory tutorial. (npc run and emi backed)

---edit---

if u choose not to impose strict limitations on a training alliance, it becomes a trap sucking in and swallowing up beginner players and i don't think anyone wants to keep the little guy down... at least i don't.
13  Feedback Terminal / Suggestions / Re: Wars on: June 16, 2008, 12:25:56 AM
heh i think somebody read my other post... but yeah... wars is falling apart. don't get me wrong... it's still awesome but it wont be so awesome if things keep going this way. either stop lying to players and admit it isn't economically viable and close it/say there will not be frequent updates or revamp it quick.
14  General Talk / SO WARS Discussion / Re: PLEASE READ THIS. on: June 16, 2008, 12:22:16 AM
no screw that. the players of this game have proven that all they want is to maintain the status quo (pm me if u need examples). save yourselves the effort... slap on a 1-2 week protection and give em access to designs (like gold account) for a month. end of story unless u want to give them faster growth mechanic (like tazarkoth's law of averages).

look... the only motivations that a senior player can have to help in this way are to:

A - groom players to help them (or be adversaries)

B - guide development (so that no one does anything new)

C - feel good about themselves (i.e. that they've done the right thing)

*on a side note* it is a statistical fact that a majority of charities and welfare programs actually make problems worse... so by helping players like this... by asking players to donate time... u are making the problem worse

or

E - to kill time

lolz just another week till my account is taken over so deal with it jessie.

long story short... setup an environment where success s possible... don't give out handouts... if u rly want to help, disband training alliances and stop offering preferential treatment. any questions? message me
15  General Talk / SO WARS Discussion / Re: Congrats on: June 16, 2008, 12:11:12 AM
lol, ride the moral high horse much jessie?
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