Forum - Space Odyssey MMORPG - a massive free online space game
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16  Space Odyssey Caffe / Whatever / Re: Online Playstation 3 and Xbox 360 on: April 23, 2011, 12:08:16 PM
Good luck playing PS3 online...I heard sony broke it  14
17  General Talk / General Discussion / Re: Planets on: April 22, 2011, 05:57:24 PM
AHHHHHHHHHHHHHHHHHHHHHHHHH
18  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: April 21, 2011, 10:50:09 PM
XXXIII

hell yeah this topic is huge
props to whoever created it  19
19  Space Odyssey Caffe / Whatever / Re: Soldat on: April 21, 2011, 10:49:23 PM
I used to play soldat! Haven't played in at least a few years though. Great game...maybe I'll take it up again if I get bored some weekend. I was never great at it though  13
20  Feedback Terminal / "Bugs" and Problems / Unusually powerful fleet - bugged? on: April 20, 2011, 12:24:25 PM
found this in a mission on PVE server:

Engaged Units
Fleet Name             # of Units      Attack       Defence      Hitpoints
Alien Dominant #8   771.719   2.706.905+   24.939+   247.649

Our long range scanners report 1,933,156,095 enemy fleet power!

that's 2505 power per ship in that fleet, but resulting in those stats

Calculated the Acc of that fleet:
47%
Calculated Abs of that fleet:
66%

Holy sh*t! Those are some killer stats! That fleet delivers:
981.815.909.300 damage
at 2 bil fp?

thought tinyman killer fleets were supposed to have been removed from missions?  confused
21  Feedback Terminal / Suggestions / Fleet Lines on: April 19, 2011, 04:46:19 PM
A very awesome idea was proposed by Secret(#1541) (PVE):

The ability to separate ship designs into 'Lines'. Most designers already make ship lines for supers and swarmers, and name them appropriately. This feature, however, would allow designers to create entire lines of ships which would be easily searchable and rate-able for people with Gold accounts - instead of picking random ships close to the price range you like you can browse through highly-rated lines of ships and clone all the ships in that line instantly (with Gold obviously).

This will probably fall on deaf ears, but I think it is an awesome idea that would be a fantastic interface upgrade and Gold incentive.
22  Feedback Terminal / "Bugs" and Problems / Re: SO Main : How Neb is Calculated these days on: April 12, 2011, 01:58:39 AM
Yeah I think Truth is right, it's 20% damage over a 24 hour period.
23  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: April 03, 2011, 07:07:26 PM
XXIII
24  General Talk / Competitions / Re: Reflex Test - Tranc Those Sheep on: March 27, 2011, 10:43:30 PM
I fail, my minimum was 0.22, though I got 0.0000 for one sheep when I just decided to click randomly:P

Pic or it didn't happen
that, and I am still better. by far.
25  Space Odyssey Info Terminal / Missions / Encounters / Re: Proofreading Contest! on: February 25, 2011, 07:08:35 PM
Yeah the missions were written a long long time ago by players of the game. Some of them are...exceptionally spectacular.
26  General Talk / General Discussion / Re: mods on: February 18, 2011, 01:04:49 PM
Yeah we're still around, I was on last night and I'm on now, like Ken said we aren't around 24/7.
27  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: February 17, 2011, 10:43:22 AM
XVI
28  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: February 16, 2011, 07:54:45 PM
XIV
29  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: February 15, 2011, 11:40:49 PM
XI
30  Space Odyssey Caffe / Game Room / Re: Count to 9,233,000,000,000,000,000 and back:P on: February 14, 2011, 05:10:01 PM
four? sory lolz i'm not gud at teh cownting thign  confused
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