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1  Space Odyssey Info Terminal / Updates / Re: DDAY requirements changed on: September 01, 2006, 02:53:56 PM
I think maybe add a minimum power as well as the commander level and rank would work better.
2  Space Odyssey Caffe / Game Room / Re: This or That on: September 01, 2006, 02:51:53 PM
Don't know what they are, but 7.1 is a bigger number, so i s'pose that.

Nickleback or Feeder
3  Space Odyssey Info Terminal / Missions / Encounters / Re: successful mission but failure?!?! on: September 01, 2006, 02:30:51 PM
You don't, just exp and being able to mine the asteridos for minerials, which can be used to buy upgrades.
4  Space Odyssey Info Terminal / Missions / Encounters / Re: successful mission but failure?!?! on: August 31, 2006, 02:56:03 PM
You didn't destroy all the opponents fleets. You didn't manage to kill the first one, the Colossus. That ship probably had a lot more power then the other two combined, so you didn't destroy enough of the enemy's fleets, so you failed the mission.
5  General Talk / Report Abuse / Re: friend being rude on: August 30, 2006, 09:24:29 AM
If that was in in-game chat or on the forum, then that's breaking the rules i think.
6  Alliance General Talk / Alliance Stance / Re: Skum's Dump on: August 30, 2006, 09:22:48 AM
i think that the alliance member skill will only start working at 5% (max 20 members, 5% of 20 is 1, so at 5% you can get another member).
7  Feedback Terminal / "Bugs" and Problems / Re: login problem on: August 30, 2006, 09:01:18 AM
Maybe your accounts have been deleted because they've been inactive for a while. I'm not sure if that happens, but it's a possibility.
8  General Talk / Design & Strategy Room / Re: Some Questions concerning Design? on: August 28, 2006, 03:24:31 PM
Just do missions to train your commander, it's a waste of turns doing what you're doing.
Powerships are basicially all attack, as this gives them max power for lowest amount of credits (this means it costs you less to defend your base).
Try experimemting a for bit and see what works best for you.
Design royalities are when gold members clone your ship designs and then buy them. You get a certain percentage of what they spend.
9  Feedback Terminal / "Bugs" and Problems / Re: did less damage than there were hp's and still lost a ship? on: August 23, 2006, 10:47:15 AM
If you look, as well as the damage from the first enemy fleet, there's the damage from the fourth, fifth, sixth and seventh fleets. If you add up all the damage caused by these fleets, you'll see that equals your ships hitpoints.
10  Space Odyssey Info Terminal / F.A.Q. / Re: Leveling up accuracy on: August 20, 2006, 05:40:28 AM
If you're on about commander abilities, then it'll be 1% of the percentage.
eg. 1% of 50%ACU would be 50.5%, which is rounded up to 51%.
11  Alliance General Talk / Hit List / Re: Adair(#28457) on: August 19, 2006, 01:32:25 PM
No it's not. If you have enough of them at high defence, then you can attack without losing a ship. But I do think that superships are more useful for missions.
12  Fan Art & Fiction / Fan Art / Re: ☺ base, blackhole and worker on: August 18, 2006, 10:35:19 AM
It looks like a mentally disabled spanner. The spider/worker thing looks a lot better all the debris around it. And the lighting really brings out the colour in its eyes.
13  Fan Art & Fiction / Fan Art / Re: Hellswords Art on: August 18, 2006, 06:45:11 AM
I like the signiture, it's very eye-catching. Is that second one an eclispe? And the first one is very good, and it looks pretty detailed.
14  Space Odyssey Caffe / Game Room / Re: This or That on: August 17, 2006, 02:39:51 PM
trucks (espicially monster trucks wow)

Tony Blair or Geogre Bush
(and unfortunately neither isn't an option)
15  Space Odyssey Info Terminal / F.A.Q. / Re: mining/building facilities on: August 16, 2006, 09:20:18 AM
I think the facilities are add-ons to your mothership.
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