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1  General Talk / General Discussion / Re: I am back!!! on: January 10, 2008, 11:51:43 PM
 wow its midnight O_O. welcome back man for like the 10th time!  3

anywhoooo  good to see ya back  16

P.S sorry for the semi necro on the thread but been away abit myself ;)

 12
2  General Talk / Design & Strategy Room / Re: swarmer & Pship combo, will this work ? on: October 05, 2007, 09:42:47 AM
a swarmer P ship hybrid can work very nicely if u get it right ;) u got to work hard fiddleing with the desgn to get it right but trust me its worth it. you have to think outside the box for this one


*runs away with his secret Pship hybrid ship design*


 12
3  Alliance General Talk / Alliance Stance / Re: Risk Takers Alliance on: October 05, 2007, 09:39:47 AM
RT at war with TH again  wow this may just motivate me to play again so i can get me SOME RT BOOTY at the end of my GUN !  laugh laugh laugh

nothing better then muderizing some RT to make you feel good. RT done nothing but provoak TH for the last 4 rounds or so. always giving some excuse or what not.

PARTY ON DUDES!!!  17


P.S 17 smelly  17
4  General Talk / General Discussion / Re: blah blah blah on: October 01, 2007, 10:43:50 PM
mines worse then urs lamma  16 not enough people care about me to vote  2 atleast people care enough about u to give u a bad rating  wow
5  General Talk / General Discussion / Re: Formula?? on: September 30, 2007, 12:06:34 AM
calculating the fleet power of a ship thats already built? Oh Please thats childs play. calculating the fleet power of a ship thats not even built yet? yep u guessed it, childs play  yawn

Now I am not going to tell you how to calcualte this but i will give you a few tips.

1 Space has a set power = Build a 1 space ship and resupply 1 in the fleet and see the power.

Each Hit Point has a power = put 1 hp on a ship, buy the ship. see the power. take off the power from space and get HP power. you may need more than 1 hp to get power  laugh u figure it out . A FEW HINTS ( Base HP with no penalties or additons is the figure u need to calculate. do this by using the figure u put in the special not what view/edit shows).

Weapon is exactly same as above. use the figure u put in attack to make the weapon.

Defence is easy. make a special with no HP and just defence. put defence on and buy a ship. take off space power and u get defence power.

now u have the figures u got to find what to divide by what  yawn

for shields, power core, comps try adding them and see if power increases

Well thats about it. time to go back into hibination yawn

regards

DS_1337  12
6  Feedback Terminal / Suggestions / Re: ROYALTIES on: September 16, 2007, 11:54:47 AM
 wow smelly had a good idea! was bound to happen at some point this century  15

This would be a great addition for ship makers and merchents alike. would be great to be able to keep check on when i'm getting my moneh! O_O
7  General Talk / General Discussion / Re: ..... on: August 27, 2007, 08:26:26 AM
*points to old comment made a long time ago, stating CP should be a TOTAl freeze of the account*

I have no idea who is using it as i have been on a 4 week vacation  12 but it should be a total freeze

now that i got that out of the way time for the real reason i am posting on this thread

Welcome back DRAK!!!!!  wow 5 cheer drunk
8  General Talk / Design & Strategy Room / Re: Stupid Supership Design, seeking opinions on: July 09, 2007, 10:38:27 AM
on wars mothership modules make up for the price of CP  14 if u dont mind mineing alot like me  12 then these mods will help alot for acu and abs

DS_1337
9  General Talk / Design & Strategy Room / Re: POWERSHIP on: July 01, 2007, 11:34:03 AM
hey gun fighter any ideas for a 6.5bil supership thats stresses survieableity and fire power and wats the typical fleet poer for that much


Just going to give you some rough stats...

At this cost you can go 2 ways...

1, what some call max base acu and abs for ships (rest will be made up by commander) 90% ACU 69% ABS will have lower attack and hp and an overall less Fleet Power output. somewhere around 95mill Fleet Power. But the higher abs and acu make up for the lack of hp and attack.

2, A lower ABS and ACU. Around 82% ACU and 62% ABS. This will allow the ship to have a hgher attack and HP and an overall higher Fleet Power. maybe around 100 to 105 mill depending on your energy conservation. this will give you more fleet power allowing you to do that higher power encounters. Be careful when pushing it because of teh lack of ABS


Hope this helps a bit.

DS_1337
10  Space Odyssey Info Terminal / Updates / Re: End of Round Rewards for the Top 10 on: May 15, 2007, 11:29:55 AM
yes mad props to whoever made this suggestion  6 and great thanx to emi for putting it into the game.

I think this will encourage new players to start playing and current players to try harder for a top spot. Should bring alot of battles in the top 10 and alot more politics also  12

questions on affiliate credit... What happens if we donot have an affiliate number? we have to get one? or can we use somones that we trust?

Again an awsome update 1

regards

DS_1337
11  Feedback Terminal / Suggestions / Re: End of Round Prizes/Rewards on: May 09, 2007, 09:52:18 AM
well as i stated the prize listings are just for example pourposes only.

whether top 3 or top 10 get prizes i wouldnt know. if it got put in its upto emi.

but i think 1st getting gold is a very good idea.

plus other rewards give more players an incentive!

maybe someone could suggest other possiblitys for rewards?
12  Alliance General Talk / Alliance Stance / Re: Dreadlords on: May 07, 2007, 11:40:40 AM
Jeff . pete attacked a star base that was called Davey Boy... davey is in FF . TH is at war with FF... you had no fleets in the system to make pete believe it was anyone elses base but davey boys...

EDIT.. well still jeff shouldnt name his base davey boy

you then attacked pete without talking with myself or frank first..

if anyone has made an act of war it is you...

however

i beleive we can just call it a big misunderstanding on both parts and go back to being allies dont u agree?

regards DS_1337

2nd in command of TH
13  Feedback Terminal / Suggestions / Re: End of Round Prizes/Rewards on: May 07, 2007, 10:54:08 AM
its a suggestion.... so its up to E if it actually happens LOL
14  Feedback Terminal / Suggestions / End of Round Prizes/Rewards on: May 07, 2007, 10:33:02 AM
Ok so heres the deal...

Prizes go to the top 10 players of the round.


now these prizes can be anything from a...
 TOKEN ( 1 token is equal to the value of a $1 donation at that time and can be used to get anything from the donation menu and can be used any time in the next round only, it does not carry over rounds)

FIXED PRIZES
Similar to the token in that they are worth the $1 donation value at the time it is used. but can only be used to recieve the type that they won... ie.. $1 worth of workers, segs, turns, CP etc... they cannot choose what they get. (prizes will be detirmed by sir emi)

The amount of tokens recieved will vary from rank 1 to 10.

for example pourposes only lets say the prizes are as follows...

1, FREE Gold account when current one runs out
2, $15 Worth of FIXED PRIZES
3, $10 Worth of FIXED PRIZES
4, $7 Worth of FIXED PRIZES
5, $6 Worth of FIXED PRIZES
6, 5 Tokens
7, 4 Tokens
8, 3 Tokens
9, 2 Tokens
10, 1 Tokens

Top Non donating player will recieve a special Gold Account. This gold upgrade will last for 1 Round Only and activates at the beginning of the next round.

regards

DS_1337
15  General Talk / General Discussion / Re: LOI on: May 07, 2007, 09:50:43 AM
beautiful? BEAUTIFUL!!!!?  i am NOT beautiful!

I AM DOWN RIGHT SEXY!  cheer
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