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1  General Talk / General Discussion / Re: WARS server & possible goodbye on: June 13, 2009, 10:51:00 AM
Hi everyone.I know i'm not playing wars as much anymore but most times i log on my mothership & my planet have been attacked by Kratos (#4703) who has been maxed during these attacks.
2  General Talk / SO WARS Discussion / Re: Counters are a pathetic useless joke on: March 11, 2008, 05:23:19 PM
Lost i really don't get the problem ,you play the same game as the rest of us so you know that warps are part of the game.You will just have to research disrupters like the rest of us.
3  General Talk / General Discussion / Re: PLANETS - Testing commencing on: March 08, 2008, 06:45:40 AM
On the wars server will planet population be added to secret base workers to give stash size ?
4  General Talk / General Discussion / Re: PLANETS - Testing commencing on: March 06, 2008, 07:08:53 AM
From what i've seen so far it looks good 21 .I would have liked to mine all minerals not just one,perhaps a lower mining output but all resources mined.

I have to agree with Tzarkoth about the station locations being given away,that was a major oversight  oops

As far as i can see the credit & resource prodution seem the same as secret base & mining outpost so i don't see a problem.The credit prodution will improve with the planet growth it will just take some time as does the secret base when you first start.

As for the combat we will all need a few days to get up to speed before any real results can be made.
5  Feedback Terminal / "Bugs" and Problems / Re: scouting bases on wars on: February 16, 2008, 06:54:49 AM
Are they using a regular attack or boarding ?  It may not make any difference but it could be the defenders ships are self destruting if boarded.
6  Space Odyssey Info Terminal / Updates / Re: Diminishing Counters - SO Wars / Full assault on: February 16, 2008, 06:50:03 AM
Here's an idea for the warp/counter problem.Everyone starts with 3 counters per attack & can research increased counters.The 3 counters shouldn't affect play for lower players but will promote more combat at the higher levels.I know this could end up becoming unbalanced but it could be capped at say 50 max.

Feel free to approve or destroy this idea.
7  Space Odyssey Info Terminal / Updates / Re: Diminishing Counters - SO Wars / Full assault on: February 15, 2008, 03:07:23 PM
You should also add that warping counts against counters.Also change segs capture to 1/3 captured as before but zero destroyed.
8  Feedback Terminal / "Bugs" and Problems / Re: Problems login on: July 13, 2007, 08:22:48 AM
I've been having the same problem for the last hour 12:20 - 13:20 GMT
9  Alliance General Talk / Alliance Stance / Re: G-Unit's Stance on: September 14, 2006, 07:09:25 AM
Monkey does not speak for all of G-Unit so ignore any posts by him until confirmed by Ars.He has not been playing & so is out of touch with both the game & our alliance.
10  Feedback Terminal / Suggestions / Re: More bounty Info on: July 25, 2006, 04:40:56 PM
IN life a bounty hunter gets as much info as poss,so why don't we get the alliance the mark is in? confused Without this info we leave ourselves open to reprisals from fellow alliance members & risk war with allies fed up with bounty attacks against those we cannot see in the rankings. 
11  Feedback Terminal / Suggestions / Market size increase on: June 13, 2006, 08:31:56 AM
Can we please have more market bids every 5 mins.We are getting a lot of outbidding & this is upsetting the top players.Their response is to buy every bid stopping the rest of us playing.
12  Space Odyssey Info Terminal / Updates / Re: Weapons bug fixed on: March 23, 2006, 12:49:16 PM
I designed a weapon today,installed then viewed.It showed  a lose of power & it was the only weapon.I thought Emi said it would only affect weapons above 1.
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