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Feedback Terminal / Suggestions / mothership missions
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on: December 16, 2008, 07:43:14 PM
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i have ranted about this in the past, but i just looked at the 255% available to me on pve and i got sad. i make 171 times more creds from my workers every ten minutes than i do from the highest mothership mission available to me. what i am suggesting, is making rewards of worker and cred mothership missions 10% of total fp with the fp engaged 50% to 100% of commanders fp depending % of mothership contract. so me with 7.2 quad fp would gain 720 trill creds/workers for killing 7.2 quad fp on 255% contract. i would be OVERJOYED, if at the very least rewards were 5% of total commander fp on a 255% and even if they were increased to 20 turns instead of 15. Emi, if you haven't figured it out yet, im not going to shut up about this. EVER. until something is done. the boost you did to them is not satisfactory. would reduce grinding,increase turn donations, give me something to do when galaxy is dead and shut me up on the subject.
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2
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Feedback Terminal / Suggestions / Re: segs for max ship size (again)
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on: December 07, 2008, 01:01:21 AM
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i used to like your suggestions ars, but emi wont increase seg rewards, for 25 bil fp seg mission i get 25k segs, for 238 trill fp seg mission i get 25k segs...a high top ten player usually has around 10 mil segs ( before planet update) and thats at powers in the trillions, 10,000,000,000 is 1000*10mil.....11.854.097.350 is the hull for two trill credit ship...thats 41 more ships to max ship...so, basically your just suggesting so classic. increase segs rewards to keep on the 1k segs per bil fp and it would be all good.
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3
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Feedback Terminal / "Bugs" and Problems / Re: When did I get a gold account? I never paid
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on: December 05, 2008, 06:23:54 PM
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Use it while it lasts All commanders get free gold for 7 days on the new round. That comes with the 20% discount to ship resupply so take advantage of that sweeeeet! we get to save 20% on pships 500 turns and 500,000 credits suck to start with, even with voting the start sucks. everyone loses out to donaters in the beginning, hell its the first day after dday and theres already people doing galaxy encounters, not possible without donating. keep your free gold and give us 500mil and 3k turns to start with.
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Space Odyssey Info Terminal / F.A.Q. / Re: Workers building ships
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on: November 23, 2008, 06:54:02 PM
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how does this work? im talking about the thing where u can choose ur workers to make credits or build ships
your workers will resupply your main with credits from your secret asteroid base when theres enough there to buy another one. it also fills it with marines.
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General Talk / General Discussion / Re: next round
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on: November 23, 2008, 06:44:10 PM
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very true but i think davey boy, midnight44,drakken and gunfighter frank would make it better
I've been playing PvE server. no time for main. From what i hear from players like Light and Lostedchylde, so main isn't worth playing anymore. from what i gather and a lil bit of experimentation from my alts there, takes way to much time to make top ten, lacking time way to much money. last time i bothered with main, emi made an update, then 1 week later after people had gained a ton off of it, he changed it back and screwed my chance to catch them. Now why in the hell would i bother with main server again?? nope, not until things change. pve server isn't my ideal game, simply because it lacks pve, but we are ignored there unless we rant on the forums. not getting updates is a good thing in so unfortunately. so far we haven't received the interactive mission update. and i hope it stays that way. * crosses fingers*
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6
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Feedback Terminal / "Bugs" and Problems / so pve galaxy travel error
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on: November 22, 2008, 11:04:40 AM
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this happened when i clicked on the galaxy travel tab The script loged an error at this point. Please copy/paste the following error and send it to e(#1) trough the ingame mail system and it will be fixed. Thank you. Table './odyssey_pve/mission_active' is marked as crashed and should be repaired CmdID #132 Query: SELECT id,mis_id,power FROM mission_active WHERE star_id=40 AND (user_id=0 OR user_id=132) AND power>4232826905773 AND power<169313076230908 LIMIT 1 Warning! Exploiting a bug generated by this error is not allowed! This event has been loged.
Special events please fix asap, cant travel the galaxy.
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Feedback Terminal / Suggestions / Re: my thoughts on the problems of spaceO... and how to fix them... spaceO 2.0
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on: November 10, 2008, 07:30:02 PM
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-----seventh issue DDay could be a bit better usually by the time DDay starts, you already know whether or not they will succeed... how about making it go like this: 1: 20 commanders sign DDay petition (current rules for joining DDay petition remain the same) 2: the 20 commanders must then conquer an entire quadrant (may be any at this point) 3: once the entire quadrant is conquered, they may select a single star system, and adopt this as the 'harbinger system' 4: the rest of the community will then be charged with attempting to assault the quadrant, and must take out the DDay structure in said harbinger system. To assist in this matter, the DDay member may enjoy a chat that is limited to ONLY the 20 members 5: to make this event more timed, the community will have 24 hours to take out the device, however to move on to the next system in the quadrant, they must keep an active force inside the system for 10 minutes without being destroyed. if they are able to do this, they may then move on to the next system. they must also destroy any structures, planets and starbases in the system belonging to any of the 20 commanders. 6: to maintain fairness inside the contested quadrant, if someone loses all of there ships or gets to where they would be nebbed, they are teleported to a random quadrant (not the dday system) and cannot move for 30 minutes. the only exception to this is if they are one of the 20 dday commanders, in that case they will be teleported to the DDay system. if they are already in the DDay system when they get hit, then they will be moved outside to a random quadrant 7: all rules currently in place for if the DDay device goes off, are great as they are, and can remain as they are wont work, if the dday researchers are maxed and have planets or bases in the system, only other maxed could kill them. if you want to make it where the 20 have to defend a "base", then have a base activated in battle when attacking the researchers. put it in front of their leads with a set attack and hitpoints to it. could take the average of the 20 and make the fp of the base that #.
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Feedback Terminal / Suggestions / Re: Post your suggestion on changes
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on: October 31, 2008, 09:23:48 PM
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as lamma said, it used to be simple. my first round was great. galaxy was fun to travel, only you traveled to find turns for mothership missions. Which were based on player fp instead of the freaking commander level bull it is now.aye people maxed on them, but people max almost every round. bring back, even if they are only half as good. btw im P.S. Lamma
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Feedback Terminal / "Bugs" and Problems / Re: PVE halls of glory
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on: July 05, 2008, 12:00:58 PM
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E this is what it should look like. Rank A Commander Most powerful ship Power 1 Drakken(#132) Wind Of Death 9.223.372.036.854.776.000 2 the broken(#17) Custom Ship 48 9.223.372.036.854.776.000 3 Derflinger(#14) 1st Rank Cruiser Bayan 9.223.372.036.854.776.000 4 Magicat(#483) Max Magic 1 9.223.372.036.854.776.000 5 blakranger51(#35) Blakranger51's Galactic Decimator M 67.022.471.281.953.470 6 Marino(#55) Marino's G3 Battlecruiser Mk X 16.543.031.334.488.635 7 Ordan(#279) Dark Night 11.091.296.246.001.162 8 Bludrok(#201) Mazikeen Argonaught 3.497.299.271.137.132 9 Evolution(#575) Evo's 137t 3.304.189.071.609.506 10 davey boy(#31) 144 Quad 469.640.224.445.619
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General Talk / General Discussion / Re: How petty a grudge can be..
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on: June 22, 2008, 12:21:34 PM
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no grudges, never needed reasons to attack, its as close to a compliment as you'll get from me. you being back means i have someone worth attacking again. If only Wolfy would follow and return as you did i would have reason to come back full time to the main server.
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General Talk / Design & Strategy Room / Re: SO Useful Information
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on: June 21, 2008, 02:23:39 PM
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Shield Master
Increase all fleet shields absorb power 37 % Max Target Tracker
Increase fleets global accuracy 37 % Max Master Defender
Increase the global defence of all your fleets 50 % Max Warp Alignment Sensibility
Decrease warp travel time in the Galaxy 75 % Max Elite Mercenary
You gain more credits from mission contracts 50 % Max Slave Trader Mercenary
You gain more workers from mission contracts 50 % Max Fast Talker
Increase the price CHOAM will bid on your sell offers 70 % Max Emphatic Trade Relations
CHOAM sell offers have a lower price for you 70 % Max thought i would help with this,
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General Talk / General Discussion / Re: Hall Of Glory PvE
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on: June 18, 2008, 03:58:06 PM
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yes the Halls are there, it's no problem to make it show after DDAY... and I think the PvP will be active on DDAY on PVE server so... God Speed! thanks Sir E, would it be possible to make it so i can clone my max ships so i dont have to make copies by hand
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14
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General Talk / General Discussion / Hall Of Glory PvE
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on: June 17, 2008, 04:14:10 PM
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emi, we are getting close to dday on PvE , i know you promised us a hall of glory, just wanted to know if its ready before dday starts. and also, non of us are clear if attacks can be made on dday or not. please tell us one way or the other.
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