Forum - Space Odyssey MMORPG - a massive free online space game
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61  General Talk / History , Awards & Acomplishments / Re: Best position in the game so far ! on: May 30, 2006, 07:04:45 AM
It is simple, the alliance ranking was not updated in real time, got stuck somehow, so what u see in the hall of fame is the alliance ranking around 10 minutes before the end, and the updated, up to last second, player ranking; in the last minutes I decided to increase the size of my real ships instead of powerships, that's why lamma and the others seemed to be close to my power in the end 1
Just in case u were wondering how much I had towards the end:

Type     Details    Date/Time

Credits     
Action    Credits    Remaining
Stash Depozit    -300.000.000.000.000.000    18.051.811.896.177.025  2006-03-13 04:49:33
62  Feedback Terminal / Suggestions / Re: encounter rewards on: May 24, 2006, 02:07:36 AM
yes, but there has to be a limit on turns/ black hole; I think around 700-800 turns should be maximum
63  Space Odyssey Info Terminal / F.A.Q. / Re: Weapons on: May 12, 2006, 08:54:11 AM
SP stands for shield piercing and AP for armour piercing.These features are not available yet.
64  General Talk / History , Awards & Acomplishments / Re: The Legendary Commander List on: April 27, 2006, 11:41:22 AM
Yes, Dragonlings, whom I've known as Eragon, is a good player and a person willing to help others. I'm sure he will get into top ten again, as I have recently received news from him saying that he will probably play again next round. 1
65  Feedback Terminal / Suggestions / Re: 15turns/mission ? here's my solution/suggestion on: April 24, 2006, 06:12:54 AM
I lost a ship in a 3% mission, and it was facing some very cheap swarmers... the more I climb the lower I can do; guess 1% is all that's left once u get a few bills ship power... this is not just extreme, but totally wrong! notworking
66  Feedback Terminal / Suggestions / Re: 15turns/mission ? here's my solution/suggestion on: April 21, 2006, 12:31:08 PM
Not a bad idea, but since top players get beaten in simple 5-6% missions now, it will not solve much
67  Space Odyssey Info Terminal / Updates / Re: Added and modified on: April 21, 2006, 04:59:26 AM
This game is no longer interesting, with 15 turns/mission;I hope we can find a solution once the council will become available
68  Space Odyssey Info Terminal / Updates / Re: Added and modified on: April 17, 2006, 03:09:53 AM
it is bad enough people can't really beat missions with 100% plus difficulty, now this.... 15 turns/mission makes the game 3 times slower and extremely boring boring boring  wounded1 what a waste
69  Space Odyssey Info Terminal / Updates / Re: Bounty system complete on: April 15, 2006, 08:06:20 AM
To lose thousands of reputation points just because u lost some ships in a mision is simply ludicrous confused2
70  General Talk / Design & Strategy Room / Re: so who trades on the market a lot? on: March 29, 2006, 01:48:44 PM
U can make good profit from the market, u just have to insist that's all
71  General Talk / History , Awards & Acomplishments / Re: The Legendary Commander List on: March 17, 2006, 02:24:44 PM
I agree with Nicholas, u should be careful and thoroughly analyse each commander's traits when assigning the badges.
72  General Talk / History , Awards & Acomplishments / Re: The Legendary Commander List on: March 17, 2006, 02:05:39 AM
Argus should be on the list, he learned very fast how to get on top and how to stay there for a  long time; he would have surely made it to top ten from his first round if he didn't have to leave for a while.
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