Forum - Space Odyssey MMORPG - a massive free online space game
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1  Space Odyssey Info Terminal / Updates / Re: SO Main updates on: December 01, 2008, 06:09:08 AM
The game is all about grinding aliens for hours, no fun in mindless clicking, I don't want to be a part of it anymore. So good luck emi, looks like you are going to need it.
2  Space Odyssey Info Terminal / Updates / Re: SO Main updates on: November 28, 2008, 11:37:03 AM
there are no turns to be made other than by grinding aliens for hours on end or donatins; wft emi? I don't plan on becoming your slave, only bots grind, we are people, start treating us as such.
3  Space Odyssey Info Terminal / Updates / Re: SO Main updates on: November 27, 2008, 01:58:10 AM
yeh, too much grinding or donations now; I'll probably quit soon.
4  Space Odyssey Info Terminal / Updates / Re: SO Main updates on: November 23, 2008, 04:15:47 AM
There's too much alien grinding, not everyone has the time or mood to grind them for hours. It only makes people find something more entertaining to play. ALmost all of the new missions are a joke, they either simply fail like white hole or unholy unison or give u at best as many turns as u spend on them.
5  General Talk / General Discussion / Re: Interactive missions feedback on: November 20, 2008, 02:58:15 AM
same garbage as last round, one can't gain any real turns in this game...1 bhole every 2-3 days or a lame time loop giving 200 turns after spending 150 on it...this is not a good way to make players happy
6  Space Odyssey Info Terminal / Updates / Re: SO Main updates on: November 04, 2008, 02:20:52 AM
Where are those bholes emi? Found 2 in 8 days...
7  Feedback Terminal / Suggestions / Re: Post your suggestion on changes on: October 12, 2008, 04:22:37 AM
I'll mention some briefly:
- 0 hits on pships - needed
- 80% - 200% attack range doesn't work properly, needs recheck
- d**n sudden/double fail should be removed from interactive mission, all of them need revising, after all player frustration levels are too high thanks to them
- extra turns- it's good to keep it slow, but none to be had is bad- add a good bhole interactive mission [cost 5 turns - reward 450, that's not too hard, is it?] in order not to force people to grind for some random unfair chance of finding turns items [interactive missions can't be given to others, thus such bholes are preferable to encounter bholes]
- alts....many problems with them, try to do something about that
8  Feedback Terminal / Suggestions / Re: Alliance Events!! on: September 11, 2008, 01:49:49 PM
sounds too much of a trouble for emi to make something like this
9  Feedback Terminal / "Bugs" and Problems / Re: Whats going on?? --- Major Ship Exploit Bug on: September 06, 2008, 02:31:10 PM
hey emi, the marines we lost may be worth almost as much as the ships; when are u going to give them back to us? or are u letting the cheaters have fun killing everyone and then u just happily give people their ships back knowing they lost a small fortune in the process? That's quite kinky if u ask me, I thought u don't agree with cheaters and u want this game to be fair play for everyone....
10  Feedback Terminal / "Bugs" and Problems / Re: Whats going on?? --- Major Ship Exploit Bug on: September 05, 2008, 06:54:59 AM
Invader _DEATH (#100338) Hide

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
DEATH    1.310    1.343.870.495.495.497    0    3
Show Attacker Armada


Defender Lightseeker_Eu (#1563)   Hide
...

this is a repeated exploit, it needs fixing ASAP
11  General Talk / General Discussion / Re: The Good the Bad and the Ugly (Mission feedback) on: May 22, 2008, 09:24:25 AM
Colony under fire, Risky business, Pirate party are very good; the rest are either giving pathetic rewards or are very irritating to due sudden failure or double failure; some of them are interesting like slipgate, just tweak them to make them worth doing
12  General Talk / General Discussion / Re: New Content Ideas on: April 27, 2008, 03:01:05 AM
good ideas, though this game is becoming too complex and time consuming, one of the main reasons fewer and fewer can actually play it
13  Feedback Terminal / Suggestions / Re: Neb prob on main on: February 29, 2008, 02:38:16 AM
The only valid solution to get rid of main+alts attacks on same target and self neb is one that I already suggested to emi, to make attacks range somewhere between 75% and 250% of players' wealth, not power; it would also give a more fair fighting chance for people who enjoy pvp
14  General Talk / General Discussion / Re: Congratz on: February 28, 2008, 01:10:11 PM
There was an update that got exploited for a few days, wasn't able to play much at that time, after it was fixed u couldn't max out anymore. It was like an unscheduled test round, everyone hated it.
15  General Talk / General Discussion / Re: Congratz on: February 28, 2008, 10:49:24 AM
I'm still around...
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