If you are building a mission ship (or Ships) then consider what you can afford rather than the attack values and work from there.
that's pretty useless since I can't tell what I can afford if the ship turns out to be USELESS
I need to know what REASONABLE values are, so I'm not always undershooting or overshooting
the post at the bottom gives me great info on shields and computers but still leaves me with no knowledge on what reasonable ATTACK power values are...
When you scan an enemy installation like a space station or the like, I get simply ???? for everything...what tech allows me to actually see information instead of just wasting turns??
I've cloned another persons ship using Gold to see what their design is like to get an idea of the design system.
I've encountered something I cannot figure out myself, and am hoping someone can explain.
The ship has NO Armour module whatsoever, yet it has several million Hitpoints...why is this? How can I tell how many HP a ship will have if I don't give it armour, or is it simply not displaying the armour module for some strange reason?