PvE server change/ ideas
1: One thing i would like to address is the fleet power "issue" in PvE........ I dont know if it was purposely done but your power derives about only 16 % { <-- rounded} of your real fleet power......
And the only way to have a correct fleet power is to have one main or 1 "fleet" of any ship....... And you only see encounters at the fleet power that is on the rankings..... one thing i did also notice is that you power to your real fleet power when a new wave of aliens spawns and your in the incursion when it happens but roughly less than a couple minutes later you are back to your 16% of the fleet power your suppose to be at.
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2: The amount of aliens spawned in PvE is very miniscule you get maybe 3 aliens to hit and then you wait the 7 minutes for another wave ect. ect.
So maybe more aliens.
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Space Odyssey Main issue /ideas
1:Killer fleets does slow the rounds down, but losing alot of ships may have been the wrong way to do it...... It hits your drive when you lose your ships so easily
So maybe an alternate way of slowing down round..... maybe encounter like GT And Endangered planets give less workers or creds..... maybe make planets more "wantable"
So maybe increase planet output
Midnight has more than enough ideas how to change the killer fleets..
Just a few thoughts on those 2 servers as of now...... and im not the most creative but those are some changes i would donate towards =)