Forum - Space Odyssey MMORPG - a massive free online space game
April 25, 2024, 04:22:09 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 [2] 3
16  General Talk / General Discussion / Re: It's been a good run on: August 15, 2013, 03:03:55 PM
lmao you are right.  Cam has gone and already come back lol
17  General Talk / Report Abuse / Re: Account Sharing on: August 13, 2013, 02:58:59 PM
Well Emi told me account sharing isn't against the TOS.  But he basicly admitted that is because there is no way for him to actually enforce such a rule if it were made.  Something which I think is total bullcrap.  Helping a player is one thing.  But allowing someone to get on your account and do stuff for you is another. That isn't helping them. That is doing stuff for them.  That would be like a kid in school having another kid doing his homework for him and calling it helping.



davey boy I don't complain that often lol.  I have only had 3.  1 being on an issue both HK and I agree on.  One being this issue of account sharing which does bug me. Then that other where the guy is clearly violating the TOS and insulting me for no reason.   All pretty valid reasons.  With this issue here I have no personal issues with HK. It is just this sort of thing does bug me.  

So HK nothing against ya man. I just gotta speak my mind on this issue since it bugs me so much lol
18  General Talk / Report Abuse / Re: Abusive Language in the chat. on: August 13, 2013, 02:54:01 PM
Emi gave me the cut and dry the chat mods will deal with it answer.  Of course with no chat mods active, obviously no one is going to do anything.  The guy kept it up for quite a while after this too.  I am starting to think rules on here are pointless since none of them seem to be enforced.
19  General Talk / Report Abuse / Abusive Language in the chat. on: August 12, 2013, 08:20:05 PM
McRich420(#159158) has been seen running his mouth in chat.  In paticular towards me and I find it offensive.  Now this is something I am sure is against the TOS.  Here is a screenshot of the chat.  We do not need players like this.  This guy came on there telling catlady to die and then when I say what he says is harsh he runs his mouth to me.  SirEmi do something about this. 




20  General Talk / Report Abuse / Account Sharing on: August 12, 2013, 05:57:21 PM
Ok while account sharing isn't listed as not allowed in the TOS, it doesn't mention it is allowed either.   I can understand alts.  However in the case of account sharing other people can do your work for you and you don't have to do anything.   I have here proof of account sharing that I wish to share.  Let me say while I personally have no issues with HK and I appreciate everything he has done to help me,  I do think this is wrong and shouldn't be allowed.


21  General Talk / General Discussion / Re: To the new players on: August 09, 2013, 09:00:22 AM
Regarding the part where people have been abusing the TOS by using alt accounts.

I am focusing on a new update that will eliminate multi-account attacks. When an attack is issued, the system will check if the victim was attacked in the last 24 hours by an alt account of the attacker. If the check is true, then the attack will be denied.

Also, the attack will be denied if an alt account attacks another alt account, effectively preventing alt nebs.

The game will use the data in the last 30 days to determine if the attacker / victim is an alt account, so if you shared an account with someone else in the last 30 days, please note that you may not be able to attack him as it could be tagged as an alt.

Hopefully, this will limit the muli-attacks and farming alt accounts as well as improve gameplay.

This will be implemented for all servers.

God Speed!


Normally I wouldn't reply to such an old post but this comment made me lol.  There are just too many ways around a system like that.  I assume it checks by IP yes?  If so it wouldn't be nothing to use a proxy or perhaps something like Tor to get around this.  What you need to do is alter the game's TOS and ban alts all together and then if people continue to use them, delete those people's accounts. At the moment I can tell alts are not banned and it is no wonder they sometimes get abused.

It's about this update:
http://spaceoforum.etvirtualworlds.com/index.php/topic,8472.0.html

It actually helped a lot, it prevented a lot of multi-account attacks and made the ground a lot fairer. We do actually check accounts to make sure everyone follows the rule and that the TOS is respected.

The Space Odyssey TOS is a bit different then Astro Galaxy. In SO:

TOS quote:

"
You may have multiple accounts only on those circumstances:
   You do _not_ use your accounts to help one single account.
   You may _not_ finance a lower power account with a higher power one in orther to do damage to lower people using the higher account resources
   You do _not_ use your multiple accounts to attack one single target.Your accounts may _not_ help each other in any way. You have to play each account as a single entity to ensure the fair play as opposed to your fellow commanders.
"
end quote;

In Astro Galaxy you may only have one account.



Once again let me say this.  If this is IP based it is easy to get around with using Tor.  All they got to do is sign up with their alt while running tor and you would have no clue that the 2 accounts were ever connected.  There would be no past IP match ups and thanks to the no cookies option no worries of cookies giving them away.  Do you see the problem with this system now?
22  General Talk / General Discussion / Re: To the new players on: July 25, 2013, 08:43:10 PM
Regarding the part where people have been abusing the TOS by using alt accounts.

I am focusing on a new update that will eliminate multi-account attacks. When an attack is issued, the system will check if the victim was attacked in the last 24 hours by an alt account of the attacker. If the check is true, then the attack will be denied.

Also, the attack will be denied if an alt account attacks another alt account, effectively preventing alt nebs.

The game will use the data in the last 30 days to determine if the attacker / victim is an alt account, so if you shared an account with someone else in the last 30 days, please note that you may not be able to attack him as it could be tagged as an alt.

Hopefully, this will limit the muli-attacks and farming alt accounts as well as improve gameplay.

This will be implemented for all servers.

God Speed!


Normally I wouldn't reply to such an old post but this comment made me lol.  There are just too many ways around a system like that.  I assume it checks by IP yes?  If so it wouldn't be nothing to use a proxy or perhaps something like Tor to get around this.  What you need to do is alter the game's TOS and ban alts all together and then if people continue to use them, delete those people's accounts. At the moment I can tell alts are not banned and it is no wonder they sometimes get abused.
23  Feedback Terminal / Suggestions / Re: Removal of Remote Attacks on: July 22, 2013, 01:59:03 PM
I had plenty of turns to waste anyways and I wanted to get down as many segments as I could.  Time was wasted more then any lol.  Still that and the prior attack I posted on here kind of show how unfair it can be.  The sheer number of either of these attacks is something that could make a newbie want to quit though lol
24  Feedback Terminal / Suggestions / Re: Removal of Remote Attacks on: July 21, 2013, 02:44:47 PM
Another example though there would be too many reports to post.  I just hit thekook 88 times in a row.  Shame I can't get his segments to go below 28. That seems the lowest you can go.   Why did I hit him so many times?  Well he attacked me for no reason the day before yesterday.  I think it was that day.  So today I saw he had been on and moved up to my range.  I looted his base as much as I could. Then took him as low as I could on segments. lol. This though is another good example of remote attacks being a little unfair. lol
25  Feedback Terminal / Suggestions / Re: Removal of Remote Attacks on: July 20, 2013, 08:58:13 PM
Ok some attacks I just made on a guy. Shows how unfair remote attacks are.


Assault Note


Jam-Jul Lison(#159103)'s Eta Squadron fleet engaged demonchild(#5078)'s Piercer Swarmer 2 fleet on the battlefield.
The fleet Eta Squadron did 105.472.206 damage to fleet Piercer Swarmer 2.
Jam-Jul Lison(#159103)'s Eta Squadron fleet destroyed 12.978 of demonchild(#5078)'s Piercer Swarmer 2 fleet.
The fleet Piercer Swarmer 2 did 137.417.682 damage to fleet Eta Squadron.
demonchild(#5078)'s Piercer Swarmer 2 fleet destroyed 2.082 of Jam-Jul Lison(#159103)'s Eta Squadron fleet.

The enemy armada was destroyed.
Show Battle Details

Assault result


Jam-Jul Lison(#159103)'s 2082 / 24000 (9%) Eta Squadron are destroyed during battle.

demonchild(#5078)'s 12978 Piercer Swarmer 2 are destroyed during battle.

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 12978 ships and lost 2082/286004 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 48 segments, while destroying 90 segments.
demonchild(#5078) lost more power than you during battle.
(+31 Exp)

After the battle, your forces check the enemy wrecks for salvage...
Something was found:
You found 10.131.939 credits.
1 x Gamma Suspensor
30 x Pinpointer Probe

Jam-Jul Lison(#159103)'s fleets salvage what they can from their wrecks...
Jam-Jul Lison(#159103) found 61.627.200 credits.

----------------------------------------------------------------------------------------------


You tried to raid demonchild(#5078)'s secret base.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your raid was successful and you captured 93.054 workers and 11.250 stashed credits.
In the chaos created by the raid, 1.395.814 workers where killed and 168.751 stash credits where destroyed.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You tried to raid demonchild(#5078)'s secret base.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your raid was successful and you captured 45.038 workers and 5.445 stashed credits.
In the chaos created by the raid, 1.351.148 workers where killed and 163.351 stash credits where destroyed.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You tried to raid demonchild(#5078)'s secret base.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your raid was successful and you captured 152.747 workers and 18.467 stashed credits.
In the chaos created by the raid, 1.309.262 workers where killed and 158.287 stash credits where destroyed.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You tried to raid demonchild(#5078)'s secret base.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your raid was successful and you captured 168.720 workers and 20.398 stashed credits.
In the chaos created by the raid, 1.265.402 workers where killed and 152.984 stash credits where destroyed.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You tried to raid demonchild(#5078)'s secret base.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your raid was successful and you captured 101.865 workers and 12.315 stashed credits.
In the chaos created by the raid, 1.222.379 workers where killed and 147.783 stash credits where destroyed.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 46 segments, while destroying 85 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 44 segments, while destroying 81 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 42 segments, while destroying 77 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 40 segments, while destroying 73 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 37 segments, while destroying 70 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 36 segments, while destroying 66 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 34 segments, while destroying 62 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 32 segments, while destroying 60 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 30 segments, while destroying 57 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 29 segments, while destroying 54 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 28 segments, while destroying 51 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 26 segments, while destroying 49 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 25 segments, while destroying 46 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)

----------------------------------------------------------------------------------------------

You attacked demonchild(#5078)'s fleet and mothership from deep space.
You destroyed demonchild(#5078)'s 0 ships and lost 0/283922 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada than the enemy.
Your attack was successful and you gained 23 segments, while destroying 44 segments.
demonchild(#5078) lost more power than you during battle.
(+10 Exp)
26  Feedback Terminal / Suggestions / Re: Removal of Remote Attacks on: July 20, 2013, 01:22:05 AM
You would think they would have to engage in a firefight before being able to get close enough to board in the first place.  The boarding in this game is just flawed.  I will stick with it.  But there is so much Emi could have done to make this better and less frustrating for newbies. It's no wonder so many people end up quitting.
27  Feedback Terminal / Suggestions / Re: Removal of Remote Attacks on: July 19, 2013, 08:11:43 AM
Thanks for the good advice.   But if you had said that to me when I first joined I wouldn't have understood what you really ment.  Remote attacks are something I can see putting a lot of people off this game when they first join.  Especially when they have the same person blowing up their fleet every other day.  While I can afford to rebuild my fleets now and this isn't as crippling as early on, new players when starting out it is more hurtful for. Not to mention stocking up on marines can get costly and doesn't do much good when they have more marines then you.  A lot of new players might have a hard time keeping up. Older players have learned a lot of the game's secrets to moving up and down the ranking ladder to hit various players giving them more targets.  Newer players don't know these and all they typically have to work with are very outdated guides. Not to mention they are not always going to be able to afford to spend millions apon millions to fill up their ships with marines.  If it wasn't for the alliance I am in, I might be pretty clueless still on a lot of things in the game.  I understand better now how to deal with remote attacks and the limitations.  But I still think they are a bad thing and can put newbies off playing the game. I do have an idea of how to limit remote attacks without removing them though that might be a bit more fair.   Perhaps if someone moves their ships to a new location within say 5-10 min of the remote attack, the person launching the remote attack must wait 30 minutes to relocate that person.  This is of course providing their fleet hasn't already entered the nebula.  My first major case of being boarded  actually had like 7 or 8 attacks before I was sent to the nebula.
28  Feedback Terminal / Suggestions / Removal of Remote Attacks on: July 17, 2013, 10:25:35 PM
First let me say I do like this game.  But there is one thing about it that makes it very discouraging to play. Especially to newer players. That is remote attacks.  People can attack anyone anywhere and no matter what sort of extra protection may be there where your fleet is, they can still attack you.  To me that seems total bullshit and a little unfair.
29  Space Odyssey Caffe / Hi. My name is... / Re: hi on: July 11, 2013, 08:35:06 PM
Thanks for the welcome.  Yeah I am aware of the ID thing.  Astro Galaxy has the same thing on ID Numbers. Had one guy many people had issues with who kept changing his name. His ID number was a dead giveaway though lol
30  General Talk / Design & Strategy Room / Re: Pre-Made Super Ships for Gold members on: July 10, 2013, 09:42:46 PM
Thank you. I have cloned some of them.  Shame the newbie gold account doesn't let you clone more though. I can't afford a full gold. Oh well.  lol. Now if I can just figure out how to actually buy these.
Pages: 1 [2] 3
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!