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1  Feedback Terminal / "Bugs" and Problems / Re: Replication not giving out all the minerals it should! on: March 31, 2009, 09:05:41 AM
no, 1500

but the point of input modules is to reduce the amount needed 1

ahydra
2  Feedback Terminal / "Bugs" and Problems / Re: Replication not giving out all the minerals it should! on: March 30, 2009, 05:46:32 AM
or just put 1500 diamond in... its not a big deal

Better that the game works as expected, right? 10 At the moment I am ensuring I put 1500 in at a time but when the game gets to the stage where minerals have to be mined from planets not from space, every mineral will count..
3  Feedback Terminal / "Bugs" and Problems / Replication not giving out all the minerals it should! on: March 29, 2009, 01:41:28 PM
Yet another bug - quite major this time 10

I've been replicating some diamond, but it hasn't given me everything it should. I first noticed this when I tried to do diamond->carbon and it should have given me 31256 but gave me about 30000. Next I did diamond->gold and got 2600 or so instead of the 3126 I should have; then finally (I took screenshots of this one) diamond->ice which gave only 4251 instead of 5001. In each case I put 1275 diamond in to start with as it says "replication is 1275 diamond into..."

I have 5 replication output modules and 3 replication input modules. Hence I should get a 25% bonus to output, and the input should be 1275 (100-15% = 85% of 1500 which seems to be the default without any modules)

I think the code for replication output may be missing the input module adjustment - if you take the amount I should be getting and multiply by 0.85, it gives the amount I got in each case. This is because it looks for 1500 resources instead of 1275. (I'll do a test in a minute, putting in 1500. I imagine I'll get the right amount of output but it will only take 1275. I'll edit the post to confirm what happens)

EDIT: Yes that's what happened. 1500 diamond -> 5001 ice and 225 spare diamond. So it seems at the moment you have code like (sorry it's C-style but I think Java is similar):

Code:
in_resource_qty = replication_production * 5 * (1-0.05*replication_input_modules); // what happens if you have 20 modules?
out_resource_qty = replication_production * 5 * (1+0.05*replication_output_modules) * (reptable[in_resource] / reptable[out_resource);

if (mining_facility.resources[in_resource] < 1500) // this may in fact say (5 * replication_production), I haven't tested it enough to be sure)
{
  out_resource_qty *= (mining_facility.resources[in_resource] / 1500); // same here
  // see * below, there is a line missing here!
}

mining_facility.add_resource(in_resource, -in_resource_qty);
mining_facility.add_resource(out_resource, out_resource_qty);

You need to change the 1500's in the if block to in_resource_qty's and add a line as follows:

Code:
if (mining_facility.resources[in_resource] < in_resource_qty)
{
  out_resource_qty *= (mining_facility.resources[in_resource] / in_resource_qty]);
  in_resource_qty = mining_facility.resources[in_resource]; // you need to add this to prevent negative resource amounts appearing
}

*: There's another bug here. If you put 1 diamond in it will produce 1 ice but leave you with -1274 diamond... You can counter this with yet another bug 13 if you have negative of a resource, select that resource, type a number into the box and click "Withdraw", it resets to zero!

Please fix this ASAP. With this bug in place, for any replication under 1500 resources you get penalised for no reason and your input modules become effectively useless.

ahydra

ps. I'm not worried about a refund of the 750 missing ice. I can nick that from the unfortunate guy next door. ^^

pps. Small typo - it should say "replication for this structure successfully chanGed", not "chanced".
4  Feedback Terminal / "Bugs" and Problems / "Not enough resources to build this structure" problem on: March 25, 2009, 08:33:14 AM
re. space station/mining facility/planet modules

You get the "not enough mothership resources" when you try to build a module when you don't have the money for it, which is fair enough. But when you then ask it to build one for which you do have enough resources, it still complains -.-

This can be fixed by refreshing the page, but it's a bit annoying. 10

ahydra
5  Feedback Terminal / "Bugs" and Problems / Re: Warp travel item used when I didn't go anywhere on: March 21, 2009, 09:38:32 AM
I can confirm that it doesn't use it when you jump into an incursion (I remember that from before). Also I think that a number of turns decrease is a good idea - 1.2% off your average sized jump isn't even enough to reduce it by 1 turn 1

ahydra
6  Space Odyssey Info Terminal / F.A.Q. / Re: Specials - defence bonus adds to HP? on: March 21, 2009, 09:36:59 AM
argh. so I need more like 500M defence not 1.5M 1

thanks for the clarification.
7  Feedback Terminal / "Bugs" and Problems / Re: Warp travel item used when I didn't go anywhere on: March 20, 2009, 01:51:28 PM
I just checked it to see if it is a bug and it definitely is there. I had an item, clicked "use" so it went into the active items list, and tried to jump to somewhere miles away with only 96 turns. It said not enough turns but the item was gone.

Is the check in the right place? (i.e. after the comparison of the number of turns needed and your current turn count, and hence determination of the # turns used, not just after the distance calculation)

ahydra
8  Space Odyssey Info Terminal / F.A.Q. / Re: Specials - defence bonus adds to HP? on: March 20, 2009, 08:58:46 AM
It seems I still don't quite know how the defence is meant to work. I just attacked a fleet of about 500k ships each with just under 50k attack. My ship has over 300k defence which, I thought, meant that any attacks with a firepower less than about 1.5M wouldn't do ANY damage, right? I took 2G damage in total (also seems a bit high due to shield - but they did have a "+" for upgrades). As it happens my ship survived, but I'd like a clarification on where I'm going wrong here. Is it that all ships' attacks in one fleet are considered one unit, and it's only then that defence is looked at (so if the total firepower had ben <1.5M I wouldn't have taken any damage)?

That makes sense from a "real life" point of view but if that is right, I need a lot more defence -.-

ahydra
9  Feedback Terminal / "Bugs" and Problems / Re: Missing Probes on: March 18, 2009, 02:34:18 AM
ahhhhhhh that's why all my items keep disappearing. ^^ Thanks!
10  Feedback Terminal / "Bugs" and Problems / Re: Negative ship count! on: March 17, 2009, 09:24:31 PM
Thanks all. I'm new to this game (never played before this round) so didn't know about these things. Mods can close this topic now. 1

ahydra
11  Feedback Terminal / "Bugs" and Problems / Warp travel item used when I didn't go anywhere on: March 17, 2009, 09:20:42 PM
Sorry, another bug 10

I had a warp travel item in my "Items Active" list. I tried to make a jump but didn't have enough turns, hence it didn't let me jump, but it still ate my item 10

ahydra
12  Feedback Terminal / "Bugs" and Problems / Re: Item credits not given on: March 16, 2009, 10:25:16 AM
well, as I said should it happen again I'll post the logs here. If you sell items you get a message box asking whether you really want to, so I'm certain I didn't sell them by accident.

nvm, it's only a few credits 1

ahydra
13  Space Odyssey Info Terminal / Missions / Encounters / Re: Right after I spent every last penny improving my fleet... on: March 16, 2009, 10:23:12 AM
yep, that OKLAHOMA battleship is a bit weak to take on level 7's. If you build 3 big ships then take on only fleets with up to 60% of your fleet power, you shouldn't lose anything.

ahydra
14  Feedback Terminal / "Bugs" and Problems / Item credits not given on: March 15, 2009, 04:14:26 AM
I can't say when it happens, but occasionally when you use items it randomly doesn't credit them. It only seems to happen with items that give credits.

For example just now I won about 20M worth of hack cards (sigh - how come one time I won 500M worth of random items?) from the incursion. I used all the cards but only got about 11M credits. I've also noticed it happening before but thought it was just me making an error.

If it comes up again I'll post the circumstances and the items to help you check it out.

ahydra
15  Feedback Terminal / Suggestions / Re: Make the Quest for Knowledge possible?! on: March 14, 2009, 08:30:18 PM
Thanks - that sounds a bit better. It's just because it uses so many turns - with a 15% chance, that's like 160 turns on average before you succeed happy

ahydra
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