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1  Feedback Terminal / Suggestions / Re: Dday Requirements on: February 05, 2009, 09:08:45 PM
Agree somewhat  19

Commander Level 50 should suffice...maybe even 30!!! Short round is a good round  19
Rank - Top 200 is fine

But Keep the number of people needed the same though ie 20. If you have the amount as 10 or so people, then you can virtually have one alliance determine whether dday should happen or not *hint hint - Im looking at you LOESC*  laugh

DDAY should not be controlled by one alliance
2  General Talk / General Discussion / Re: SO Collection...in BOOK form?!?!?!? on: January 19, 2009, 07:26:11 PM
Cool - although good luck on getting emi to release his ip to you  19
3  Space Odyssey Info Terminal / Missions / Encounters / Re: Right after I spent every last penny improving my fleet... on: January 15, 2009, 05:19:33 PM
I understand your frustration but knowing the fp of your supership is important cause you should only do missions that is the same fp as your lead fleet...
4  Feedback Terminal / "Bugs" and Problems / Re: System Build on: January 15, 2009, 05:17:52 PM
Its only an anomoly if there is a ship parked there and there is cloaking in the station...
5  Space Odyssey Info Terminal / Missions / Encounters / Re: Right after I spent every last penny improving my fleet... on: January 14, 2009, 07:05:34 PM
what is the fp of U.N.R.A.S OKLAHOMA?
6  Feedback Terminal / Suggestions / Re: Easy Addition on: January 12, 2009, 10:52:46 PM
Also how about adding cloning between all the servers?
Like someone from Wars can clone something off Pve or Main and vice versa.

I like that!
7  Space Odyssey Info Terminal / F.A.Q. / Re: Selling Fleets on: January 11, 2009, 07:54:05 PM
Is it possible to ever get 100% of your ships value back if you get your commander skill to a really high amount?
8  Space Odyssey Info Terminal / F.A.Q. / Re: Building on: January 07, 2009, 08:56:42 PM
Yes, I had a station that was on cloak and someone was able to park their fleets...
9  Space Odyssey Info Terminal / Updates / Re: Interactive missions on: December 21, 2008, 05:47:06 PM
how do u get to create some missions?

Emi gives you the link about 3 post above yours  laugh
10  Space Odyssey Info Terminal / F.A.Q. / Re: reaver unfairness on: December 21, 2008, 05:46:16 PM
When your mining after clearing them post a 1 space ship in the system to keep them from coming back until you are done mining.

Very good advice for newbies
11  Feedback Terminal / "Bugs" and Problems / Re: Ancient Commander mission bug? on: December 18, 2008, 05:57:18 PM
Here is the deal:

These missions once had "double fails". So in reality you could do a mission and fail twice.
Many were concern about this, since having a double fail would mean you waste a lot of turns for nothing.
So Emi changed it. It changed many of the missions and removed the double fails.

However,

I have noticed that although he changed the double fails, he decreased the chance for a particular option to be successful. So in your particular case:

Originally it would have been a double fail. This time, you will have the choice of clicking on option 1 until it is successful. The problem is that Emi removed the double fail for these two options but made the likely hood of success quite low.

I have noticed this with a lot of different missions. I have done experiments in time loops, ancient commander and others where I literally can lose hundereds and hundreds of turns over trying to get an option to be successful.


Oh by the way, with the ancient commander mission, the experience they give you is very pitiful. ALWAYS chose the FIRST left option when you play this mission. It will give you 250 segs.
12  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 17, 2008, 06:41:35 PM
so guys... how can we make the entire round as fun as the first few months?

I think there need to be *major* changes for that to happen...changes to planets, stations etc. I mean once we get to the planet stage that is when we usually see a big difference in fp between players..
13  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 17, 2008, 07:33:48 AM
people like new round starting every few months, the game is much more fun and exciting at the start of the round..

after the first few months its basically just grinding grinding anf even more grinding.

u cant say this update would reduce grinding becuase it would probably increase it...

True...the game is much more exciting at the start of the round
14  General Talk / General Discussion / Re: Humble return of a bedragled wanderer on: December 16, 2008, 09:30:30 PM
I think this thread should be closed. Its getting nowhere. People are just taking cheap shots at each other...
15  Feedback Terminal / "Bugs" and Problems / Re: This is not good on: December 15, 2008, 10:15:56 PM
Just curious as to who design these mothership contracts
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