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1  Feedback Terminal / "Bugs" and Problems / Re: Extra Resources from Disassembling Stations on: September 02, 2008, 02:33:50 PM
I am going to end this problem before it starts, that is just how it works for me.

But if you do fix it emi, please do not set it at where the max construct efficiency is 50% 10, I spent so much to get to 65% lol.
2  Feedback Terminal / "Bugs" and Problems / Re: Extra Resources from Disassembling Stations on: September 02, 2008, 02:30:58 PM

Think about it...

Mothership modules with free resources?

In theory, I could push my ship costs down to literally where I save 80%...

That wouldn't be fair for anyone I am sure.
3  Feedback Terminal / "Bugs" and Problems / Re: Extra Resources from Disassembling Stations on: September 02, 2008, 02:26:40 PM
I actually made a profit.

Total Profit
Carbon - 5625
Stone - 3750
Ice - 1125
Iron - 750
Metals - 750
Gold - 188
Diamond - 113

I think this is a potential exploit, and if Sir Emi would allow me to use it, I will lol.
4  Feedback Terminal / "Bugs" and Problems / Extra Resources from Disassembling Stations on: September 02, 2008, 02:18:08 PM
As I don't know if anyone has discovered it yet and brought it to your attention, I thought I might as well.

I currently have 65% Construction Efficiency, and the dismantling gives back 50% of the original resources spent of the original cost [of 0% Construction Efficiency[.

As to why my construction efficiency is that high, that is another story.

Here is the chart and profit (I bought and sold a regular station):
Before Resources Spent
Carbon - 862515
Stone - 30628
Ice - 100869
Iron - 50371
Metals - 4583
Gold - 26802
Diamond - 11232

After Resources Spent
Carbon - 849390
Stone - 21878
Ice - 98244
Iron - 48621
Metals - 2833
Gold - 26365
Diamond - 10970


After Dismantling Resources
Carbon - 868140
Stone - 34378
Ice - 101994
Iron - 51121
Metals - 5333
Gold - 26990
Diamond - 11345

Total Profit
Carbon - 5625
Stone - 3750
Ice - 1125
Iron - 750
Metals - 750
Gold - 188
Diamond - 113


What is your ruling on this Sir Emi?
5  Feedback Terminal / Suggestions / Re: Wars on: June 17, 2008, 02:52:07 PM
I know, I practically just said that, and I said because of it it forces us to develop new strategies.

And I participate enough in wars to keep myself very interested.

But I do agree that something random or exciting should pop up once in a while.

I'm on a different road 13
6  Feedback Terminal / Suggestions / Re: Wars on: June 17, 2008, 02:20:54 PM
Horrible ideas?

Lalelulilo is trying to contribute to the game and is very active with that endeavor, one can only hope that you try as half as hard as Lale.

I agree with Lalelulilo on the idea that the game is slightly repetitive, but the game is only as eventful as you make it. I also agree with the other side that the purpose of wars is to make it slow and hard to get more powerful, and I would say that is very beneficial to the development of my playing style in wars.

Lalelulilo, I would say that adapting to the style that wars is would be how one would develop their fleets and economies, and also create ideas like the NGU to better protect ourselves and etc.

And Cameron, try being a little more open-minded to some ideas, because they would benefit you as well.
7  General Talk / Report Abuse / Re: Hacked Account on: June 13, 2008, 01:28:42 PM
Thank you Sir Emi, you are the best.

The only thing that I know about ..dragon.. was a good friend whom betrayed me in the end...

Thank you again.
8  General Talk / Report Abuse / Hacked Account on: June 12, 2008, 05:20:22 PM
My account has been hacked, and I cannot figure out why or how...

They have sold and ruined my account and I would like to know what can be done about it, may it be resetting my account or just getting my stuff back...

I would like to have a little help here in getting it back... any help?

EDIT:
I have found out who perpetrated it...
..dragon..

I have gotten back my account now... but ..dragon.. stole my gold account status... how may I get that back?


I have complete documentation of our entire conversation, and now she has transferred it to another person:

..dragon..(#6499)
2008-06-12 17:44:03
Re: Re: Re: Re: Re: Gold Accou

Gold Account Transfer Complete

Gold Account remaining time, 243 day(s), have been successfully transfered to
commander Lord Voldermort (#7294) on the SO_WARS server.

Thank you.

--------------------------------------
Anyway for me to get it back?
9  Feedback Terminal / Suggestions / Re: Alliance Multiplier/Research on: March 24, 2008, 02:10:48 PM
Most people are honest though, you know, and the only people that you need to ban are those that cause the bigger issues, such as exploitation. The bottom line about alts I believe, is it is downright cheating. People will always somehow use the alts to their own advantage, and causes many issues with people. Alts are cheating to me, bottom line...

I would be in support of extensive and cruel punishments that would make it quite obvious that cheating isn't tolerated. I have played a couple of games where I did one small cheat and BAM, the programmers went out of their way to make it nearly impossible for me to recover... I was done with that game as they kept doing it over and over again as I remade my account XD.

But ultimately, I am still in support of a interactive Alliance system. Maybe there can be a hierarchy of alliances, such as alliances that are under the command/protection/flag of another alliance?
10  Feedback Terminal / Suggestions / Re: Mission Bonuses on: March 19, 2008, 03:23:42 PM
I'm all for this idea!! That extra bonus could come a long way for some of us!
11  Feedback Terminal / Suggestions / Re: Alliance Multiplier/Research on: March 19, 2008, 03:21:18 PM
The alt abuse thing, I really find it annoying, and I have no idea why Sir Emi would allow it, I am against it as a whole. If we could ban Alts as a whole, and create harsh punishments for it, that would pretty much cure most of the abuses.

Though, if this is added, allowing stations and such, I would also be in support of possibly creating alliance taxes on BioFarm income, Workers, Asteroid Bases, CP, resource gathered. Also, an Alliance Secret Asteroid base and stash center, and they have to find a location to place it if they wish to use it, and it could be more easily raided and such, but it does move after 5 attacks or so to ensure that it isn't harassed all the time.

Also, the Tech thing, I find that maybe the entire field can be narrowed down to only a few research fields, and not the entire enchilada.
Such tech that would be awesome to keep is:
System Building
Station Defence/Offense
Mining Technology
Planetary Construction

As a whole, I find the entire Alliance thing just a group of people that are trying to protect themselves, but it feels pretty much limited to that, and creates an environment which people would feel that it is rather inactive. In other games and such, such as chosenspace, me and my friends have tried different methods of building our factions which were extremely successful. What I would like the entire alliance to feel more interactive and etc.

Ultimately, I just go on and off of playing Spaceodyssey because of the entire feeling of the alliance. In reality, Allies pool their resources so that they can fight a common enemy or threat.
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