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4
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Feedback Terminal / "Bugs" and Problems / Extra Resources from Disassembling Stations
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on: September 02, 2008, 02:18:08 PM
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As I don't know if anyone has discovered it yet and brought it to your attention, I thought I might as well.
I currently have 65% Construction Efficiency, and the dismantling gives back 50% of the original resources spent of the original cost [of 0% Construction Efficiency[.
As to why my construction efficiency is that high, that is another story.
Here is the chart and profit (I bought and sold a regular station): Before Resources Spent Carbon - 862515 Stone - 30628 Ice - 100869 Iron - 50371 Metals - 4583 Gold - 26802 Diamond - 11232
After Resources Spent Carbon - 849390 Stone - 21878 Ice - 98244 Iron - 48621 Metals - 2833 Gold - 26365 Diamond - 10970
After Dismantling Resources Carbon - 868140 Stone - 34378 Ice - 101994 Iron - 51121 Metals - 5333 Gold - 26990 Diamond - 11345
Total Profit Carbon - 5625 Stone - 3750 Ice - 1125 Iron - 750 Metals - 750 Gold - 188 Diamond - 113
What is your ruling on this Sir Emi?
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5
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Feedback Terminal / Suggestions / Re: Wars
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on: June 17, 2008, 02:52:07 PM
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I know, I practically just said that, and I said because of it it forces us to develop new strategies. And I participate enough in wars to keep myself very interested. But I do agree that something random or exciting should pop up once in a while. I'm on a different road
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6
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Feedback Terminal / Suggestions / Re: Wars
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on: June 17, 2008, 02:20:54 PM
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Horrible ideas?
Lalelulilo is trying to contribute to the game and is very active with that endeavor, one can only hope that you try as half as hard as Lale.
I agree with Lalelulilo on the idea that the game is slightly repetitive, but the game is only as eventful as you make it. I also agree with the other side that the purpose of wars is to make it slow and hard to get more powerful, and I would say that is very beneficial to the development of my playing style in wars.
Lalelulilo, I would say that adapting to the style that wars is would be how one would develop their fleets and economies, and also create ideas like the NGU to better protect ourselves and etc.
And Cameron, try being a little more open-minded to some ideas, because they would benefit you as well.
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7
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General Talk / Report Abuse / Re: Hacked Account
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on: June 13, 2008, 01:28:42 PM
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Thank you Sir Emi, you are the best.
The only thing that I know about ..dragon.. was a good friend whom betrayed me in the end...
Thank you again.
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8
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General Talk / Report Abuse / Hacked Account
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on: June 12, 2008, 05:20:22 PM
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My account has been hacked, and I cannot figure out why or how...
They have sold and ruined my account and I would like to know what can be done about it, may it be resetting my account or just getting my stuff back...
I would like to have a little help here in getting it back... any help?
EDIT: I have found out who perpetrated it... ..dragon..
I have gotten back my account now... but ..dragon.. stole my gold account status... how may I get that back?
I have complete documentation of our entire conversation, and now she has transferred it to another person:
..dragon..(#6499) 2008-06-12 17:44:03 Re: Re: Re: Re: Re: Gold Accou
Gold Account Transfer Complete
Gold Account remaining time, 243 day(s), have been successfully transfered to commander Lord Voldermort (#7294) on the SO_WARS server.
Thank you.
-------------------------------------- Anyway for me to get it back?
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9
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Feedback Terminal / Suggestions / Re: Alliance Multiplier/Research
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on: March 24, 2008, 02:10:48 PM
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Most people are honest though, you know, and the only people that you need to ban are those that cause the bigger issues, such as exploitation. The bottom line about alts I believe, is it is downright cheating. People will always somehow use the alts to their own advantage, and causes many issues with people. Alts are cheating to me, bottom line...
I would be in support of extensive and cruel punishments that would make it quite obvious that cheating isn't tolerated. I have played a couple of games where I did one small cheat and BAM, the programmers went out of their way to make it nearly impossible for me to recover... I was done with that game as they kept doing it over and over again as I remade my account XD.
But ultimately, I am still in support of a interactive Alliance system. Maybe there can be a hierarchy of alliances, such as alliances that are under the command/protection/flag of another alliance?
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11
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Feedback Terminal / Suggestions / Re: Alliance Multiplier/Research
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on: March 19, 2008, 03:21:18 PM
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The alt abuse thing, I really find it annoying, and I have no idea why Sir Emi would allow it, I am against it as a whole. If we could ban Alts as a whole, and create harsh punishments for it, that would pretty much cure most of the abuses.
Though, if this is added, allowing stations and such, I would also be in support of possibly creating alliance taxes on BioFarm income, Workers, Asteroid Bases, CP, resource gathered. Also, an Alliance Secret Asteroid base and stash center, and they have to find a location to place it if they wish to use it, and it could be more easily raided and such, but it does move after 5 attacks or so to ensure that it isn't harassed all the time.
Also, the Tech thing, I find that maybe the entire field can be narrowed down to only a few research fields, and not the entire enchilada. Such tech that would be awesome to keep is: System Building Station Defence/Offense Mining Technology Planetary Construction
As a whole, I find the entire Alliance thing just a group of people that are trying to protect themselves, but it feels pretty much limited to that, and creates an environment which people would feel that it is rather inactive. In other games and such, such as chosenspace, me and my friends have tried different methods of building our factions which were extremely successful. What I would like the entire alliance to feel more interactive and etc.
Ultimately, I just go on and off of playing Spaceodyssey because of the entire feeling of the alliance. In reality, Allies pool their resources so that they can fight a common enemy or threat.
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