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1  Feedback Terminal / Suggestions / Re: Idea's galore on: December 16, 2008, 12:29:29 PM
T'would be nice to see emi comment on this so we know he is taking notice 13
2  Feedback Terminal / Suggestions / Re: Idea's galore on: December 15, 2008, 09:18:23 AM
if emi ever implemented the council like he originally planned, then the abuse wouldn't be a problem as the council could smite them. *sigh*

Well I see no definitive way of implementing a council, but I will see what I can come up with.
3  Feedback Terminal / Suggestions / Re: Idea's galore on: December 13, 2008, 06:52:11 PM
if we know someone is abusing, we destroy them until they quit. the way it should be done
On wars you might be able to pull that off, but on the main server it would be much harder.
4  Feedback Terminal / Suggestions / Re: Idea's galore on: December 12, 2008, 02:53:33 AM
Yeah more structures,maybe like alliance hangers,where players can donate to their alliance.And incase of trouble,alliance members can withdraw the ships,with the leaders permission.This could let newbies and unexperianced players have a go with the larger ships  wow
Irish, I'm not adding stuff like that, because it causes a huge amount abuse issue's, if you can suggest a way around it then maybe I will consider it.
5  Feedback Terminal / Suggestions / Idea's galore on: December 10, 2008, 04:01:17 PM
This is a list of idea's I have come up with in the last week, please feel free to suggest your own here or build upon / add to my own or other's, any idea's posted here I will add to this part with full credit (or part if it's an addition) to the idea's suggester.
All the idea's are split into category's so people can shoot to the part's they want to look at.

1. Stars
I think that the stars in spaceo should play a part in the way planets function, obviously you can't really add negative bonuses because people on the wars servers who already have planets could suffer but here is just a few ideas for what they could do;

Black Hole: +50% to planet combat, due to the large gravity it would be harder for ships to manoeuvre and harder for the marines to combat in the light that it produces (or rather takes away)

Brown Dwarf M: +25% capacity, As the closest to sol's natural light it makes people feel more at home, and more people wish to come to the planet.

White Dwarf: +25% credits, due to the huge light given of by this star the planet can produce more power through solar energy, cutting the planets energy costs.

Blue SuperGiant: Open to suggestion's, but please keep it sensible.

Red L Dwarf: Open to suggestion's, but please keep it sensible.

Late-M Dwarf: Open to suggestion's, but please keep it sensible.

2. Space Structure's
There are very few space structure's, and I think there should be more structure's to increase the amount of things players can invest in, also this would open up a wide variety of new research, here's just a few ideas of my own.

Structure's
Shipyard: You choose a design from the ones you have, and then the automated shipyard will syphon resources from your mining facility to create a set amount of ships every hour, ships created this way will be classed as “in hanger” this is basically the same as a ship In reserve, apart from the fact you don't have to pay to get them out (you will have to go to the facility though). If the facility is attacked the ships will scramble to defend it and become a part of the system fleet's, however if the facility is destroyed with ships in the hanger 20% are lost, and the remaining 80% will retreat to your mothership in reserve to prevent further damage and the power increase a sudden influx of ships would cause.

Warp Gate: For a small cost you can teleport yourself to any point in the galaxy, the cost is in diamonds and would be calculated on a turn cost to reach the destination * by a pre-set so C=T*A, basically it swaps turns for Diamond, but can only be used if its both friendly and you are at it, if there is another warp gate at your destination that is friendly, the diamond cost is removed as the other gate can keep the wormhole stable as your mothership travels through it.

Space Command Center: Grants Sovereignty over a system, as well as providing a boost to all structures and fleets in the system, a must have for any commander who wants to try and secure a system and the economic benifit's it can bring to your planet and mining facility are limitless
Base Bonus:
Fleet support bonus: Open to suggestion's, but please keep it sensible.
Mining facility production bonus: Open to suggestion's, but please keep it sensible.
Planet Production bonus: Open to suggestion's, but please keep it sensible.

Upgrades
Mining facility warp module: Pretty much self explanatory, if the space station can get one, and space stations are pretty useless, why doesn't the mining facility get one?

Command Bridge: An upgrade for the space station, comes after warp module, and gives +10% fleet support bonus.


3. Battle's
I thought to myself “what can emi do to make battle's more interesting” then I had a few idea's that I think could add a huge amount of variety.

Range: This may be hard to code as you'd have to add things like how close you want to get to the opponent before you start the fight, would be a nice feature to see, but the problem is that this is probably the one that would require the most work.

Speed: If range was added then it would help you close in. if not it would just add to my next idea.

Evasion: This would be based upon speed and hull size, it gives a fleet a chance to partly or completely evade an enemy's attack, due to the fact its more effective on small and fast ships it would bring power back to swarmers as they would be more likely to survive an attack

4.Systems
I think there are many things that can be done to improve systems, my main suggestion would add a huge boost to alliance power.

System “slots”: so this basically allows multiple allied people to build planets and stations, all in the same sector, station amounts would be based upon the planet slots like so, sector A has 2 planet slots, it also has a base of one station slot, so one station and mining facility can be built and then once a planet has been built 2 more station slots would open in ORBIT of the planet, allowing the building of 2 more station's.

Orbital and Deep Space slot's: Orbital slots are for station's to be built in orbit of a planet, and can defend only the planet, and will not count as defence when fleet's/player's are attacked, Deep Space slots are were fleets are stationed and player's go to, they will not defend planet's but will defend fleet's/player's, fleets do not count in slot's and will defend werever they are needed.

5.Designing/Upgrading
Designing is all well and good, but for people who don't have gold/are always making new designs there are a few features that could be added to make designing more efficient and quicker

How about a new design section, something like “prebuilt” as you can see I can't really think of a name for it right now, but basically it would be a lot of system's merged into a simple one click installs all design.

System swap: As the name suggests, it allows you to swap around system's, without going through the whole edit/view, sell, upgrade, select fleet and system type, upgrade process, which lets face it is kinda long.

Sorry most of these are repeats of my last one's, but I want people to build upon and add to these idea's so emi has little work to do 13
If you wish to have your idea's added, just post them and I will add them, if you want to remain anonymous, PM me and I will just put by Mr. X

Update 11/12/08: Space Command Center, Under structure's, structure idea by lalelulilo, original suggestion Jessiedog.
Update 11/12/08: Orbital and Deep Space slot's, idea by lalelulilo, Update for System slots.
6  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 09, 2008, 03:11:58 PM
everyone uses pships correct? then do it on number of ships. 100 segs can hold idk? 100 ships?
And kill swarmer's/Kami's?
7  Feedback Terminal / Suggestions / A small list on: December 03, 2008, 12:56:41 PM
Just a few things i've thought up recently, I will probably come up with more at some point, and the repost the whole lot again, but hey, who reads anyway?

1. Stars
I think that the stars in spaceo should play a part in the way planet function, obviously you can't really add negative bonuses because people on the wars servers who already have planets could suffer but here is just a few ideas for what they could do;

Black Hole: +50% to planet combat, due to the large gravity it would be harder for ships to manoeuvre and harder for the marines to combat in the light that it produces (or rather takes away)

Brown Dwarf M: +25% capacity, As the closest to sol's natural light it makes people feel more at home, and more people wish to come to the planet.

White Dwarf: +25% credits, due to the huge light given of by this star the planet can produce more power through solar energy, cutting the planets energy costs.

2. Space Structure's
There are very few space structure's, and I think there should be more structure's to increase the amount of things players can invest in, also this would open up a wide variety of new research, here's just a few ideas of my own.

Structure's
Shipyard: You choose a design from the ones you have, and then the automated shipyard will syphon resources from your mining facility to create a set amount of ships every hour, ships created this way will be classed as “in hanger” this is basically the same as a ship In reserve, apart from the fact you don't have to pay to get them out (you will have to go to the facility though). If the facility is attacked the ships will scramble to defend it and become a part of the system fleet's, however if the facility is destroyed with ships in the hanger 20% are lost, and the remaining 80% will retreat to your mothership in reserve to prevent further damage and the power increase a sudden influx of ships would cause.

Warp Gate: For a small cost you can teleport yourself to any point in the galaxy, the cost is in diamonds and would be calculated on a turn cost to reach the destination * by a pre-set so C=T*P (P=Preset Value, T=Turn's C=Cost), basically it swaps turns for Diamond, but can only be used if its both friendly and you are at it, if there is another warp gate at your destination that is friendly, the diamond cost is removed as the other gate can keep the wormhole stable as your mothership travels through it.

Upgrades
Mining facility warp module: pretty much self explanatory, if the space station can get one, and space stations are pretty useless, why doesn't the mining facility get one?

Command Bridge: An upgrade for the space station, comes after warp module, and gives +10% fleet support bonus.


3. Battle's
I thought to myself “what can emi do to make battle's more interesting” then I had a few idea's that I think could add a huge amount of variety.

Range: This may be hard to code as you'd have to add things like how close you want to get to the opponent before you start the fight, would be a nice feature to see, but the problem is that this is probably the one that would require the most work.

Speed: If range was added then it would help you close in. if not it would just add to my next idea.

Evasion: This would be based upon speed and hull size, it gives a fleet a chance to partly or completely evade an enemy's attack, due to the fact its more effective on small and fast ships it would bring power back to swarmers as they would be more likely to survive an attack

4.Designing
Designing is all well and good, but for people who don't have gold/are always making new designs there are a few features that could be added to make designing more efficient and quicker

How about a new design section, something like “prebuilt” as you can see I can't really think of a name for it right now, but basically it would be a lot of system's merged into a simple one click installs all design.

I'd just like to add, if you read please comment on each section, or at least one of them.
8  General Talk / Report Abuse / Re: Alt Abuse on: December 03, 2008, 12:21:34 PM
could be two alliance members or two friends attacking u
I can promise you that Spayed is correct, I am the current owner of Pheonix, and tomtom is one of my friends from school (no prize for geussing his name), we are in the same alliance and often work together in order to attack people, as you can see it didn't work, geuss i need more warp disrupter's.
9  Feedback Terminal / Suggestions / Re: Option to allow system fleets to allow missions on: November 15, 2008, 04:50:14 AM
I still go with the optional version.
10  Feedback Terminal / Suggestions / Re: Option to allow system fleets to allow missions on: November 14, 2008, 05:51:01 PM
nope... dont like it. thats part of the reason to use system fleets.. i use them on wars to catch encounters
he said its optional...
11  Feedback Terminal / Suggestions / Re: my thoughts on the problems of spaceO... and how to fix them... spaceO 2.0 on: November 07, 2008, 12:13:02 PM
I suggested a few of these ideas before, the problem is emi doesn't seem to have the time, or he doesn't actually care anymore, if it is the first, then emi please get yourself some help, if it is the second, at least tell us and say updates may be delayed.
12  Fan Art & Fiction / Spaceo Story / Re: Rise of the fiend on: September 29, 2008, 01:19:43 PM
Have I already killed everyone with my s**t?
This part is just a long piece of crap about how they (or the sergeant who seems to have proclaimed himself leader already) plan to survive Charlie

Part 5, Survival Tactics
The Forgotten Officers, Abandoned Command Post

The Response team’s sergeant looked around at the men who were gathered there, there were only a few men there, and out of those that were there were only three were from the sergeants own group, the sergeant had decided to call all the officers, each of the officers had also brought along there top men, several from each field were there, Medic’s, Engineer’s, Riflemen, Demo Experts, Zone trooper’s, men from all fields of GDI, there were even some scientists there, including some from Dr. Mobius’s team, seeing all the men who were abandoned had shaken the sergeant’s faith  in GDI a lot, but he had nothing to worry about, his wife had died in a nod attack twenty years ago, “a NOD ambush” the GDI cleanup force had said, but there were no casualties to prove this, and after his recent experiences, he doubted whether the force was really from NOD, the only thing that the sergeant was worried about was the fact that many of the men who had been abandoned were young, except for some of the officer’s, and probably had family’s at home, add to that fact that an elite GDI assassination force was after them all now, the chances of anyone getting out were slim, especially when automated defences ignored the Charlie force, after everyone needed was assembled in the command post the sergeant turned away from the radar, he had not stopped looking at it since he had arrived in the command post over three hours ago, there had been little movement on it, but he was still not convinced that the threat was not near.
“so here is the situation as I now see it” he began “all of us have been abandoned, even though we are all the tops of our field’s GDI saw fit to release us from duty, without warning, and while we were in this godforsaken place, and to add to those problems it seems that GDI has deemed us a threat worthy of there greatest assault force, the Charlie assault force, I would be the first to admit that the situation looks bleak, but not hopeless”
One of the more senior officers began to speak “but what hope do we have against GDI’s, possibly the worlds, greatest strike force? Can you remember what that officer said, a whole base went down, and the auto turrets didn’t lift a bolt to help” the sergeant considered for a moment, and then called one of the engineers over to him, he leant close to him and said “how do the turrets decide friend from foe?” the engineer replied almost instantly “they use a complex GPS EVA sat uplink which feeds directly into the core quasi-”
“Keep it simple” the sergeant cut in
“it has a direct link to the central command computer, it gets friend foe settings from there, why, what good will that do us?” said the engineer “all GDI turret’s, even the ones here are feed setting’s from the central computer” the sergeant thought a bit more, and replied “ how do NOD turrets get there friend/foe setting’s?”
“Ah I studied several while I was in the NOD bases disassembling NOD tech, they use a complex quasi circuitry that links them-” he paused looking at the expression on the sergeants face “they are fed there information from a node inside them, these nodes are linked to the NOD command post in the area, if the command post is destroyed, current friend/foe settings become locked in place, a single engineer can bring a NOD base down by simply changing the friend/foe settings and destroying the command post, but I don’t see how-”
“Do you have the schematics for a NOD turret?” asked the sergeant, his voice so low even the engineer almost couldn’t hear him
“Yes, but-” the sergeant cut across him again
“And a NOD command post?” he asked, and it finally hit the engineer
“you want me to convert this command post and the surrounding turrets into a NOD equivalent control system?” he looked shocked at how simple, and yet how brilliant the plan was, the sergeant nodded, and the engineer thought for a second, then looked unhappy “it we take me days to rewire this command post, let alone all the turrets, even if they didn’t get our position from you, the EVA satellites will be orbiting this area soon, and they will find our exact position just hours after, I know everything about those satellites, they will find us”
“Then why not just make us a different target In EVA’s electronic eye’s, you say Charlie is after us right? You also said you know everything about the EVA satellites, you could conceal this base, by changing its signature to NOD’s, and your forgetting, this whole base is filled with expert engineer’s, you have my order’s to take everyone of them and get to work” the engineer stood up straight and saluted him “sir, yes sir” he then ran out through the door and him yelling at other engineers to follow him could just be heard as the automatic door’s shut, the sergeant then turned back to the group and they all looked puzzled, none of them had been as excited as the engineer had just been since they were given food replication modules shortly before the supply cut of, the sergeant then asked for the highest ranking medic to come over “what did you tell the engineer to do?” the medic asked,
“that will come later, for now I need to know what medical facility’s this place has got” the medic looked puzzled, but replied briskly “this base is equipped to last a fall scale NOD attack, it can treat everything from bullet wounds to laser burns” the sergeant looked carefully at the medic and asked another question “can this place treat railgun wounds? Or can it be outfitted to if you and the other medics worked on it together?” the medic looked even more puzzled than before, but still complied with the sergeant, he was higher ranking after all “the facilities in this base are not equipped with the facility’s needed to treat railgun wounds, and without proper blueprints, it never will be” the sergeant looked down, his plan had hit a hitch, but then he remembered something, “you know that engineer who just ran out, I need you to find him and get the NOD medical facility blueprints of him, anything you can add to our current medical facilities, do it take as many of the medics as you need as you are going to need all the help you can get” the medic also saluted him, and ran out at top speed, his orders could also be heard as the door closed, as well as many other engineer’s as they ran around, telling people to get out of there way, and calling for part’s or tools, this confused those who remained in the room even more, there had never been this much action in the base since, well ever really, the sergeant then turned to the rest of the group remaining, all that remained was the soldiers themselves, and there respective officers, all medics and engineers had left when the other ones had, one of the officers turned to the sergeant “what the hell do you think your doing?” he asked
“I’m making sure this base, and the people in it can survive the imminent attack, the engineer’s are making sure the auto turrets don’t let us down, and the medics are making sure the medical facilities are equipped for any eventuality, be it NOD or GDI, but they cant defend themselves, neither can this base, I need you all to split into mixed group’s, each group must have at least one of each speciality in it, and be careful out there, we still haven’t met what we were sent out to do here, I want one person from each field to report to me every half hour, someone has to relay these commands to the medics and engineers, radio silence must be remained at ALL times, unless it becomes absolutely necessary, this will prevent them from finding us as quickly, at night no lights must be on, and night vision must be worn unless indoors, make sure no light can escape from any building, and turn power down to minimal, if GDI wants us dead, were going to give them one hell if a fight before we go down, well what are you still here for? Get on with it!” the rest of the men in the room ran out, splitting into groups, grabbing weapons and tools as they left, a few minutes later all that remained in the command post were the sergeant and his three men “you three, I want one of you to monitor the radar, one monitor the coms, and one to keep an eye on the surveillance, this base wont be taken down by GDI, if you see any NOD or GDI contacts, call me straight away on secure frequency 171-291-Delta, good luck, were all counting on you”

sorry its so long 16, hope I haven't bored you all (to much), won't post the next part until someone wants it 13
13  Space Odyssey Caffe / Game Room / Re: Video Game Trivia on: September 27, 2008, 11:09:11 AM
GLaDOS stands for Genetic Lifeform and Disk Operating System, i own the orange box 13
14  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: September 26, 2008, 12:37:25 PM
XIV
15  Space Odyssey Caffe / Game Room / Re: Roman Numeral Game on: September 25, 2008, 04:15:56 PM
X
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