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Feedback Terminal / Suggestions / Re: Spaceo suggestions
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on: January 25, 2011, 05:01:37 PM
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I know it's part of the game and I wasn't whining, but my point is just that new players are spending so much time in getting it, and when they finally do, it get's destroyed, so I understand how that is frustrating and then they just leave the game, as they expect it to happen. Whilst in fact they should just learn from their mistakes and ask around what they can do different / what they can change. But a simple leave of the game is a way easier and faster decision  But they should acturly do the following: "I get knocked down, but I get up again. And get knocked down, but I get up again..." etc.  As for the changes... I think Sir Emi only logs in once a month or so. But let's get back to the subject  Grtz, U.E.
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General Talk / General Discussion / Re: Dear SpaceO
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on: January 25, 2011, 04:09:07 PM
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Call it brilliant or stupid, whatever you want. But back in the old days ppl didn't max. 'cus they didn't get alot of EXP more mothership contracts, now I know Sir Emi already trippled the EXP needed to level. But what if we just adjusted the max Line Assembly from 80% to 50% (or even 30%) ? And make it alot more expensive (CP and recources), it will take a hell lot longer to upgrade then... (Yes I know this should be in suggestions, but I'm lazy  )
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Feedback Terminal / Suggestions / Re: Spaceo suggestions
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on: January 23, 2011, 07:39:58 AM
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Cameron, no offence, but newbies are always extremely happy when they finally have a station, but when come along you simply destroy it.. The reason for ppl leaving, are ppl who do things like that. Attacking lower ranked players, or just attacking their planet/stations.
I know, I know, they have to NAME their stuff.. But most don't know that, or simply not do that, so we have a dutch saying: Better the world, start with yourself.
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General Talk / History , Awards & Acomplishments / Re: Halls of glory top players historically
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on: January 16, 2011, 12:00:09 PM
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Yea but the difference between multiple accounts is that they have different # ID numbers... 59. Nicholas D. Wolfwood(# 320) 6 And 83. Duo Barton(# 3202) 3 = exactly the same account, but because Nicholas D. Wolfwood is too long, the last 2 of the 3202 is not showing in his name  (he changed his name) In the hall of glory you see Nicholas D. Wolfwood(#320 and not Nicholas D. Wolfwood(#320) I'm not saying ABI should receive 1 point and Ultra Elite should be removed am I?  No, because those are 2 diff. accounts, that's what you get for it  But nvm, Greetz, ABI 
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General Talk / History , Awards & Acomplishments / Re: Halls of glory top players historically
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on: December 15, 2010, 07:37:10 AM
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It's not really a big deal but: 59. Nicholas D. Wolfwood(# 320) 6 And 83. Duo Barton(# 3202) 3 Are one and the same person, but because at Nicholas... his name is too long and the 2 at the end isn't showing up. He acturly changed his name from Duo Barton to Nicholas... And afterwards he created another account: DuoBarton, if you search it up, you'll see that I'm right: Nicholas D. Wolfwood (#3202) DuoBarton (#3224) Grtz, U.E. 
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Feedback Terminal / Suggestions / Re: 2 suggestions SO Main (Planets)
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on: October 19, 2010, 10:18:19 AM
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The biggest problem to make sure it won't be abused is to make sure it is not possible to use it with alts, so maybe make use of Command Points, or that everyone has to have a certain Commander Level or something like that (Like joining DDay armada).
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Feedback Terminal / Suggestions / Re: 2 suggestions SO Main (Planets)
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on: October 18, 2010, 07:02:39 PM
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I like the idear, only 1 problem. Alts.. I know some players in the game have over 60 alts, would be easy to do much damage then. As votes currently give 250 mill credits, immagen, 60 x 250 = 15 Bill credits, you can do quite some damage with that if you can get 60 bonusses. Maybe if you are at 5% or more of the person that you wish to attack, Or only people from the same alliance, already limits it to 20 people. 
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Feedback Terminal / Suggestions / Re: 2 suggestions SO Main (Planets)
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on: October 18, 2010, 06:19:33 PM
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So, you're telling me, that Kyle here has ships and is at 150.000.000 power, only with his few segments + credits + ships he has, and his marines in reserve? Whilst he has several Quad ships in reserve, I don't think so.
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Feedback Terminal / Suggestions / 2 suggestions SO Main (Planets)
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on: October 17, 2010, 08:55:49 PM
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Just my thoughts:
Add Power that comes from a planet (the galaxy power) to your main power, when you want to attack by remote assault. To keep the game more fair. Back in the old days you had to buy tiny men, these days you can also just attack with mains, as you don't get power from segments or workers as they are all in the planet, and you can just put your credits in reserve ships.
2nd suggestion: Make it so that planets are not conquerable ? (I'm not really 100% sure about this one myself) That you can destroy a planet okay, and then you have to invest at least 50.000 segments and 10.000.000.000 credits in the planet to recreate it again. (just a suggestion) Or that you can get a planet cloack or something.
The 2nd I don't really mind that much, but the first is a must, as the game gets really unbalanced right now.
Just my thoughts, Grtz, U.E.
Gimme your thoughts on this plz.
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General Talk / General Discussion / Re: something needs to be done
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on: October 04, 2010, 12:47:53 PM
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Like I said in alliance-chat:
Simple fix, I think: With Remote assaults, include galaxy power? I still do not understand why it is sepperated ? Credits + workers in secret asteroid base count with power. But credits + workers in planet (which is more when you're stronger) does not count? Just make it include, and he has at least 120 bill power, and he cannot attack you anymore. Right? Unless he deletes the workers and puts the credits in reserve. The only advantadge now is that you can see/calculate how much he/she has in a planet, if you include it, you don't (like with Secret asteroid base) unless you scan the planet (and with secret asteroid base you have to scan first).
Suggest?
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