Forum - Space Odyssey MMORPG - a massive free online space game
October 05, 2025, 10:37:53 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
  Home Help Search Members Login Register  
  Show Posts
Pages: [1]
1  Feedback Terminal / Suggestions / Re: List of Suggestions on: March 11, 2006, 03:37:52 AM
kk fair point, and i think it was space federation spending hours doing research just to be uber ^^

probably would be too much, but was just a thought :p

cant wait for new round to start and see some of those new features
2  Feedback Terminal / Suggestions / Re: List of Suggestions on: March 09, 2006, 04:09:30 PM
ok how about

isntead of standard attack make ship design more unique and challenging by having various types of armour and weapon, so say one weapon (called say biological) is say 15% more effective against say something called (living armour), and the benefit to this living armour good be increased effectiveness against standard weapons, well u get the idea, would be a lot of work but sure would make ship design mroe challenging and people might not worry about this tinyman thing if u had more options so nothing was uber in ship design.

instead of standard marines , how about eltie marines cost more but are more effective at boarding.


when raiding and outpost maybe how much u steal is determined by how many harvesters/transpotrer ships maybe u send, still a percetnage to make it fair but increased if ur fleet includes this special unit type.

hope they havent been suggested before, they come from my experiences in other games over the years.
3  Feedback Terminal / Suggestions / List of Suggestions on: March 08, 2006, 10:19:32 AM
Here is a list i thought of after 2 days of playing i know i still have much to learn but just a few ideas.  some i dont know about myself as i kinda like the game the way it is but they are just options.

1.   Player Info: When u click on a persons name a little bit about there SO history i.e. percentage successful attacks/defends , percentage successful raids/boards.
2.   Alliance Info: When u click on a alliance picture a little bit about there SO history i.e. percentage successful attacks/defends , percentage successful raids/boards.  Who declared war on e.t.c  , at present you just have a description
3.   Armaments on your Mothership that take up segments
4.   Credits produced by your Secret Base can be used to produce as well as ships defenses for your Special base.  You cannot though use funds from elsewhere to supplement this, may make raids harder.
5.   Option to fit other systems than powercore at ‘Buy Fleet’ page.
6.   Not in an alliance so don’t know if anything like this exists at moment.  Alliance Secret Base , might make warring between alliances more fun.  Everyone can donate credits/workers , leader distributes to members when in need.
7.   For Designing ships maybe a ‘slider system’ that is dynamic so when u change one feature you can see its effect on cost instantly rather than back and forth all the time.
8.   Filter for mission rewards ‘segments/workers/credits’, also since 1 worker = 1 credit maybe make rewards for workers slightly higher.
4  General Talk / Design & Strategy Room / A Few Design Dilemmas on: March 08, 2006, 09:58:03 AM
i think the questions i have are what this section of forum was intended for?

if nto pelase try and answer 16

weapons: high damage versus high accuracy?

which is best when i attack i seem to get first hit and high damage is naturally useful here later on down the battle i seem to fail in attacks im assuming this is accuracy.  for cost effectiveness i had low accuracy tring to make those "swarmers" ppl talk about.

special versus armour

armour gives u much hp, but u can get hp and def bonusses from specials .  what are peoples preferred options here , downside to specials is it can eat ur energy also cost.

several fleets?

ive got into a few battles now and it seems if u spread ur ships over multiple fleets it is an advantage in most cases , is there anything behind this i havent quite worked out how battle works

side note
suggestion for emi(btw great game) a more detailed battle log so when i get battered when offline i can see how much damage i took/did compared to others fleet

swarmers versus motherships:  the swarm bonus i think i see now does have a big effect, but which is better to have 1 high attack/def ship low numbers or many ships.  im thinking in terms of power loss.

also how is the power points made up for each ship what adds most ship hull? weapons? e.t.c. ty sry if there noob suggestions only been playing 2 days but think the concept and feature so f game are brilliant.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!