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1  Space Odyssey Info Terminal / Updates / Re: SO Main - solution for extreme powering up / down on: January 22, 2010, 12:31:47 PM
"The other nebula penalties / bonus is scraped in favor of the cant use turns idea."

I know it was one of a couple of suggestions that I posted in another thread but it is almost like getting beat twice and I don't see how the idea will help with alt nebbing or alliance nebbing and that is an issue.

Maybe change that to limited turns, say 1000.  At least this way you could get to your station or planet....and it still gives a chance to take out some hidden aliens and one can still use the neb their advantage if needed. 
2  Feedback Terminal / Suggestions / Re: PvP Incentives on: January 21, 2010, 11:33:13 AM
I've only played for 3 rounds so please do not flame me for making some suggestions here.
I think Cam is right.  The buddy nebbing has to stop and this should start with nebbing from within alliances.  How to stop it from alts is another question all together.

I also think the neb is there for a reason.  One of the things about the game, if you like it or not, is that ppl can drop power, however they want to do it and get you.  This happens.  Do I use the neb to my advantage, of course.  If I get attacked I get to stay in it. 

Emi Suggested:

-> more experience gained during PvP battles

This would increase PvP.  I would certainly attack if I would get more experience bonus.
-> when in a nebula: secret base production and interest is stopped

I do not think this is a good idea.  No reason why this should be stopped so I would suggest a couple of alternatives.
1) Reduce the neb time from 24 to maybe 12 or 8 hours.  It still gives ppl time to get their sh!t together.  I know I have needed the interest at least once after getting zero'd.
2) If neb time is not reduced and you cannot get production or interest then you need to option to get out of the neb.  Either a button to instantly get out or if you use a turn while you are in the neb your are automatically out of it.
3) Maybe instead of any of these, if you are in a neb, you are in it and cannot do anything, no movement, no collecting credits, no making ships, nothing!  Again, you should be able to elect to get out of the neb though.
4) Even if in a neb, your base is still vunerable, e.g. you better get some ships out and if you move over creds to collect interest you are risking it.


3  General Talk / Report Abuse / Re: Max Players - Rules for Attacking on: May 25, 2009, 06:11:36 AM
Hi Tony,

Thanks for the reply.  This is what I was looking for in an answer.
4  General Talk / Report Abuse / Re: Max Players - Rules for Attacking on: May 24, 2009, 04:18:24 AM
Guys, I asked a question including a link from another post.  Rather than answering it you just act like wiseguys and make fun.  It is a real shame as I was going to go gold.
I am not complaining, just trying to learn the game and look for answers from guys like you who have been on for a while.
5  General Talk / Report Abuse / Re: Max Players - Rules for Attacking on: May 24, 2009, 03:54:48 AM
Guess you would be breaking the rules again then.
6  General Talk / Report Abuse / Re: Max Players - Rules for Attacking on: May 24, 2009, 03:50:24 AM
That does not answer the question.
7  General Talk / Report Abuse / Max Players - Rules for Attacking on: May 24, 2009, 03:38:56 AM
It is my understanding according to this post here, http://forum.spaceo.net/index.php/topic,3564.0.html, that max players cannot attack.  Is this correct?

If this is the case, does it mean that since Cammy's Here has destroyed one of my mines 2 times in 24 hours while he was at max power that he has broken the rules?
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