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1  General Talk / General Archive / Re: SO Main Round winners on: May 25, 2009, 02:22:58 PM
Congratulations Tony!! Can you make it 3 in a row?? ;P
2  Fan Art & Fiction / Fan Art / Re: Blakranger51's Space Pics on: April 09, 2009, 06:19:43 PM
Noice!!  15
3  General Talk / General Discussion / Re: Elities on: March 06, 2009, 05:28:48 PM
KILL KILL KILL!!!!
4  Feedback Terminal / Suggestions / Re: Total assets to determine next round winners on: February 18, 2009, 03:28:56 PM
With Cameron's point using Kamikazes are going to be a problem as well.
5  Feedback Terminal / Suggestions / Re: Total assets to determine next round winners on: February 17, 2009, 06:47:39 PM
I think Dday still should have fp incorporated otherwise if it's just resources what's going to stop folk from buying a top spot? A mix of resources, skills and fp would make sense and keep the suspense of Dday. Factoring in turns though I don't see the point of.
6  General Talk / General Archive / Re: SO Round winners, February 13, 2009 on: February 13, 2009, 07:33:59 PM
Man what happend one second it said 13 secs left and then the server died!!! 2
7  General Talk / General Discussion / Re: New Pollllllllllllll on: February 07, 2009, 12:44:45 PM
Mmmmmmmm Pie drink
8  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 15, 2009, 10:01:49 PM
I don't suppose you know how similar?

I have a shield stack list that offers optimal energy efficiency but it's based on a 2 type combination. Not really experimented with more than 2 type yet.
9  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 14, 2009, 05:59:34 PM
So it doesn't matter that one weapon has 1% and the other has 20%. The average accuracy is what is used to work out effective damage?

Just wondering as well. Nobody seems to use the Def bonus when it is %. Is anyone aware of what it does and why it's not used in S Ship design?
10  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 11, 2009, 06:57:57 PM
From what I've seen many swarmer designs also use multiple weapons.

If you have 2 weapons systems, for example :

Weapon 1 - Att 1 ; Acu 20%

Weapon 2 - Att 17348 ; Acu 1%

How would the way that the weapons are setup affect the effective damage of the ship?
11  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 10, 2009, 04:58:42 PM
I take it then the ABS% would affect the 10,000 rather than the 100,000
12  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 10, 2009, 10:39:05 AM
What's the difference between raw attack and effective attack?
13  General Talk / Design & Strategy Room / Re: Swarm Bonus on: January 09, 2009, 08:42:50 PM
What about ABS, Def% and Def Bonus? Is Acc altered as well?

Cheers Jessiedog.  1
14  General Talk / Design & Strategy Room / Swarm Bonus on: January 08, 2009, 03:49:06 PM
Hey folks, only been playing for a few and I'm starting to look into swarm designs. I've not been able to check it out properly but does anyone how the swarm bonus works exactly?
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