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1  General Talk / Design & Strategy Room / Re: Design Guide on: September 28, 2006, 07:06:49 PM
Sorry, real life kept me busy for a while. I can continue to offer assistance for this. And Chronos to answer your question from a while back. I have some basic knowledge of GUI's and am capable of doing so.
2  Feedback Terminal / "Bugs" and Problems / Re: Spelling.. on: June 08, 2006, 12:37:29 PM
I can read it, but it does slow me down a bit. I have seen that paragraph a few times though. So that helps.
3  Feedback Terminal / Suggestions / Re: BET THISD IS DONE BEFORE BUT WHAT ABOUT THIS on: June 08, 2006, 12:30:35 PM
The all caps can be explained in another manner too.

I know someone whose job requires typing in all caps, so when I got an e-mail from him it was in all caps, because this is what he was used to.

As a branch off of this, if they live with someone who works in a place this or even if they live with a spammer, the worker/spammer might have left the caps lock on, while the player just ignores it, because it doesn't affect normal operation except for usernames and passwords.

On another note (that most should already know) caps is usually considered shouting. So, typing in all caps is basically shouting the entire message, which is considered rude.
4  Feedback Terminal / Suggestions / Re: Vacation Mode on: June 08, 2006, 12:20:01 PM
Branching off of Scruffy's and Monkey D. Luffy's suggestions to prevent charmuska's mentioned problem of it spending to much of your stash, you can set a limit to fleet size that they won't be resupplied after that number has been reached. And combined with Monkey D. Luffy's size minimum for the automatic resupply during vacation this should help in preventing the problem mentioned by ars68 as well.

You make a good point Monkey D. Luffy, we were thinking of just one side or the other without thinking of both.
5  Alliance General Talk / Alliance Stance / Re: Defenders on: June 08, 2006, 11:46:31 AM
Some people come and go. In my case, my activity has decreased due to upcoming finals next week. Then I have two weeks before I go help my grandparents on the farm for about a month where I'm out of contact.

By the way Monkey D. Luffy, nice signiture. It does only take one to stand united, but it helps when there is more. 1
6  Feedback Terminal / Suggestions / Re: Vacation Mode on: June 05, 2006, 11:50:23 AM
I know this is an obvious exception to your first point ars68, but just so it is noted. Your counter attacks wouldn't count in that restriction.

As for the reading messages it could easily go either way, but you do make a point.

All-in-All ars68, I like it.

And Lammalord, if luna enters vacation mode, luna wouldn't gain any power according to ars68.
7  Alliance General Talk / Alliance Stance / Re: Defenders on: June 05, 2006, 11:43:27 AM
It isn't that hard to sort it out. Ship designs offered by other players, rules, alliance member list, probably a list of alliances not to attack while I'm on vacation.
8  Space Odyssey Info Terminal / F.A.Q. / Re: defence on: June 02, 2006, 12:02:49 PM
You don't have to bother with the math...

That's why we let Chronos post.

Hey, I'm good with math too.
9  Space Odyssey Info Terminal / F.A.Q. / Re: defence on: May 30, 2006, 02:21:59 PM
Chronos, our understanding is the same.

To my understanding defense is basically a global fleet hitpoint pool, that protects the fleet from damage until it is penetrated. At which point the individual ships hitpoints is affected.
10  Space Odyssey Info Terminal / Updates / Re: fast battle fix on: May 30, 2006, 02:14:53 PM
Good information to know Chronos. I saw DOS and was thinking the old command line interface, but that didn't make sense for the context.
11  Feedback Terminal / Suggestions / Re: Vacation Mode on: May 30, 2006, 02:05:15 PM
As I said... eventually we may come up with something fair enough. I never said it would be a perfect system. Alot of details would need to be worked out to prevent abuse of the system. I think it is worth the effort to make an attempt to create a vacation system.
12  Feedback Terminal / Suggestions / Re: Vacation Mode on: May 30, 2006, 11:49:27 AM
If you have to leave for a long time, find someone who plays the game that you trust, like an alliance member or something, or just a friend who will be home while your away, and have the manage your account. Give them detailed instructions on what to do and not to do.

Didn't you have problems with the person doing things you didn't allow for them to do? (I seem to recall something to that effect.) Even if I'm wrong on that, you still have to find someone that you can trust.

Ok, well guys, let me just build about 1 trillion powerships once this gets implemented, go into vacation mode, make a second account (which is allowed) and wait until D-day activates and is about to end, and then log back into my first account and deactivate vacation mode. Guess what? I just took 1st place without even trying. See why it's a bad idea? If this were a game where you couldn't attack other players, it would work wonderfully, but this game relies on PvP (Player vs Player) attacks, so it won't work.

This could be fixed by still allowing the normal everyone can attack everyone during the dday hours.

Another possible fix for the whole problem is to still allow attacks to occur, but refund a percent (doesn't have to be large 5-10%) of the cost of ships lost to the credits on hand. I like the idea of restricting access to messages and alliance board only during the vacation.

no, because then those who go on vacation for a month get jipped. It just won't work, because no matter what you do it won't be fair.

It may take alot of work Monkey D. Luffy, but eventually we may come up with something fair enough.
13  Feedback Terminal / Suggestions / Re: Vacation Mode on: May 26, 2006, 12:15:43 PM
I would say have it so that it freezes the account, so that during the vacation time no changes are made to the account. No turns, no growth, nothing. Otherwise you would have people go into vacation to keep them safe while gaining power from growth. And yes Chronos take them out of the dday list.

Alliance truces would need someway of extending them if the alliance leader is on vacation. I know I'll be out of contact for about a month near the end of June, and being the leader of the alliance, my absence would prevent truces from being maintained.
14  Alliance General Talk / Hit List / Re: Warner (#6787) on: May 26, 2006, 11:59:13 AM
That post appears to be unrelated to the topic, but I could be wrong.

Thanks for the information warner and Monkey D. Luffy. However warner, I don't agree with the drop in rank to avoid counters, but whatever floats your boat.
15  Space Odyssey Info Terminal / F.A.Q. / Re: defence on: May 26, 2006, 11:46:17 AM
Defense acts as fleet hitpoints, as the defense is multiplied by the number of ships in the fleet. I do not know how the swarm bonus affects defence, if at all.


Brief example of defense:

Let's take a fleet of 1000 ships with 100 defense.
1000 * 100 = 100000 defense.

However as defense will take 10 times the amount of damage as the number of points...
100000 defense * 10 damage/defense = 1000000 damage

So with this example after 1000000 (1 million) damage is done the damage will start affecting hitpoints.


The cost ratio between hitpoints and defense on a special system (after it becomes linear) is 50 hitpoints to 1 defense.

As for the order of things that effect attack. It is posted in the shield FAQ a little ways down the list of topics.
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