Show Posts
|
Pages: [1]
|
3
|
General Talk / Design & Strategy Room / Re: abs, acu
|
on: October 03, 2008, 09:54:42 PM
|
x=hp, y=abs# Actual Hitpoints=x*100/(100-y)
OR
x=hp, y=abs% Actual Hitpoints=x*1/(1-y)
x=attack, y=acc% Actual Attack=xy
OR
x=attack, y=acc# Actual Attack=x(y/100)
Can I use both of those equations for hp and attack to find the 'effective' hp and attack of my s-ships?
sorry for not being specific enough in my last post on what my question was.
|
|
|
7
|
General Talk / Design & Strategy Room / abs, acu
|
on: September 25, 2008, 07:39:26 AM
|
How does adding multiple shields, computers, and weapons affect the ABS and ACU? How do they add up to make the total for the ship?
|
|
|
|