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Space Odyssey Info Terminal / Updates / Re: SO Main: New fleet power
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on: August 03, 2013, 05:17:12 AM
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I ran some tests today to see the results of emi's fleet power changes, i was mainly looking at the effectiveness on kami's post patch. attack to power ratio on kami = 5533 (Hated Llama Whackz ) hit to power ratio on super at 80% abs =1405 (and i even added extra hitpoints to what i normally would use) kami's can get even stronger as they have 2 attack bonus from pvp items,(+%acc and +%att.) and hitpoints only get one (+%hit). #howtobalance 
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General Talk / General Discussion / Re: Congratz SkitZz
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on: March 27, 2013, 07:33:55 AM
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thx guys  , games a lot more grindy then i remember it  , i'm not sure if i'll play next round i'm pretty burnt out l0l, we'll see tho a lot depends on if nighty comes back, anyway thanks for your congratulations was nice to see old faces again  . oh and wes You have 2750 turn(s) left. 118023 turn(s) used. 5k turns drops pretty good, lovin thoes queens xD.
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7
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General Talk / General Discussion / Re: FP=WTF?
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on: May 21, 2009, 06:35:51 PM
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i honestly can't believe spayed and TNTony are trying to keep it, i'm not saying everyone who maxed used it or even putting a number on how many times it was used. All I'm saying is this is a way for maxed players to give there friends ridiculous amounts of credits. I'm all for alliances helping each other but how can people fight against hundreds of quads? Blackranger and i aren't complaining about people that have used it and congrats to all players that got top 10 this round  . we just want possible exploits removed that's all. 
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General Talk / General Discussion / Re: FP=WTF?
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on: May 21, 2009, 08:21:27 AM
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Ok kids this is how people are maxing so quick .You need one person at max power, and then go scan the galaxy with pinpointer probes until you or they find an interactive encounter that doesn’t require and attacking ( gt's/ guard duty’s etc) then the max players spawns the encounters power by warping to it and there friends do the encounter. As it requires no attacking players are working away with 140 quad per gt (or 70 quad depends on which step you take, guard duty’s I’d imagine could land as much as 600 quad if you lucky). So that’s why the elites and there friends/alts are maxing so quickly. The only way to fix this and keep the game balanced (no need for a panic patch with something like “as soon as you’ve spawned aliens only you can do them” or something weird like that) is remove gt's, guard duty’s and any other encounter that doesn't require you to attack fleets and gives credits or workers (super nova and ancient Commander is fine as you only get 7.5 k segs or whatever it is) from pinpointed missions. There fine the way they were in the normal interactive galaxy missions tho no need to completely get rid of them. So while it is legal, yes, any Noob with 1-2k pinpointed probes can max, something that I think we’d all like to see fixed ;)
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Feedback Terminal / Suggestions / Re: So Classic
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on: December 06, 2008, 12:50:21 AM
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spaceo classic sounds gay, one form of income, mothership missions, pvp is boring as hell (no reseving counter attacks in the galaxy etc.) and it still isn't profitable by any means if fact its far worse,( at least in main i can raid some planets and get a little reward for my trouble not to mention crippeling my opponets income mid round ;). ) one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me. I was there in this so "classic" and the amount of straigtys/play styles there are these days compeared to the boring old days of mothership missions , really makes the game interesting. People are quiting spaceo not because they don't like planets and stations and all thoes other "new" things that proabley scare the hell out of all you other g unit players (i'm an x g unit player myself crx if you were around back then), but becuase theres to much grinding to finish top 10 atm, we don't need a new server to fix things we need the current game balanced. in saying all that i'm not apposed to a so classic server accually i'd proabley play it  . but atm it just seams like your too bloddy lazy to learn the new spaceo and how it works and instead are jsut wineing for things to go back the way they were (so classic). I understood half of what you said... but from what i understood, the only reason people are leaving is because they dont know how to play main? Are you serious? Some of the best players in SO history left because of some updates. and the main reason i agree with seither is the grinding, so much grinding... i dont even bother playing main of the boredom... what kind of strategy does grinding require? Doing missions is about as much fun as writing an essay, and i assure people didnt sign up to get a boredom overdose. one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me isnt this exactly what happens on main nowadays? Simply being in an alliance that feeds you money, and doing a shatload of missions everyday will get you a top ten spot...  the reson people are leaving is becuase they have to grind 3-4 horus a day for a top 10 spot, not becuase they dont' know how to play thats ridiculous lol, all i'm saying is i think you will find it spaceo classic too simple that you'll go from one extreme to the other thus solveing nothing, all that needs to be fixed in so main is the grinding, once we have that balanced game where top spot is achiveable with little under an hours play i think you'll see the game being to grow again  . as for 1 stragity to win the round, an alliance helps dramticly but i can go station spam,mining eco, quick exp boom to level 6 motherships missions, incursion till level 12 mothership missions (second jump in the mothership mission), balanced build (ed's and gt's mostly a galaxying grinding build), seg boom for early planet, and tons of other straitys, from start to mid round at least end game is preety stright foward (max line and marriens asap then smash the galaxy) , maybe one way to win the round wasn't the right way of putting it but i think spaceo these days allows for a lot more play styles then the old one.
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Feedback Terminal / Suggestions / Re: So Classic
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on: December 05, 2008, 05:02:14 PM
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spaceo classic sounds gay, one form of income, mothership missions, pvp is boring as hell (no reseving counter attacks in the galaxy etc.) and it still isn't profitable by any means if fact its far worse,( at least in main i can raid some planets and get a little reward for my trouble not to mention crippeling my opponets income mid round ;). ) one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me. I was there in this so "classic" and the amount of straigtys/play styles there are these days compeared to the boring old days of mothership missions , really makes the game interesting. People are quiting spaceo not because they don't like planets and stations and all thoes other "new" things that proabley scare the hell out of all you other g unit players (i'm an x g unit player myself crx if you were around back then), but becuase theres to much grinding to finish top 10 atm, we don't need a new server to fix things we need the current game balanced. in saying all that i'm not apposed to a so classic server accually i'd proabley play it  . but atm it just seams like your too bloddy lazy to learn the new spaceo and how it works and instead are jsut wineing for things to go back the way they were (so classic).
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General Talk / Report Abuse / Re: Nighty/Skitzz
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on: July 25, 2008, 06:07:57 PM
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meh its me allright i can take back my account if i want and change the pass then noone can play it accually i might delete it, should have done it ages ago.
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