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1  General Talk / Report Abuse / Re: germzlocc/Legend double attack on: September 15, 2008, 02:41:47 PM
Exactly, he should have learned his lesson the first time. He knows d**n well it's against the ToS unless he's more retarded than I thought.
2  Feedback Terminal / Suggestions / Re: Private Trading on: September 06, 2008, 10:23:43 PM
Or emi could just IP tag every account to where alts can't trade with mains?
3  Feedback Terminal / Suggestions / Re: Faster turns on: September 06, 2008, 10:21:53 PM
Would easily become an unfair advantage. Lets make the powerful more powerful you mean?
4  General Talk / Report Abuse / germzlocc/Legend double attack on: September 06, 2008, 10:20:24 PM
I was attacked by Legend (his alt) at 12:53:37 which did no damage then he attack with his main (germzlocc) at 12:57:44. From what I know it's against the ToS and this isn't his first time doing it: http://forum.spaceo.net/index.php/topic,4231.0.html

I believe more consequences should be acted on him since he obviously didn't learn the first time.



Assault result

Legend(#5910)'s 100000 / 100000 (100%) Interplanety shuttle are destroyed during battle.
You attacked Crysis(#2526)'s fleet and mothership from deep space.
You destroyed Crysis(#2526)'s 0 ships and lost 100000/100000 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Crysis(#2526).



Assault result

germzlocc(#4426)'s 150000000 / 150000000 (100%) For Earth are destroyed during battle.
You attacked Crysis(#2526)'s fleet and mothership from deep space.
You destroyed Crysis(#2526)'s 0 ships and lost 150000000/150000000 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Crysis(#2526).
5  Space Odyssey Info Terminal / Updates / Re: SO Main - attack requirements on: July 23, 2008, 01:10:29 AM
That's why I asked, I saw a complaint about it earlier and I hoped it wouldn't affect WARS  16
6  Space Odyssey Info Terminal / Updates / Re: SO Main - attack requirements on: July 21, 2008, 03:23:27 AM
Will this ever be applied to So WARS?
7  Feedback Terminal / "Bugs" and Problems / Re: Serious Terraform bug on: July 20, 2008, 08:31:40 PM
Used to happen to me on the test server.
8  General Talk / SO WARS Discussion / Re: Carbon Source on: July 18, 2008, 10:19:08 PM
I wouldn't build a station there if I were you cause you just gave everyone it's coordinates  16
9  General Talk / Design & Strategy Room / Re: Superswarmer? on: July 18, 2008, 12:45:03 PM
Updated it:

Cost: 1.019.408
Weight: 6.178
Attack: 543.615
Defense: 0
Hitpoints: 3.940.552
Accuracy: 59%
Absorption: 41%

Adding a little defense is way to expensive.
10  General Talk / Design & Strategy Room / Re: Superswarmer? on: July 17, 2008, 12:41:48 PM
So what should I do?
11  General Talk / Design & Strategy Room / Superswarmer? on: July 14, 2008, 11:48:51 PM
I designed this also, wanna know if it's a good super swarmer design? If not, what adjustments are needed?

SS Mk I
Cost: 1.020.406
Weight: 6.178
Attack: 169.100
Defense: 0
Hitpoints: 4.461.985
Accuracy: 57%
Absorption: 43%
Marines: 617.800
FP/ship: 13.935
12  General Talk / Design & Strategy Room / Re: Good Design? on: July 14, 2008, 09:38:11 PM
Alright so I'll switch back to Mk I  12
13  General Talk / Design & Strategy Room / Re: Good Design? on: July 14, 2008, 03:42:49 PM
The hull used to be 15 weight. Is there a big difference in the swarm bonus if I were to bring it back down to 15w?
14  General Talk / Design & Strategy Room / Re: Good Design? on: July 14, 2008, 01:03:24 AM
Thanks for the heads up. I redesigned the computer and shields and made them cheaper, but needing more energy and weight. The redesigning saves 612 billion credits a fleet  13 (a fleet = 22k)
15  General Talk / Design & Strategy Room / Re: Good Design? on: July 13, 2008, 08:05:48 PM
Any suggestions on what to do?

EDIT: If I were to take out the the marines, it would cut the cost of the ship by almost 1/2.

Should I increase the defense, or is it good enough?
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