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1  Feedback Terminal / "Bugs" and Problems / Market Bidding Bug on: October 29, 2007, 01:24:59 AM
If I am bidding on market items and select more than 1 item that I wish to bid the same price on, the first item will list the amount that I typed in but the second bid will go up in value beyond what was originally typed in:

Credits     
Action    Credits    Remaining
Auction Bid    -198.809.524    671.320.082.694
   2007-10-28 23:27:15
Credits    
Action    Credits    Remaining
Auction Bid    -167.000.000    671.518.892.218
   2007-10-28 23:27:15

I selected 2 items and typed in a bid of 167 million but the game charged me more for the second item.  confused
2  Feedback Terminal / "Bugs" and Problems / Re: Mothership Mission Bug on: October 29, 2007, 01:22:28 AM
Same thing is happening to me as mentions in Emi's post about the change in Mothership contract rewards.
3  Space Odyssey Info Terminal / Updates / Re: Mothership missions rewards on: October 28, 2007, 06:36:35 PM
I haven't really done any mothership contracts so I don't know if this is a feature or a bug. Yet every time I click on a mission the reward is always significantly below what it lists for example on the contract screen it lists for a 238% mission it lists 17.635.375.000 credits yet when I click on accept on the next screen it only shows 10.581.225.000 credits. I have the fleet cost calculator turned off so I know that this is not effecting it.
4  Space Odyssey Info Terminal / Updates / Re: Encounter spawn rates on: October 28, 2007, 04:38:28 PM
Very nice changes Emi.  12
5  Feedback Terminal / Suggestions / Re: Turns, mission grinding, time, blah dee blah... on: October 27, 2007, 05:14:31 PM
Is there any way this can be brought to Emi's attention sooner or do we just have to wait for him to browse this forum?
6  Feedback Terminal / Suggestions / Re: Turns, mission grinding, time, blah dee blah... on: October 27, 2007, 02:34:16 PM
Sorry if this seems off topic djjcuk, but same as Baltic I have the exact opposite issue as you. Today I went to 136 planets (about 1200 -1400 turns) and found a total of 4 encounters!! (of which I could do 2, none of the 4 were BH's) Emi I know that encounters are re spawned at daybreak (and possibly every X hours after that) I was wondering if it would be at all possible to have encounters on the same system as encrypt missions, meaning as soon as 1 is done somewhere in the galaxy a different one re spawns somewhere else instead of just waiting for the pre-ordained re spawn time(s). That way it would not matter where in the world that you lived, everyone would have an equal chance of being able to find encounters.
7  Feedback Terminal / "Bugs" and Problems / Re: Worker Growth Rate on Gold Accounts on: October 26, 2007, 10:37:47 AM

Worker Growth is completely screwed now.

Growth is still half what is listed, and now its also rounded. Not sure if it's just the Integer Value or actual rounding now though.

Will confirm, then post more info.



Thank you for following up Tzarkoth,  15 now hopefully Sir Emi will as well. Just ran another test and it was exactly 1/2 of the listed amount. I am not sure what you mean by rounding their was no rounding on my account, the only thing I noticed is that the percentage only updates every 100 billion workers instead of when it actually should based on the number of workers.  confused
8  Feedback Terminal / "Bugs" and Problems / Re: cant log in on: October 19, 2007, 12:15:31 PM
I didn't want to start a new topic but the "network problems" are back.  12
9  Feedback Terminal / "Bugs" and Problems / Re: Worker Growth Rate on Gold Accounts on: October 11, 2007, 08:36:59 PM
That very well could be right Tzarkoth. Hopefully Emi will respond quickly.

My other question about worker growth is what is the exact formula and cap? It lists the values for credits in the secret base but not for workers.  12
10  Feedback Terminal / "Bugs" and Problems / Worker Growth Rate on Gold Accounts on: October 10, 2007, 02:48:52 AM
Hey Emi,

The worker growth rate for gold accounts is only half of the value listed. I have also confirmed this with other commanders, so I am fairly sure it is not just my account:

DeltaSector #77277
Phantoms #59806
(actual values left out for the safety of the commanders)
11  Feedback Terminal / "Bugs" and Problems / Re: Zero Unit Fleet on: October 08, 2007, 12:36:37 AM
I got the same error. When I hit that particular fleet it said I did 0 damage and destroyed 0 ships.
12  General Talk / Report Abuse / Re: Council Protection Mode on: October 04, 2007, 07:37:47 PM
taking bets any one?

I would like my 1 million credits Dylan....But if by some chance you can get Sir Emi to fix it I shall forgive you debt.  12
13  General Talk / Report Abuse / Re: Council Protection Mode on: October 03, 2007, 01:44:44 AM
i give it a day before it becomes out of proportion

taking bets any one?

I will bet you 1 Million credits, 2 Exotic Dancers, and 4 Protein Delicacies that we will last atleast 1 more day. 12

This is already day 3 since the post. How long does it normally take for Emi to respond to an issue of this magnitude?
14  General Talk / Report Abuse / Re: Council Protection Mode on: October 01, 2007, 02:11:53 AM
I have played many other games with options like this, and they usually have a qualification such as once you enter protected mode you must stay there for a minimum of x days. Maybe something of this sort could be implemented for this game.
15  Feedback Terminal / "Bugs" and Problems / Re: Cloned Ship bug on: September 30, 2007, 12:36:31 PM
TY FTP,

For some reason I was thinking that for each additional (beyond 1) weapon it was reduced 1%
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