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Feedback Terminal / Suggestions / Re: Buddy or alt nebbing
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on: January 07, 2008, 10:37:38 AM
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One of the advantages that this game has is that it can be played in more than one way. Forcing players to PvP would detract from this. One popular way to balance out the economics is to set up areas that are specifically PvP (no neb available). The rewards for events/missions within the PvP areas should be higher (or unique) as the risk is greater. There is also the idea of using alliance bases as a safe(r) haven. This would remove the necessity for PvP areas, but would create the necessity for every new player to be automatically placed into a temp alliance. There are other possible solutions, I can get into them if this is a direction that everyone likes.
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Feedback Terminal / Suggestions / Suggestion: Alliances
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on: June 21, 2007, 06:46:09 PM
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What's everyone's opinion on these suggestions for Alliances: 1. During a "Revenge" period (24 hours) alliance can send a combined fleet. 2. Base - Each alliance is granted a base that can be placed in a system that will defend it's players and attack anyone not in a "truce" with that alliance. 3. Dues - 10% (changeable by Leader) of every mission reward goes into the Alliance's base to be used for better defenses or to resupply Alliance members. 4. War - If one Alliance attacks another's base, the groups are combined (similar to the Revenge idea)
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