First off i would like you to know that lamma was nowhere near responcible for the creation of this exploit, and that i take full responcibility for the creation of the high % mission discovery.
i would like to inform you that this so called "exploit" is not recent and that several commanders since the begginning of the round have used it to gain several credits from what i can tell, it seems that this "exploit" originated in al2 by davey boy at the very beginning of the round. He used this setup to do galaxy contracts, he told charms and tinkerbell then theborg and overtime this idea spread to skums dump mainly me and lamma. i then expaned on the galaxy contract idea, and tried mothership contracts. thus began a new era of this "exploit" in the above letter you claim that we used few fleets to complete these missions but actually we used more than the common amount (we used 10 while most pp. used 3 or 4) and you claim that we used this "exploit" to encounter NO enemies while in fact we always did encounter enemies and never at any point did we encounter 0 enemies creating an automatic win or try to encounter 0 fleets causing a win. i can supply several reasons proving that this "exploit" is in fact is not an "exploit", but a strategy.
1. only a certain style of ships can complete the missions successfully and they must be built a certain way and only a few commander have the ability to create such ships.
2. as many other strategies there is a downside, money for low xp
3. like many other strategies, your ships go against other ships with an equal win: loss ratio as normal strategies
4. it requires turns to make money, and was not very efficient strategy
5. the main purpose of this strategy was to increase profit and decrease ships loss
6. it became easier to accomplish higher missions when you added commander lvl based mission contract
there are several more reasoons but i feel that from reading yor posts on this topic lamma posted they wont be of much use.
Deepest Apologizes,
TheMerchant