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151  Feedback Terminal / Suggestions / Re: Galaxy Attacks... Suggestions anyone? on: January 04, 2008, 05:29:57 AM
Cameron - the very next topic is regarding the exploitation of the nebula mechanic.  After discussing with a few people the idea proposed is a diminishing returns on nebula - so the more often you go into neb the less neb time you get.

Have a read of the next topic - and vote if you havent already.  I think most people agree that exploiting the neb mechanic to hide isnt in the spirit of the game.
152  General Talk / General Discussion / Re: BOARDING BOARDING BOARDING LETS VOTE on: January 03, 2008, 04:20:42 AM
I dont play SOMAIN, but I definitely dont want to see anything like that on SOWARS.  SOMAIN is a different game, so I dont have an opinion about it being implemented there.
153  Feedback Terminal / Suggestions / Re: Neb times revised on: January 03, 2008, 04:17:28 AM
Bump

SOWARS is SOBORES with self nebbing - can we expidite some change here pls Emi?
154  Space Odyssey Info Terminal / Updates / Re: The Incursion Project on: December 16, 2007, 12:21:22 AM
I think waiting a while before adding this to Wars is a very good idea.  The server has not yet adjusted to the mission multiplyer change - it will take another week or two for even the top end to stabilise - then the lower end of the ladder is still adjusting.

Id be happy to wait two or three weeks for the incursion project - also if theres any issues that occur due to the way nebula and PvP is handled, then those issues may have been resolved.  I dont want to see players knocked out of wars due to some technical problem.
155  Feedback Terminal / Suggestions / Re: Diminishing returns from nebula on: December 15, 2007, 02:36:08 AM
/bump

80% want diminishing returns.
156  Feedback Terminal / Suggestions / Re: Mass Delete Ship Designs on: December 12, 2007, 01:40:04 AM
THis idea is captured on the INTERFACE UPGRADE sticky post.

Youll find it as "Remove exclusive check boxes".
157  Fan Art & Fiction / Spaceo Story / Re: A Story I Wrote on: December 11, 2007, 03:33:22 AM
Nice work 13
158  Feedback Terminal / Suggestions / Vacation Mode on: December 09, 2007, 07:46:03 AM
Ive heard the term before, and maybe such a thing exists on SOMAIN, but not on SOWARS (to my knowledge anyhow).

Sometimes issues arise outside the game that prevent people from playing for a while.  An option to totally suspend an account would be a nice idea.

Suggested functionaility as follows; 

The player elects to suspend the account into Vacation Mode.  All the current values for the account are locked and suspended, and they cannot be attacked but counters can still be excersised.  No interest, growth, accumulation of turns etc.  The account is suspended for a minimum time of 48 hours, and a maximum of one month.  Alliance leaders could also be given the option to send accounts into vacation mode for a fixed 48 hrs - for example if one of your players has been reduced to 0 ships, and hasnt logged in after neb you may wish to protect their account by suspending it.

Theres a range of reasons that might prevent people from logging in, running to simple things like losing their internet connection to other personal or medical issues.

Allowing alliance leaders the option to do this for a fixed period of 48hrs per time would be a nice thing I think.
159  Feedback Terminal / Suggestions / Re: Counters table on: December 09, 2007, 07:09:53 AM
I stole your ideas and posted them on the INTERFACE UPGRADES stickied post.

Im just compiling the interface ideas actually - not stealing - hopefully it will improve the chances of it being implemented - less for Emi to flip through.
160  Feedback Terminal / Suggestions / Re: Alliance board sticky's on: December 09, 2007, 07:01:51 AM
Added these ideas to the stickied INTERFACE UPGRADE post.  Good ideas.

On second thoughts I didnt add the group email - why the heck would you need to email everyone in the alliance when you can place a post they can all read?
161  Feedback Terminal / Suggestions / Re: ITEMS INTERFACE SELLING on: December 09, 2007, 04:23:24 AM
Waylain - Ive added yur comment to my post regarding Interface improvements.
162  General Talk / SO WARS Discussion / Re: Counters are a pathetic useless joke on: December 09, 2007, 12:17:43 AM
I dont really understand whats happening to you Lost thats causing you so much angst.

If someone has so much less power than you, then they must be using like kami swarmers or something - its annoying, but they shouldnt be able to win a combat against you.

I guess if a bunch of people are acting together with thier alts it could cause a cash drain resupplying - but .. I dunno, I dont really understand whats happening to you as to why its a problem.

If their power is so low - what do you gain from hitting them back again anyhow?  If they dont have much fleet power means low segs, low ships - not much value in hitting them at all.
163  Feedback Terminal / Suggestions / Re: Diminishing returns from nebula on: December 08, 2007, 10:35:04 AM
You seriously think any sane person is going to log in and self neb every 6 hrs .. ?
164  General Talk / Design & Strategy Room / Re: SO Statistics on: December 08, 2007, 12:26:10 AM
Ken - because your basically there already, Ill post some data.

Optimal weights are;

Shields and Weapon - 8
Computers and Special - 9

The following table is the energy increases required to go below size 10.

Miniturization Costs in Energy      

Size   Comp      Shield
9   333   133
8   1333   400
7   2000   933
6   3333   2000
5   6000   4133
4   11333   8400
3   22000   16933
2   43333   34000
1   86000   68133


Comp applies to special as well, Shield applies to weapons as well.

So if you want to make a smaller component, use this table to determine how much extra energy is needed.  For example if I had a size 8 shield and wanted to make it size 4, then the energy cost would be 8,400 (for size 4) - 400 (for size 8) = 8,000 more energy.
165  Feedback Terminal / Suggestions / Re: Diminishing returns from nebula on: December 08, 2007, 12:02:15 AM
Well - only 10 votes so far, but 90% in favour of some change to the neb mechanic.

I voted for;

Players have a pool of 48hrs worth of neb, it regenerates 12 hours every 24 hrs.  My second choice would be FTP's suggestion. 

I like the pool better though because the length of neb is not effected by the first, or even the second events - it only starts to bite after several times in a row - so its less likely to cause problems for players who have just seen a lot of combat in a short period.  It will however have a major impact on self neb, reducing them to 12 hours only per day.

For the pool ones, I really meant regen to accumulate each hour - so they probably arent worded the best.

18hr regen is 45mins every hour
12hr regen is 30mins very hour
6hr regen is 15mins every hour

And I like a 6hr minimum - 6hr neb isnt exploitable, but offers some chance for a heavily attacked player to log in. 

Allowing zero hrs of neb would break the game.
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