Forum - Space Odyssey MMORPG - a massive free online space game
July 04, 2024, 04:20:36 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 ... 6 7 [8] 9 10 ... 17
106  General Talk / General Discussion / Re: PLANETS - Testing commencing on: March 06, 2008, 12:26:45 PM
CP's are very high would take me a weeks searching and saving to get them then another 2-3 weeks to get the bases to a profitable state. this is on the basis that i get 500 CP per BE but then you put the turn cost on top and it all mounts up, it will be several months before planets are worth while getting, weaker players wont stand a chance and therefore the top players are the most likely to get the best benefit out of planets. as i see it doing missions is still the best way to get a good economy
107  Feedback Terminal / Suggestions / Re: PVE Server on: March 06, 2008, 09:55:25 AM
i think the challenge will come from racing everyone else to the top, if its becomes a quick rounder server you could play more often knowing it wont take long and even if you mess up you know in a few months you can start again not have to wait 4-5 months to get a new start, and as these rounds will be quick, no prizes it can be balanced better each round. i fully support the idea therefore of bigger rewards for encounters/missions
108  Space Odyssey Caffe / Game Room / Re: name that avatar on: March 05, 2008, 06:02:06 PM
checkmate in the next 3 moves and once i win my chess match he has to give me my cookies
109  General Talk / SO Wars Awards / Re: the most evil players on: March 04, 2008, 07:30:57 PM
a successful kami, ill give him that, but he didn't get segs or raid. so he didn't better himself, he only made someone mad lol

isnt this the most evil players, therefore he doesnt have to do it for gain just to annoy people to make himself the most evil, people who do it for the hell of it should get it
110  Space Odyssey Caffe / Hi. My name is... / Re: hi on: March 04, 2008, 06:11:40 PM
welcome to the forums germz  hi
111  Space Odyssey Info Terminal / Add-on projects in progress / Re: Project Rebirth - Planet construction on: March 04, 2008, 02:05:27 PM
on the test server all you get is 200 bill and 30k turns if i remember rightly
112  Space Odyssey Info Terminal / Add-on projects in progress / Re: Project Rebirth - Planet construction on: March 04, 2008, 01:33:57 PM
Planetary Invasion:
- Marines on the invading ships battle ground forces. Ground Forces = the colonists are also the defense force, they use the equipment on the planet (planetary defense structures / armory / etc) to defend the planet.


are these the marines currently on our ships? if so can crew bonus's count oward taking planets because this would mean that if they have a crew bonus then they would suffer less loses making it more profitable to attack planets
113  General Talk / SO Wars Awards / Re: the most evil players on: February 29, 2008, 04:10:08 PM
trust me hes evil lol
114  Feedback Terminal / "Bugs" and Problems / Re: View/Edit Fleet on: February 29, 2008, 12:46:02 PM
have 10 times more hp than attack i think, boarders will get bonus on hp for example
115  General Talk / SO Wars Awards / Re: the most evil players on: February 29, 2008, 08:26:10 AM
definately Zelox
nightguard hasn't made any in a while but we have all seen what he can do


nightguard attacked me a few days ago so he is still attacking
116  General Talk / SO Wars Awards / Re: the most evil players on: February 28, 2008, 07:18:34 PM
most damaging attacks is either zerlox or nightguard, and FTP but i dont think hes made a big attack in a while
117  Space Odyssey Info Terminal / F.A.Q. / Re: Royalties on: February 28, 2008, 06:33:36 PM
as far as i know onnly gold members do
118  Space Odyssey Info Terminal / Updates / Re: Stash interest new mechanic - SO WARS on: February 27, 2008, 08:20:24 PM
but if he does no missions he will max workers, this will really slow the top players growth down though, it will take a long time to max or even get my old econoy back but it will give new players chance to catch up and a better chance for the mid ranged players
119  Feedback Terminal / Suggestions / Re: Neb prob on main on: February 27, 2008, 06:08:30 PM
if you leave an allaince you have to wait something like 12 hours to join another allaince and 24-36 hours to rejoin the same allaince, not so good to keep jumping out all the time then
120  Feedback Terminal / Suggestions / Re: Stabilizers vs Disruptors on: February 26, 2008, 05:18:01 PM

now you can post here and say removing warpstabs and disruptors on a counter is unfair but if you had the balls 2 attack some 1 and you get destroyed on the counter you should not have attacked in the first place.

If someone attacks you successfully, but you cant land a successful attack on them "because they warped away" (boo fkn hoo) - why do you think you deserve a counter.  I say remove counters entirely.  PvP is about attacks - too bad for the losers.

If they warp away then your fleetpower is too high, and your disruptors suck - dont pretend that you didnt make those choices.  Im ranked 16 in fleetpower, but I have a much higher economy than the player ranked 3rd - the fact that I could crush him is self evident.


how can you keep up research the of dissrutors compared to Stabilizers, it would be useless to try, they are like scanners, no one but a limited few even attempt to, its the same with war tech, the defender has way to much of an advantage, if you cant land a successfull counter attack how can you land a successfull attack anyway, isnt that then as bad as self nebbing, the person will grow way quicker than someone who is always being attacked. if everyone does this it will also kill pvp i believe because if person a cant be attacked but person b can it will be better for person b to do the same and never be attacked also, that means person a and b will never be attacked so they wont kill eachother, and a lot of the top commanders will go down this route, why not it is the best, person c who research distrupters can keep up and will be continually attacked. thats how i see it anyway  6
Pages: 1 ... 6 7 [8] 9 10 ... 17
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!