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106
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General Talk / General Discussion / Re: PLANETS - Testing commencing
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on: March 06, 2008, 12:26:45 PM
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CP's are very high would take me a weeks searching and saving to get them then another 2-3 weeks to get the bases to a profitable state. this is on the basis that i get 500 CP per BE but then you put the turn cost on top and it all mounts up, it will be several months before planets are worth while getting, weaker players wont stand a chance and therefore the top players are the most likely to get the best benefit out of planets. as i see it doing missions is still the best way to get a good economy
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107
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Feedback Terminal / Suggestions / Re: PVE Server
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on: March 06, 2008, 09:55:25 AM
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i think the challenge will come from racing everyone else to the top, if its becomes a quick rounder server you could play more often knowing it wont take long and even if you mess up you know in a few months you can start again not have to wait 4-5 months to get a new start, and as these rounds will be quick, no prizes it can be balanced better each round. i fully support the idea therefore of bigger rewards for encounters/missions
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109
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General Talk / SO Wars Awards / Re: the most evil players
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on: March 04, 2008, 07:30:57 PM
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a successful kami, ill give him that, but he didn't get segs or raid. so he didn't better himself, he only made someone mad lol
isnt this the most evil players, therefore he doesnt have to do it for gain just to annoy people to make himself the most evil, people who do it for the hell of it should get it
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112
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Space Odyssey Info Terminal / Add-on projects in progress / Re: Project Rebirth - Planet construction
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on: March 04, 2008, 01:33:57 PM
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Planetary Invasion: - Marines on the invading ships battle ground forces. Ground Forces = the colonists are also the defense force, they use the equipment on the planet (planetary defense structures / armory / etc) to defend the planet.
are these the marines currently on our ships? if so can crew bonus's count oward taking planets because this would mean that if they have a crew bonus then they would suffer less loses making it more profitable to attack planets
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118
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Space Odyssey Info Terminal / Updates / Re: Stash interest new mechanic - SO WARS
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on: February 27, 2008, 08:20:24 PM
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but if he does no missions he will max workers, this will really slow the top players growth down though, it will take a long time to max or even get my old econoy back but it will give new players chance to catch up and a better chance for the mid ranged players
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119
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Feedback Terminal / Suggestions / Re: Neb prob on main
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on: February 27, 2008, 06:08:30 PM
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if you leave an allaince you have to wait something like 12 hours to join another allaince and 24-36 hours to rejoin the same allaince, not so good to keep jumping out all the time then
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120
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Feedback Terminal / Suggestions / Re: Stabilizers vs Disruptors
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on: February 26, 2008, 05:18:01 PM
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now you can post here and say removing warpstabs and disruptors on a counter is unfair but if you had the balls 2 attack some 1 and you get destroyed on the counter you should not have attacked in the first place.
If someone attacks you successfully, but you cant land a successful attack on them "because they warped away" (boo fkn hoo) - why do you think you deserve a counter. I say remove counters entirely. PvP is about attacks - too bad for the losers. If they warp away then your fleetpower is too high, and your disruptors suck - dont pretend that you didnt make those choices. Im ranked 16 in fleetpower, but I have a much higher economy than the player ranked 3rd - the fact that I could crush him is self evident. how can you keep up research the of dissrutors compared to Stabilizers, it would be useless to try, they are like scanners, no one but a limited few even attempt to, its the same with war tech, the defender has way to much of an advantage, if you cant land a successfull counter attack how can you land a successfull attack anyway, isnt that then as bad as self nebbing, the person will grow way quicker than someone who is always being attacked. if everyone does this it will also kill pvp i believe because if person a cant be attacked but person b can it will be better for person b to do the same and never be attacked also, that means person a and b will never be attacked so they wont kill eachother, and a lot of the top commanders will go down this route, why not it is the best, person c who research distrupters can keep up and will be continually attacked. thats how i see it anyway ![6](http://spaceoforum.etvirtualworlds.com/Smileys/new2/6.gif)
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