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108
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Space Odyssey Info Terminal / Updates / Re: New Ability and encounters
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on: August 26, 2006, 05:33:28 AM
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For me it looks like galaxy mission contracts replaced some events, witch are not worth spending even that one turn I spend 3k turns on events, and after all i realized that except some xp and cc, my most income was from biofarms. I spent most time on searching for encounters. Half of them was really small, or way too big. What will i do if i get higher? Missions? Sorry to say, but it seems that spaceo is directing to missions only ... faster encounter scouting ... encounter scouting? Atm i only mine minerals and trade on market, im really bored with missions, and encounters are not worth spending turns.
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109
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Feedback Terminal / Suggestions / Re: REMOVE THE TURNS DONATION
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on: August 24, 2006, 07:31:02 PM
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Donates keep game up, so.. If it will be like 75-100turns/1$ donations will drop. Its simple, if you donate you are good, as in every game. Deal with that Emi need vacation More turns = more vacation It reminds me some other mmorg, where people on free account were a lot more weak, than does on paid. Thats it. Some spend time on game, others on job btw
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110
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Feedback Terminal / "Bugs" and Problems / Re: Weak ship with way to much cost
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on: August 22, 2006, 02:56:42 PM
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I doubt if its possible to get ship with parts inside I tried in Enc 1 galaxy missions. I captured ~40 fleets and all empty But most of them explode, so even if you capture that ship it will explode or it will be empty I met once Space main but it was with big ship, so it got pwned Too bad that all those ships are full of marines, that would be a cool way to make money... Check this one Fleet Name Ridiculous ☺ 1 Numbers in Fleet Space/Ship Marines Space Left Energy left Sell Ship(s) + Upgrades 0 1000 0 997 999999998 Attack Defence Hitpoints Crew Level 104940 9060000000000 11298084000000 Rookie Attack accuracy Absorb Power SP Power AP Power 85 % 0% 00% 00% Installed ship systems: POWERCORE systems: Name Weight Sell Price Energy Gen Sell RD Powercore 1 1.250.103.000 1000000000 SPECIAL systems: Name Weight Sell Price Energy Req Sell RD Special 1 2.314.553.001.521.500 1 WEAPON systems: Name Weight Sell Price Energy Req Sell RD Puncher 1 5.629.499.539.816.270 1
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111
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Feedback Terminal / Suggestions / Re: Actual Wars
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on: August 18, 2006, 10:39:02 AM
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What if they do not accept war? While in war everyone should be able to counter each other without limit, and power limits for attack should be raised. Oh, and for that purpose aliance members list would be nice.
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113
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Fan Art & Fiction / Fan Art / Re: ☺ base, blackhole and worker
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on: August 18, 2006, 10:19:23 AM
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I could do that, but i dont like idea Anyway i dont have time now to do more images Heres worker with better lighting, texture, and some debris on ground. If someone is interested i can post images from different camera angles, or without some object, or with alpha channel etc. But for some time no new images. Next plan for work is some spaceship, or maybe battle. Some swarmers pwning supership, or supership pwning swarmers Here is something what i started some time ago, but i dont like it
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114
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Fan Art & Fiction / Fan Art / Re: Hellswords Art
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on: August 18, 2006, 10:09:00 AM
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Rings around planet do not match those on surface Last one is nice. I dont like sig, too much flickering. Chicpea, he used Photoshop (PS)
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115
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Space Odyssey Info Terminal / Updates / Re: New interest system
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on: August 17, 2006, 08:18:25 PM
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That interest info is displayed in base now. Interest increments by 0.01% for every 100 million, up to 10% for 100 billion, more then that will decrease for each 100 million by 0.01%, to a minimum of 2% per day. Values are for Gold members, for others interest and growth are half those values.
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117
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Space Odyssey Info Terminal / Updates / Re: New interest system
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on: August 15, 2006, 07:01:30 AM
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But why workers growth is also so low? I though that stash interest was too high, because it was giving more money than workers. Now they produce more money than stash, but its easy to loose them, they cant be sold, and only way to get them is missions/encounters/buy. Ok, maybe i have not enough... But my growth is so small that its funny I get 10 times more workers from 1 mission, than from all day growth. (I have enough farms...) I dont have negative growth but i guess its same as in previous round, right? If so, my hard earned workers will die quick?
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118
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Feedback Terminal / Suggestions / Re: Some suggestions
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on: August 04, 2006, 07:35:36 PM
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Yeah, i hope ie7 will make life easier. I heard it will be more consistent with css and will support alpha channel in png Unfortunatelly i cant install it, and for now ie 7 is small fraction of browsers, like 0.3-0.7%, according to my own stats. But im complaining about previous versions, specially ie5, witch fortunatelly is no longer popular. Here is some ie 5/6 bugs http://www.positioniseverything.net/explorer.html from witch you might get headache when designing complex css rules. Ie 5 css support is very limited, its way better in ie 6. But much worse for me lack of alpha support in png. Here is some example how nice it could be, but not in ie http://themes.wordpress.net/testrun/?wptheme=701Sorry for mistakes, but i need sleep
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119
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Feedback Terminal / Suggestions / Re: Some suggestions
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on: August 04, 2006, 05:00:30 AM
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Hellsword, but if you get timeout you login again, right? It does not increase server load, it could be implemented by changing few lines of code. About font. Its not defined. It means, that if you browser allow seting default font, you can change it. In opera 9 its in preferences -> Web pages In firefox Options -> Content In IE - who use that ****?
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