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Space Odyssey Info Terminal => Add-on projects in progress => Topic started by: SirEmi on June 03, 2011, 02:48:27 AM



Title: SO Elite Server - classic SO at its best
Post by: SirEmi on June 03, 2011, 02:48:27 AM
I am working on a new server that I will call SO Elite.

This will use the classic combat SO combat similar to the today's remote attack, and no Galaxy.

The server will have the following features:

- Target / Attack a commander, like remote attack
- Mothership missions, classic missions to get rewards.
- Incursion / PvP area but without the Galaxy, just a PvP arena where aliens spawn like they do on other servers, so it's one way to get items.
- secret base, credit production, workers
- PvP salvage, another way to get items.

What it doesn't have
- CHOAM decided it was too risky and it's just items market for items sold by commanders
- there is no Galaxy


ETA is around 14 June, if we don't run into any problems.


Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 03, 2011, 02:48:36 AM
A major thing that I'm working on for this server is an overhaul of the ship power calculation formula.

Basically, there will be a new formula to calculate the ship power, and this should eliminate killer fleets and tiny man fleets (expensive small ships).

The new formula that I'm working on will be like this:
fleet_power = (fleetCost/2 + attack*accuracy + defence*3 + hitpoints)/100 + absorb*500;

I did a number of tests using different ship models to see how it scales, and I'm satisfied with the results.
Also check the pictures to see the fleet models tested. Each model is put in fleet with same power and then I tested the ships attack and HP, taking into account accuracy, defense, etc.

This is the experiment:

- the attack is calculated including accuracy
- the HP is calculated including absorb bonus
- used an account with 20% resupply bonus from Gold, no commander skill
- all calculations include swarm bonus
- defense nullifies 10 attack points instead of 5, so 1 defense point = 10 HP in calcs


- the commander skill bonuses are not included in the calculations, but could improve some ships a lot if used properly, since the formula does not include the commander bonus or item bonus...


Target fleet power: 3.868.322.576

Ship numbers needed to reach the target power:

Prophet 350 B #: 21123556
Mission #: 43464298
Prophet 1M #: 135034
Midnight44's Trovarius Defender #: 320013
Hated Syko Whackz #: 5486982
Innotek Stinger 1 #: 10288091
Prophet's Kami-Swarmer #: 463216
Wolfwood 1 #: 358045

Prophet 350 B, cost: 280 bil
59.614.902.168 attack
759.057.316.320 HP

Mission, cost: 312 Bil
332.888.711.952 attack
877.500.712.322 HP

Prophet 1M, cost: 108 bil
53.471.402.030 attack
718.729.354.838 HP

Midnight44's Trovarius Defender, cost: 254 bil
5.507.999.753 attack
8.427.222.342 HP

Hated Syko Whackz, cost: 40 bil
767.050.453.897 attack
0 HP

Innotek Stinger 1: 121 bil
595.143.430.549 attack
135.463.294.197 HP

Prophet's Kami-Swarmer, cost: 371 bil
321.873.952.327 attack
233.281.599.408 HP

Wolfwood 1, cost: 14.3 bil
3.091.897.597 attack
7.291.246.508 HP


Conclusion:

- "Prophet 350 B" supership scales very well compared to the swarmers, considering the swarmer bonus included on the other ships. Seems to have a lower damage output compared to swarmers, but more survivability since it's a supership...

- "Mission" is a cost-effective swarmer, primary used to do missions. It seems to have a higher damage output, but the downside is you lose a few ships in each mission usually...

- "Prophet 1M", a nice swarmer, lower cost (108 bil) and about same stats as the "Prophet 350 B" that's 280 bil, however again, you may lose ships each mission...

- "Wolfwood 1" seems to be a very cheap way to power up, but the fleet is pretty weak... it's a small ship with defense and absorb so that might be why

- "Hated Syko Whackz" is a kamikaze fleet, it seems like a good ship buster for desperate measures, could use 40 bil credits to try and take out the "Prophet 350 B", but it's risky... still, kamikaze fleets are useful too with the new power formula

- "Prophet's Kami-Swarmer", medium kamikaze / swarmer, seems like a nice fleet for specific tasks, but supership might be better...




Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 03, 2011, 03:12:34 AM
I'm going to do some tests with this new ship power formula, I'm curious how the aliens enemy spawns and the mission fleets scale to it...

Will let you know how it goes...  hi

Mission contracts:

- did very well with the new fleet power transition, contracts work way better now.
- made a couple of improvements to mission contracts, there are always 90 contracts to choose from and the reward is scaled to each commander level. For each commander level, it increases in size / difficulty. Also the rewards are 15x more times then on SO Main.
- also removed the reducing of rewards since enemy spawn seems to work better with the new formula.

- Incursion testing: so far so good, aliens seem to work better with the new power formula. I'm going to try and spice things up by introducing a chance to spawn an "Alien Commander" on each wave, so you could find more rare items...

- killer fleets seem to be extinct after the fleet cost entered the formula
- the enemy spawns seem way more balanced, but still very challenging. The fights are more balanced now..



Title: Re: SO Elite Server - classic SO at its best
Post by: Darth Bobo on June 03, 2011, 11:34:57 AM
Edited by SirEmi: Give this guy a break, I need the space  :))

yeah I know was just making a point and you know how i like to make an entrance (bad will smith quote from Independence day)



Title: Re: SO Elite Server - classic SO at its best
Post by: Comatose on June 03, 2011, 12:32:01 PM
I'm liking the new power calculations..it's a big-ish change but it seems good. Also, is this server what you've been hiding in a hole working on? If so, I can't really complain anymore.


Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 03, 2011, 12:42:47 PM
Yeah this is the Classic / Elite server that I'm working on.

A classic flavor but with lots of improvements.

When this gets started, we're going to have a blitz round of one week to test it out. All commanders will start with 500 bil credits, and the beta round will end in 7 days automatically. And there will be prizes in Gold Account days for the Top 10 winners.

After the beta round, the new round will start like normal and there will be prizes for that too. Might be higher prizes since it's mainly PvP server and since it's the first round after beta.




Title: Re: SO Elite Server - classic SO at its best
Post by: Comatose on June 03, 2011, 12:44:34 PM
Hmm, is there a quicker way for us to end rounds? ^_^ I like short, intense rounds more..you may have to lower rewards but I think it'd be a good idea.


Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 03, 2011, 12:48:54 PM
Hmm, is there a quicker way for us to end rounds? ^_^ I like short, intense rounds more..you may have to lower rewards but I think it'd be a good idea.

We'll see I guess, I have been thinking of that too. Might lower the max power and that could end the round sooner... we'll see.


Title: Re: SO Elite Server - classic SO at its best
Post by: Cpt. Relentless on June 03, 2011, 01:43:11 PM
Well I guess I'll have to brush up on my pvp skills and give this a shot :D

Cpt. R :kakashi:


Title: Re: SO Elite Server - classic SO at its best
Post by: zephyrblade on June 04, 2011, 12:41:32 AM
Wow, I'm definitely looking forward to this.


Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 04, 2011, 12:33:32 PM
Updated preliminary test results and improvements to Mission Contracts and Incursions without Galaxy:

http://spaceoforum.etvirtualworlds.com/index.php/topic,7299.msg63542.html#msg63542


Title: Re: SO Elite Server - classic SO at its best
Post by: Comatose on June 04, 2011, 12:38:39 PM
Looking excellent! I can definitely see this being a server I'll put effort into!


Title: Re: SO Elite Server - classic SO at its best
Post by: A^Bloody^Idiot on June 04, 2011, 03:03:34 PM
and the reward is scaled to each commander level. For each commander level, it increases in size / difficulty.

Not like in the old days based on total fleetpower? :(

Love everything else though :) Awesome :D !

Grtz, ABI :w00t2:


Title: Re: SO Elite Server - classic SO at its best
Post by: Saturn 7 on June 04, 2011, 04:13:43 PM
Do I presume correctly that this server will require another different email address to set up an account on it?

Just one thing I'd like to say to everyone that intends to try out this new server... How about everyone uses their main 'known' ID's to make it more fun knowing who's playing


Title: Re: SO Elite Server - classic SO at its best
Post by: Comatose on June 04, 2011, 04:31:25 PM
I plan on having Lost Soul and another nobody knows  :P But Sat, no server requires a different email...


Title: Re: SO Elite Server - classic SO at its best
Post by: Jonathan16 on June 04, 2011, 10:15:39 PM
This look good but, I still like the sever before all this alien/planet stuff was around and just have ( mission contracts/encounters/mining station ) that was more better because you don't know what other player had and you could hide your power when you put your ships away and when it come to Dday, it was better because you was unsure who had what.

I know you made it better taken some of the bugs out but some other would still want the old way back, and i reckon some of them would back to playing the game as well.

Sir Emi feel free to say yes or no if this will every happen at all this is what some old vet player want who want the old system back were it was like space ball vs $$$_G-UNIT_$$$, ha they was the days when you got zeroed and knew how it felt to slowly get back up the ranks.
 :)


Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 04, 2011, 11:41:46 PM
Do I presume correctly that this server will require another different email address to set up an account on it?

Just one thing I'd like to say to everyone that intends to try out this new server... How about everyone uses their main 'known' ID's to make it more fun knowing who's playing

You'll be able to register for SO Elite from the registration form. You can use the same email and same user if you want for all servers...

Impersonating is not allowed, so don't say you are someone else from Main, it's not allowed. If you use a username that's from a well known commander on Main to register for Elite, please make sure you have the same email so there are no problems.

Thank you.



Title: Re: SO Elite Server - classic SO at its best
Post by: V on June 05, 2011, 01:44:17 AM
am I a well-known commander? :P


Title: Re: SO Elite Server - classic SO at its best
Post by: Borg! on June 07, 2011, 08:49:40 AM
Yes I agree with ABI that missions should be based on commander fleet power like it was in the "classic" days. pun intended.


Title: Re: SO Elite Server - classic SO at its best
Post by: Cpt. Relentless on June 07, 2011, 02:45:18 PM
I also agree :)


Title: Re: SO Elite Server - classic SO at its best
Post by: Spayed on June 08, 2011, 09:29:58 AM
ok emi firstly NICE!!

great idea sounds like heaps of fun.

i also agree motherships should be powerbased like the old days


Title: Re: SO Elite Server - classic SO at its best
Post by: Fester on June 08, 2011, 09:59:44 AM
I'm alos guessing that designs on main won't be available on the new server?


Title: Re: SO Elite Server - classic SO at its best
Post by: A^Bloody^Idiot on June 08, 2011, 12:41:46 PM
They shouldn't be available.
Suppose you buy a 100 Quad ship in Elite server (with cloning with gold account).
And the Main server just started. That would mean, you either don't get royalties...
or you get enough royalties for the rest of the round.. :P
So I think you should just re-create all the ships here. Just like on SO Wars, just like on SO PvE and just like on Sea-O

Grtz, ABI :w00t2:

Btw. you guys are mixing my words... I asked: Not powerbased like in the old days?
Whilst you guys are saying: Yea! we want it powerbased! As ABI said!
Not my words lol...


Title: Re: SO Elite Server - classic SO at its best
Post by: lllSp4nKylll on June 08, 2011, 03:40:40 PM
So lemme get this straight... only way to make credits WITHOUT ships is with workers on mothership?
Also you still going to give back 50% or whatever it is to person losing ships in pvp? I may give this a shot... But likely will not like it much.


Title: Re: SO Elite Server - classic SO at its best
Post by: Comatose on June 08, 2011, 04:13:41 PM
So lemme get this straight... only way to make credits WITHOUT ships is with workers on mothership?
Also you still going to give back 50% or whatever it is to person losing ships in pvp? I may give this a shot... But likely will not like it much.

About the 50% back or whatever (I dunno the % either), yes, that is in effect. As for credits. That is correct as well.


Title: Re: SO Elite Server - classic SO at its best
Post by: A^Bloody^Idiot on June 08, 2011, 04:51:25 PM
- randomized the PvP salvage and changed some percents:
   -> on successful attack:
   -> attacker gets random between 20%-60% of defender destroyed fleets (40% average)
   -> defender gets random between 30%-70% of defender destroyed fleets (50% average)
Read everything here:
http://forum.spaceo.net/index.php/topic,5891.0.html

But yes Sp4nky back in the old days only income was:
Missions + Secret Asteroid Base Interest + workers income + market + votes + Boarding Enemy's (and capturing of course).

Back then you didn't have salvage or gaining credits on succesfull attacks.

And at one point the Bounty Hunter System was created which was an extra form of income with attacking.
After that: Galaxy + Encounters, then encryption missions, then stations, then aliens + hidden aliens + incursions, then planets
(maybe I mixed the order, but these are the basic updates)


Title: Re: SO Elite Server - classic SO at its best
Post by: Zan on June 09, 2011, 02:08:24 AM
hmm.. I don't know why but classic so was like wars when it was not updated. Only thing is that there's no mothership missions there and the creds in the SAB cant have a higher value than the workers. Maybe I'd try this out :D


Title: Re: SO Elite Server - classic SO at its best
Post by: Jonathan16 on June 09, 2011, 01:19:39 PM
The sever should be just the same as when ( spaceball vs $$$_G-UNIT_$$$ ) they was the days when you had a great wars and they is just how it should be round. ( i think July 08, 2006, 11:26AM )

If it goes back to just that it will be cool : D.




Title: Re: SO Elite Server - classic SO at its best
Post by: SirEmi on June 09, 2011, 02:19:09 PM
I'm alos guessing that designs on main won't be available on the new server?

Actually, most of the desings from SO Main are in the SO Elite database, however the duplicates are removed, some expensive tiny man fleets are way un-eco in this server you could try it and see but only kept unique ship designs that are made very well, examples are "Prophet" series, "Tony's" series, all in all about 34k unique fleet designs of the best quality.

The contracts / mothership missions will work with a reward base and fleet power as added reward. This means that you will have a min reward / difficulty based on your cmd level, but also with fleet power increasing your reward and enemy spawns, so basically the more fleet power you have the more difficult and rewarding the mission contracts gets and it's multiplied by difficulty.


Also please note:

Top Ranking is determined by the total assets, a relative power of all segments, workers, credits and all reserve and active fleets value a commander has acquired.
Mothership power is determined by the relative power of all segments, workers, credits and the power of the active fleets around the mothership.
Total Assets is used to determine the winners at the end of a round.

So mothership power is used for attacking, while Total Assets power is used to determine round winners.

This ensures round winners will be those with most assets. It could still be possible to increase total assets a bit by buying lots of ships during DDAY, if you have a good "Line Assemble" & Gold bonus, however you are not limited to powering up via power ships, you can just as well buy superships.






Title: Re: SO Elite Server - classic SO at its best
Post by: A^Bloody^Idiot on June 09, 2011, 03:51:43 PM
Total Assets is used to determine the winners at the end of a round.

So mothership power is used for attacking, while Total Assets power is used to determine round winners.

This ensures round winners will be those with most assets. It could still be possible to increase total assets a bit by buying lots of ships during DDAY, if you have a good "Line Assemble" & Gold bonus, however you are not limited to powering up via power ships, you can just as well buy superships.

So, if I were to buy my superships in active, I would gain (suppose) 100.000.000 power, and if I were to buy them in reserve, I would ALSO gain 100.000.000 power in total assets?
I don't think this is suppost to happen, as you can't be hit on DDay then :P

@DJJBomb, there never was a big war between Space Balls and G-Unit
First it was G-Unit vs. Space Balls (3rd round)
Then it was G-Unit vs. Dooms Day Defenders (4th round)
And the round after that (5th), Space Balls were actually dominating yes, but they didn't have a war going on with anyone.
You had in top 10: Ricu, Ronald, SirDuction, Chicpea, TheDarkness, Tamtam
Tamtam gave up the round 3 weeks before the end.
TheDarkness bought all his ships in reserve and didn't have the credits to activate them during DDay :P
Ronald just didn't log in anymore when the DDay counter started, so he was zeroed and completely raided.
That's why you only have 3 Space Balls in top 10.

Grtz, ABI :w00t2: