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General Talk => Design & Strategy Room => Topic started by: darklordofthesith on June 10, 2006, 11:20:22 AM



Title: Is this a good mission ship?
Post by: darklordofthesith on June 10, 2006, 11:20:22 AM
Hull
12,000,000

Attack
434,284,027

Defence
0

Hitpoints
952,583,520
 
Accureacy
55%

Absorb Pwer
47%


Is this good?  It works pretty well for me but starts failing above 25% missions.  Can I adjust this to improve it?


Title: Re: Is this a good mission ship?
Post by: Seither on June 10, 2006, 11:31:41 AM
Yes, lower the attack and raise the hp, you'll be able to do higher percents.


Title: Re: Is this a good mission ship?
Post by: darklordofthesith on June 10, 2006, 02:40:26 PM
Yes, lower the attack and raise the hp, you'll be able to do higher percents.

I am already failing missions because I havn't caused enough damage.  Do I still want to raise hitpoints?


Title: Re: Is this a good mission ship?
Post by: Chronos on June 10, 2006, 03:04:27 PM
Hmm, personally, I'd just make more ships and spread them out to two or three fleets.

Now, keep in mind, I'm no expert in attack-to-hitpoint ratios, but I like to keep my attack and hitpoints more equal. Remember, I'm no expert in the attack-to-hitpoints field of designing.


Title: Re: Is this a good mission ship?
Post by: fat monkey13 on June 10, 2006, 03:08:56 PM
i tend to keep the attack a bit under the hitpoints and let the crew level bonuses bring up the attack


Title: Re: Is this a good mission ship?
Post by: Soppe on June 10, 2006, 05:10:56 PM
when i make ships, i usually use twice as much energy n weight on specials as on weapons. works pretty good most of the times


Title: Re: Is this a good mission ship?
Post by: Chronos on June 10, 2006, 05:16:48 PM
Remember, each component needs only about 8 space in order to get the full bonus from weight. Each one has a specific weight where if you go past it, your wasting the weight.

Like, for instance, on computers you should only use about 9 space before energy becomes more useful.


Title: Re: Is this a good mission ship?
Post by: Seither on June 10, 2006, 05:29:02 PM
I say more hp then attack, because you can easily boost attack with crew level and commander bonuses, but hp is more expensive to get, and even if you fail the mission, it's better to lose the mission and keep your ships then win it and lose some. And try lower percent missions then, if you are not causing enough damage, you may be trying a mission that is too high.


Title: Re: Is this a good mission ship?
Post by: Chronos on June 10, 2006, 05:41:40 PM
Yes, fleet experience boosts attack, but not hp. Oh, and if you loose a big ship in a mission, not only will you probably loose the mission and get nothing back. But even if you win, you still loose, what, 80%-ish of the fleets cost?


Title: Re: Is this a good mission ship?
Post by: Seither on June 11, 2006, 05:44:40 AM
No, it boosts hp as well, just not as much.


Title: Re: Is this a good mission ship?
Post by: Chronos on June 11, 2006, 04:24:39 PM
Hrm, okay.


Title: Re: Is this a good mission ship?
Post by: Seither on June 11, 2006, 04:28:39 PM
it's either hp or defense it boosts, I forget.


Title: Re: Is this a good mission ship?
Post by: Chronos on June 11, 2006, 04:31:58 PM
If that's the case, I'm pretty darn sure it's defense.

I vividly remember having two fleets side by side with different bonuses and them having the same HP.


Title: Re: Is this a good mission ship?
Post by: Seither on June 11, 2006, 04:47:11 PM
might be.


Title: Re: Is this a good mission ship?
Post by: Midnight44 on June 11, 2006, 10:28:39 PM
Ya, It doesn't boost Hp... :19:


Title: Re: Is this a good mission ship?
Post by: Seither on June 11, 2006, 11:43:50 PM
then it boosts defence, which is even more reason to have more hp then atack to start with.


Title: Re: Is this a good mission ship?
Post by: Chronos on June 13, 2006, 02:30:58 PM
Ya, but the question still remains, what's a good ratio?


Title: Re: Is this a good mission ship?
Post by: Seither on June 13, 2006, 04:29:21 PM
easy, more hp then attack, but not a ton more. usually close to equal will do it.


Title: Re: Is this a good mission ship?
Post by: Crazy Man on June 17, 2006, 01:48:24 PM
you have 55% thats kinda sux

all my fleets has more than 83% ACU and more than 63% ABS


Title: Re: Is this a good mission ship?
Post by: Chronos on June 17, 2006, 02:24:53 PM
There comes a point when trading attack for ACU and hitpoints for ABS become counterproductive.


Title: Re: Is this a good mission ship?
Post by: ars68 on June 17, 2006, 10:35:12 PM
ya, and it is more or less how you want the ship to be used.  personally, I give it more attack then HP.  check it out:

your attack, will before hitting the opponents hull, be reduced by 100-[your accuracy %], then reduced by his sheild %, then further reduced by any defense.  now granted I don't know how it is reduced, like 50% ACC and 50%, an attack of 1 mil would go to 500k then 250k, or what, and that it works both ways, but I do know that if you have to low HP, you will lose ships and maybe win the mission, getting 80% back.  if you have to little attack, you will do no damage and fail. 

also, who says you HAVE to do more then 25% missions?  the max I will ever do is 10%, most upper ranked players barely do 1% missions.  now granted, when I do a 10% mission, the actual fleets I am facing is probably 80%-100% my fleet power I actually use, but still, it is safer then actually going out and doing the 25%+ mission, due to certain features put in as of late...


Title: Re: Is this a good mission ship?
Post by: Chronos on June 18, 2006, 04:07:05 PM
Yes, fate is a fickle thing, and fickle things like to rid you of hundred billion credit ships... :'-\

But still, you have to take into account that crew bonuses increase attack but not hitpoints.


Title: Re: Is this a good mission ship?
Post by: Gunfighter Frank on July 27, 2006, 03:36:46 PM
a Ship of that size should have well over 60% acu more like 80% they your troubles will go away