Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Add-on projects in progress => Topic started by: SirEmi on May 19, 2008, 10:28:13 PM



Title: The Alliance Project
Post by: SirEmi on May 19, 2008, 10:28:13 PM
This project will dealing with expansion of the Alliances.

Alliances are a great thing, they inspire commanders to gather up and work towards a greater goal.

For alliances to work and not generate abuse, they need to function as a self sustaining entity. The idea is to made the alliance self-sufficient trough it's members. The members will be able to control the alliance assets that will be introduced in the near future, like alliance controlled systems / bases / planets however alliance structures will only generate income and assets that can be used in other alliance tasks.

For example, an alliance planet will generate alliance income that unloaded will be sent to the alliance vault. While commanders will be able to contribute to the alliance, they will not be able to withdraw from the alliance fund.

Alliances will also be able to gather far more troops then regular players would in order to better protect their contributing members and facilities.
The Alliance can also declare war on another alliance and siege / attack other alliance structures, but not privately owned structures.

So, the idea is to make alliances wage war on each other but the Council will issue a decree that states an alliance will only be able to use it's fleets in order to defend against another commander and can not attack single commanders. The Alliance can however attack other alliance controlled structures after a war declaration and 24 hours of preparation on both sides.

The Alliance forces will be controlled by the leader or other alliance members that have access to control fleets / attack. The leader will be able to promote others and issue custom ranks and access to alliance structures, bases, planet, fleets, etc.

Please feel free to suggest new ideas for the project.

Project todo list:
- Custom ranks and access for members of the alliance to alliance resources.
- Alliance economic interface
  => includes view of all economic activity of alliance and commands for the members with access
  => include hiding of secret facilities from lower ranked members

- Alliance war room
  => include progress on alliance wars, alliance fleets, fleet movements and position
  => include hiding of secret fleets from lower ranked members



Title: Re: The Alliance Project
Post by: KenquinnTheInsaneOne on May 19, 2008, 10:48:24 PM
Wooot Sir Emi your a god cant wait till you finish it  :wow:


Title: Re: The Alliance Project
Post by: captainjf on May 19, 2008, 11:28:44 PM
 :wow: SWEET!!!!!!   :wow:

Your awesome Sir Emi!!!!


Title: Re: The Alliance Project
Post by: SlayerX on May 20, 2008, 04:02:09 AM
dont want to sound all its not a bad idea but how about finishing fleet commanders and pvp salvage first???


Title: Re: The Alliance Project
Post by: lalelulilo on May 20, 2008, 11:56:32 AM
I believe most of these ideas were mine :D

Edit: I DIDN'T ask for credit, and i know the ideas have been suggested for months, but how many of those people would be willing to refine the ideas if emi (or anyone else for that matter) asked them?

Also, SlayerX has a point, don't start a new project till the ones before it are finished, it's begining to make it look like ideas are started and never finished, no offence to you emi, but are you sure you shouldn't get some help for this game somewere?

But i always say finish on a good point, so here it is, Finnaly there will be something an alliance can work on instead of just chat.


Title: Re: The Alliance Project
Post by: Chrys on May 20, 2008, 12:44:04 PM
By defination of the new forum rules...what im abt to say will be against those rules..but i just have to say it...

so lalelulilo... u think u deserve a cookie then for the ideas? Ideas isnt a problem...coding is...if u said u coded the ideas...then u deserve to boast abt it.


meh...

anyway, will look forward for any updates emi does for the game...unless its a complete deal breaker.

cheers emi...keep it coming


Title: Re: The Alliance Project
Post by: Cameron07 on May 20, 2008, 02:23:31 PM
great update.. hope its soon.. as well as the pvp salvage update.. and lalelulilo.. u cant take credit for those... theres been tons of suggestions on alliances for mooonths.. they've just never been put into play


Title: Re: The Alliance Project
Post by: drakken on May 20, 2008, 02:27:36 PM
these features wont have much use on pve or on main server. and the idea of being able to contribute and not being able to benefit sucks...i have played another game, where everyone could contribute and withdraw from alliance, it logged each deposit and withdraw and when you withdrew you had to pay it back with interest.
   i do see with the space o economy the way it is abuse would be unstoppable with the ability to withdraw...i think the values are way to big, with quads and quint creds...the economy should be more realistic, where a billion creds is a ton of money, quad creds ships are almost impossible to reach..this would make encryption missions valuable for income as well as the ever rare turn items.

 for pve and main, if planets and bases were redone, made to generate more income for shorter rounds instead of being the same thing on an infinite server these new updates would be useful there. most of the bases and planets on main and pve are built by war server players or new players.  the object of the main server is to grow as fast as possible, bases and planets take valuable turns and command points and would only slow you down.

from my understanding of the post, there will be a alliance bank, alliance fleets and structures, but how do the structures get built? individual alliance members doing the researching of the technology? or will there be a bank of alliance turns and command points to go towards alliance research and the leader builds all the structures? alliance bank of resources ? everyone can deposit minerals and mineral items into it?  theres alot of detail left out as to how these new things will get accomplished :(

lots of potential though.

please please make the leader be able to sticky posts in alliance boards as suggested by tons of people in the past, we could sticky alliance rules, hitlists  current goals and ect without them being lost under the regular chat in the board.


Title: Re: The Alliance Project
Post by: jessiedog on May 20, 2008, 03:02:36 PM
ah wars server need a boost.

fleet commanders and pvp salvage didn't sound that good anyway.

1 suggestion tho emi, in the alliance war room, have a board where only the alliance leader and people with a high enough rank can post. an alliance sticky with maybe a limit of 3 posts before the earlier ones have to be deleted.

everything sounds great, i cant wait!


Title: Re: The Alliance Project
Post by: waylain16 on May 20, 2008, 06:07:38 PM
I suggest that this update be saved till the new round

To prevent from abuse in this round

Also will there be a limit as to who you can attack.
ex. So that a top 5 alliance can not just go and destroy smaller alliances?


Title: Re: The Alliance Project
Post by: whitelightercarl on May 20, 2008, 07:01:57 PM
Suggestion:

Have an option where a leader can impose a % tax that will go to the alliance "bank"


Title: Re: The Alliance Project
Post by: NolanJB on May 20, 2008, 09:50:56 PM
Can you make it where the alliance boards show 10 post instead of 5? I hate signing on to find out that there's a bunch of alliance messages unread and it's like a challenge to read them all.


Title: Re: The Alliance Project
Post by: Mobius13 on May 20, 2008, 10:08:56 PM
just asak for an update on what happened nolan, it works in pof


Title: Re: The Alliance Project
Post by: NolanJB on May 20, 2008, 11:03:02 PM
just asak for an update on what happened nolan, it works in pof

Lol I didn't say I had a problem reading them all =P
I actually enjoy reading what people have to say in my alliance.

Also another suggestion, have an option where you can merge 2 alliances? Like alliance leader A sends a request to alliance B to merge but alliance leader B has to agree on it?

And also maybe make the ability to change the alliance's name? Kinda like how if your a gold member you can change your screen name every 30 days, maybe do the same for alliance name?


Title: Re: The Alliance Project
Post by: Lammalord on May 21, 2008, 12:48:29 AM
i geuss ill have to be the anit-crist for this.. I'm against change! that or at least make another sever thats eaither before the galaxy was ever created (less time playing for players who dont have time) or when the galaxy first came out... that would be cool, cause some people (me) enjoyed the simplcity of the game back then, all these new rules and addations are what scared me off every other mmorpg i found around the time i found spaceo.


Title: Re: The Alliance Project
Post by: jessiedog on May 21, 2008, 04:48:26 PM
change is good, it keeps things interesting. complication is bad, but were not aiming for that  :wow:

nolan, merging 2 alliances erases the point of the commander ability. being able to change alliance names is stupid, if u want a new alliance, make one. a player joins alliance with that name, how do u know he will want a new one?


Title: Re: The Alliance Project
Post by: NolanJB on May 21, 2008, 06:09:04 PM
They're just suggestions..


Title: Re: The Alliance Project
Post by: J-Bomb on May 22, 2008, 05:44:17 PM
i geuss ill have to be the anit-crist for this.. I'm against change! that or at least make another sever thats eaither before the galaxy was ever created (less time playing for players who dont have time) or when the galaxy first came out... that would be cool, cause some people (me) enjoyed the simplcity of the game back then, all these new rules and addations are what scared me off every other mmorpg i found around the time i found spaceo.

even when i started playing back then it was hard for a bit lol

but with the new things going on for noobs ( if i was new )-( i would look at the game and not play it )

here is one for next round maybe everyone for 7 days can not attack anyone

so for new people join they dont get 0nd right away



Title: Re: The Alliance Project
Post by: zephyrblade on May 24, 2008, 12:23:45 AM
Wow Emi, this looks awesome!  :wow:
That'll surely mean more teamwork for alliances.  :)


Title: Re: The Alliance Project
Post by: ninjastrike40 on May 24, 2008, 02:59:24 PM
Pweople need to work together as an allaince. this will surely bring thme closer together. do you know approxiameatly when it'll be done emi?


Title: Re: The Alliance Project
Post by: Silence444 on May 26, 2008, 11:43:06 AM
i have a question (was probly alrdy asked but i didnt see it) will alliance attacking be like normal attacking but with warps? as it stands the larger alliance will have WAY more crap then ne one else and (especially if structures cant run) they will just plain pwn.


Title: Re: The Alliance Project
Post by: mgc on May 26, 2008, 06:00:16 PM
i took the liberty of shortening that a bit

Alliance structures generate income and assets to be used in other alliance tasks only.
Alliances will get more troops then commanders would to better protect their contributing members and facilities.
An alliance will be able to use it's fleets to defend against commanders but can not attack commanders.
After a war declaration and 24 hours of preparation on both sides, The Alliance can siege / attack alliance
structures (and fleets?) but not privately owned structures.

love it, 1 Q though: no surprise attacks?

The Alliance forces will be controlled by appointed members. The leader can issue ranks and give access to alliance
structures, bases, planets, fleets, etc.

awesome

do finish whatever was first on the list though

edit:
how about getting caps on stuff u can donate to the alliance so most alliances can max out their daily quota..
that would keep it a fair game.. the caps would have to increase over time ofcourse

maybe incorporate the territory idea i saw somewhere else into alliances rather then for single commanders

an alliance war will most likely trigger a pvp war as well btw
an increase in attacking to keep alliances from getting their quota is also possible


Title: Re: The Alliance Project
Post by: Silence444 on May 28, 2008, 08:44:13 AM
there we go, i like that donation cap fix. it also prevents abuse (players dumping creds in to drop fp).


Title: Re: The Alliance Project
Post by: Lammalord on May 28, 2008, 09:33:47 PM
em i re-read over this and have a few qustions, for one this seems based with protecting planets, mining faclitys, and space stations, but i dont see a use outside of that.  this wont will do much at all other than the "custum ranks" which is mostly just for looks... an allaicne can completly ignore this update and it wouldnt be noticed, who besides newbs and bored top ranked players even bother to make space staitons?

if you want to make the allaince more together you would have to find a way to (without abuse of course) make it so alliance funds can be used to attack or drain the cash of members of another allaince they are at war with, killing a station wont do much, but assiting in sabatoge, raids, boards ect is entirely different.

the least likely for abuse would be useing allaince "marines" to help board more segs, increase chances of capturing ships, raid more cash out of a base when raiding, increase chances of scouting, and maybe even add in "spy" operations like spying on someones ships (new form of scouting - make it so if you fail, the person who attacks gets one 'allaicne counter' one any ONE member of that allaince) or secret raids they have no logs of (if you get caught the fleet gets 0red, and it may be costly)    - stuff that will help in an attack, but not by directly assisting the attack itself (thats way to much room for abuse)  and for a final stragey the ablity to once every 24 hours use Allaince based cash to attack a player, (one attack, instant 24 hour neb no matter what, and the ships you used get dispanded after useing it) this way you can use allaince funds as a costly, sometimes ineffective but differently useful weapon.


oh and emi remove the "to declare war you must have 24 hours of preperation" thing, if someone choose to declare war on USA and nuke it i doubt they would mail the countery a 24 hour warning saying "oh, uhm North Korea will declare war on USA and shoots its nukes in 24 hours" war has no warning, its always a surprise.


Title: Re: The Alliance Project
Post by: mgc on May 28, 2008, 11:46:42 PM
this is more a way to get 2 games into 1 without having them tough each other in to many fields

if your alliance doesnt want to play, thats up to them.. they wont lose anything cause of it if they dont
those that do gain protection (it seems) and another playingfield


Title: Re: The Alliance Project
Post by: Lammalord on May 29, 2008, 06:34:58 PM
noone plays that field and when the time comes thouse that do will be SOOOO weak a top player will destory all their allaince has to offer without breaking a sweat.


Title: Re: The Alliance Project
Post by: lalelulilo on May 31, 2008, 04:59:19 PM
Emi, this idea seems very unpopular, finish your other ones and then start concept design's for the alliance's, instead of just blurting out, im adding this this and this, create a new thread, Concepts, and say, i would like to do this and here is a rough outline of what it may include, what do you think?, that way you can build the idea up gradually based upon players preference's.
Sorry for being a bore, but the players have spoken :D


Title: Re: The Alliance Project
Post by: Silence444 on June 01, 2008, 11:23:01 PM
meh ignore these guys. i like the idea. i think it needs tweaking but that alliance should be able to contribute resources to large projects. maybe have some sort of "wonder" system that allows alliances to gain special abilities or bonuses from unique structures or maybe have the whole thing be part of a big council challenge to "re-planet" the galaxy and offer rewards to the most productive alliances. another way to take this would be to make alliances/alliance funds prty much 1 big player that could do anything other players can do (but with more money). idk, maybe have alliance stuff generate cp... that would make it prty worthwhile and reward competition/participation...

but regardless of what is done, alliances do need some revamping and i don't think anyone will say otherwise


Title: Re: The Alliance Project
Post by: Lammalord on June 02, 2008, 01:45:48 AM
what i really want is along with the chat for the allaince a min "fourm" for the allaince a way to orgonize the allaince a bit more other than the chat as it is now, have the chat then another link saying "fourm" were the leader can make new threads that its members can post on.

that and the ablity to delete allaince messeges between certaint dates, cause i have some newer ones i dont want to remove, but at the same time some super old ones i like to keep on the first page as convience...


Title: Re: The Alliance Project
Post by: Silence444 on June 02, 2008, 08:22:39 PM
lamma speaks wisdom... a constant problem with the alliance board has been that it gets rly rly hard to find stuff on that note though... i dont think an alliance board merits a full forum. maybe let alliance leaders sticky 1-2 posts at a time, up shown posts to 10 and add a couple predefined chat topics?


Title: Re: The Alliance Project
Post by: Tzarkoth on June 03, 2008, 02:08:48 AM

People can sprout brilliant ideas all they like ...

Doesn't change the fact that a few simple interface changes have been the most widely accepted and loved of all the updates.

There is still a bunch of interface changes to be made, proposed again and again in various forms over the years.

Planets were a complete and utter waste of time and resources. I dare say Emi made a packet with donations though. So Emi will do updates that make him money ... So if you fix all the annoying things wrong with the interface/game, less people will quit and you will make more money, more people playing = more advertising = more people playing = more freakin money. Dunno what your math is like but it looks good to me.

As for Alliances - the only thing we need right now is the ability for alliance leader to sticky topics.

I can however see this Alliance Project leading towards the creation of Megastructures, which would be awesome. But really, we should just fix and or remove all the lame stuff that is in the game atm. See the 50 other threads related to small fixes and suggestions for the game.



Title: Re: The Alliance Project
Post by: Silence444 on June 03, 2008, 09:02:33 AM
well put tzarkoth. small changes (primarily interface) should take priority and do have the best track record (with perhaps the exception of the galaxy map and some other exceptions) but this is no reason to not keep making suggestions. + i completely disagree that planets were a waste of time. i personally love them. sure they are underutilized, but they will serve as a platform for future development (i hope).


Title: Re: The Alliance Project
Post by: lalelulilo on June 03, 2008, 06:28:19 PM
woot, someone acctually spoke sense :P, emi you really should fix the smaller things up before moving onto bigger ones, i loved the quick attack option, and it would be great to see more interface upgrades.


Title: Re: The Alliance Project
Post by: drakken on June 03, 2008, 10:11:44 PM

People can sprout brilliant ideas all they like ...

Doesn't change the fact that a few simple interface changes have been the most widely accepted and loved of all the updates.

There is still a bunch of interface changes to be made, proposed again and again in various forms over the years.

Planets were a complete and utter waste of time and resources. I dare say Emi made a packet with donations though. So Emi will do updates that make him money ... So if you fix all the annoying things wrong with the interface/game, less people will quit and you will make more money, more people playing = more advertising = more people playing = more freakin money. Dunno what your math is like but it looks good to me.

As for Alliances - the only thing we need right now is the ability for alliance leader to sticky topics.

I can however see this Alliance Project leading towards the creation of Megastructures, which would be awesome. But really, we should just fix and or remove all the lame stuff that is in the game atm. See the 50 other threads related to small fixes and suggestions for the game.



 :))    Tzarkoth, the logic approach falls on deaf ears. Usually its countered with its my game and ill do what i want with it. I agree with everything you said. stop the bullcrap and make the game good again.


Title: Re: The Alliance Project
Post by: Silence444 on June 03, 2008, 11:31:09 PM
what do you mean again? the game is still good and i dont think that anyone who disagrees with this statement should be spending the time on the forums to read it. besides guys... we're deviating from the original topic. Emi says that alliances will be expanded sometime in the near future. details aside, i think this will improve play.