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Space Odyssey Info Terminal => Add-on projects in progress => Topic started by: SirEmi on December 05, 2007, 09:14:04 PM



Title: Project Incursion
Post by: SirEmi on December 05, 2007, 09:14:04 PM
Story:
An unknown alien race has found its way into the Galaxy. They are attempting invasion. Incursion detected in various systems in the Galaxy.

Incursion details:
Waves of alien ships are entering trough the alien artificial wormhole, invading a specific system.
The Council has approved opening up an experimental warp gate to the Incursion system. The warp gate has the ability to transport any commander to the Incursion system to assist in the fight against the enemy.
Arriving at the Incursion system, you notice the Incursion worm hole. Further detailed scans (Full System Scan) reveal the alien ships in the system. New alien ships arriving every few minutes.

- Each Incursion alien fleet can drop very nice loot including powerful items, segments / command points.
- Alien Queen in the last wave of Incursion with a nice reward.
- The commanders in the Incursion system will probably fight each other or at least make the others warp away to get as much loot as possible for them or their alliance.
- Special ability of Incursion: The aliens have deployed a device to negate the protection of any and all motherships hiding in nebulae in the Incursion system. The nebulae protection will not work in the Incursion system.

Objective:
Acquire as much reward / technology as possible while defending the Galaxy from the alien Incursion. A space mercenary's life.
Increase the PvP battles while concentrating the Incursion elements in the same system and increasing competition for the Incursion rewards for the defense of the system / destruction of alien Incursion fleets.

 :nunu:  :glassoff:

God Speed!


Title: Re: Project Incursion
Post by: jessiedog on December 05, 2007, 09:33:30 PM
...sweeeeeet :gunsmilie:


Title: Re: Project Incursion
Post by: Tzarkoth on December 05, 2007, 09:56:40 PM
Will these incursions happen at a set server time? Sounds like they will.

That won't be good.


Title: Re: Project Incursion
Post by: SirEmi on December 05, 2007, 10:50:56 PM
Will these incursions happen at a set server time? Sounds like they will.

That won't be good.

- Incursion will  happen at random times trough the day, and each incursion can last from 30 minutes to 3 hours.
- Each Incursion will have a boss, Alien Queen etc. and the waves are the Incursion phases that will lead to the final boss wave.
- There will be a total of 12 hours of Incursion each day.
- When an Incursion is in progress, the first line of the News will persist with this news: Incursion in progress... Details
- Clicking on details takes you to a page where Incursion is explained, and a button will enable you to use the Warp Gate provided by the Council to assist in the system defense against Incursion.
- When the next wave spawns, there will be low level as well as mid and high level alien fleets to fight.
- Once in the Incursion area, a timer will display ETA for next wave. This will ensure that everyone will know when the next wave will come and because of the 3 seconds delay in attacks if there are more commanders in Incursion all will have a chance to attack the alien fleets.
- ETA will not be exact, after ETA has run out it can take up to 5 more minutes for Incursion fleets to appear. This will give time for the other commanders to secure the position and eliminate the competition if at all possible as the competition can and will use the Warp Gate to return to Incursion area if they warp away.
- Rewards will depend on alien fleet power fought, but with a very high random effect, with even small fleets droping nice loots.
- News will also update in the event of a very high or extremely high loot drop


Title: Re: Project Incursion
Post by: Nautilus on December 05, 2007, 11:42:06 PM
Cool ....  :wow: ..... but when are the incursions start happening as in the day or date  :21:


Title: Re: Project Incursion
Post by: Tzarkoth on December 06, 2007, 01:42:33 AM

Are the systems that suffer incursions random. If you are logged out in a system, is there a chance that an Incursion will appear in that system ... Because if you are not online an Incursion event in your system will mean you can get attacked every 3 secs by other players, with no chance of Neb.

Zero'd fleets and Raided to Zero Workers/Stash ... Not good.

Will an Incursion Event warp anyone already in that sytem ? What about Bases already in that system, system fleets .. what about building bases etc ?


Title: Re: Project Incursion
Post by: SirEmi on December 06, 2007, 02:25:43 AM

Are the systems that suffer incursions random. If you are logged out in a system, is there a chance that an Incursion will appear in that system ... Because if you are not online an Incursion event in your system will mean you can get attacked every 3 secs by other players, with no chance of Neb.

Zero'd fleets and Raided to Zero Workers/Stash ... Not good.

Will an Incursion Event warp anyone already in that sytem ? What about Bases already in that system, system fleets .. what about building bases etc ?

Good question. My guess is the commanders in the system at the time of the Incursion will be evacuated, warped out to random stars to clear the Incursion system. Their mothership AI will spot the incoming Incursion and warp them out. But of course you won't be zeroed right away if you do jump into Incursion and are meet by heavy enemy commander presence as an attack in the same system is by default a full assault attack, so the warp evade chances apply.


- the Incursion star system will be random
- the aliens will make Incursion in system that has no station present
- the building of station during Incursion will not be possible
- system fleets won't have any effect during Incursion but will not be deploy-able during Incursion. If there are system fleets present when Incursion starts, they will retreat to the commanding mothership.


Title: Re: Project Incursion
Post by: SirEmi on December 06, 2007, 02:43:14 AM
Cool ....  :wow: ..... but when are the incursions start happening as in the day or date  :21:

Well once we get all the project details on paper and start the coding I figure it will be a week on coding to implement / test it.
For this kind of update, we will be opening the test server for a couple of days to test Incursion once complete.

All in all, the project should be done in 2 weeks, hopefully we will have it ready before Christmas  :)

Now please take the time and point out any difficulties we may encounter, like Tzarkoth did, your comments were really helpful thank you.


Title: Re: Project Incursion
Post by: waylain16 on December 06, 2007, 04:38:51 AM


- Incursion will  happen at random times trough the day, and each incursion can last from 30 minutes to 3 hours.
- Each Incursion will have a boss, Alien Queen etc. and the waves are the Incursion phases that will lead to the final boss wave.
- There will be a total of 12 hours of Incursion each day.
- When an Incursion is in progress, the first line of the News will persist with this news: Incursion in progress... Details
- Clicking on details takes you to a page where Incursion is explained, and a button will enable you to use the Warp Gate provided by the Council to assist in the system defense against Incursion.
- When the next wave spawns, there will be low level as well as mid and high level alien fleets to fight.
- Once in the Incursion area, a timer will display ETA for next wave. This will ensure that everyone will know when the next wave will come and because of the 3 seconds delay in attacks if there are more commanders in Incursion all will have a chance to attack the alien fleets.
- ETA will not be exact, after ETA has run out it can take up to 5 more minutes for Incursion fleets to appear. This will give time for the other commanders to secure the position and eliminate the competition if at all possible as the competition can and will use the Warp Gate to return to Incursion area if they warp away.
- Rewards will depend on alien fleet power fought, but with a very high random effect, with even small fleets droping nice loots.
- News will also update in the event of a very high or extremely high loot drop

Will the alien fleet power grow as each new wave comes in, and once you enter into the incrusion do you have the abilty not to fight it like an encouter, or once you warp there you are automatically fighting the alien waves no matter how great the FP, and what are the expected FP for each wave going to be?


Title: Re: Project Incursion
Post by: SlayerX on December 06, 2007, 11:18:07 AM

Are the systems that suffer incursions random. If you are logged out in a system, is there a chance that an Incursion will appear in that system ... Because if you are not online an Incursion event in your system will mean you can get attacked every 3 secs by other players, with no chance of Neb.

Zero'd fleets and Raided to Zero Workers/Stash ... Not good.

Will an Incursion Event warp anyone already in that sytem ? What about Bases already in that system, system fleets .. what about building bases etc ?

Good question. My guess is the commanders in the system at the time of the Incursion will be evacuated, warped out to random stars to clear the Incursion system. Their mothership AI will spot the incoming Incursion and warp them out. But of course you won't be zeroed right away if you do jump into Incursion and are meet by heavy enemy commander presence as an attack in the same system is by default a full assault attack, so the warp evade chances apply.


- the Incursion star system will be random
- the aliens will make Incursion in system that has no station present
- the building of station during Incursion will not be possible
- system fleets won't have any effect during Incursion but will not be deploy-able during Incursion. If there are system fleets present when Incursion starts, they will retreat to the commanding mothership.


maby not a random warp maby warp 2 the nearest allaince or own base?


Title: Re: Project Incursion
Post by: Tzarkoth on December 06, 2007, 11:38:48 AM
I think the buffer between PvP attacks should be adjusted out beyond the 3 secs it currently is. You could, as currently stands, get attacked by 20 people in 1 minute ... The main reason not to attack is that counters are deadly ... But if you get attacked 20 times in 1 minute, it's probably the end of you as far as SpaceO is concerned ... Concentrated assaults against specific players from Alliances or teams of Allied players can and will cripple other players.

Thats exaggerating the point though .. All it would take is hits from 2-4 players to destroy someone. That's even before we factor in people just racking up bounty bragging rights with alts.

Messy. :-)


Title: Re: Project Incursion
Post by: the broken on December 06, 2007, 11:45:41 AM
have a 30 seconds to 1 minute neb this would stop you being attacked and to rebuy fleet, or just to get out if its that bad of an attack.

 also how do you know how strong the invasion will be, if its been said i havent understood is it like encounter wher it will reach a certain fp or just keep going up  :confused:


Title: Re: Project Incursion
Post by: SirEmi on December 06, 2007, 12:44:42 PM
have a 30 seconds to 1 minute neb this would stop you being attacked and to rebuy fleet, or just to get out if its that bad of an attack.

 also how do you know how strong the invasion will be, if its been said i havent understood is it like encounter where it will reach a certain fp or just keep going up  :confused:

- Evasive maneuvers, when you take a lot of damage and enter the nebula that is negated in Incursion, the mothership AI will enter evasive maneuvers and can not be attacked for 1 minute to give the victim time to resupply / counter / get away.
- The alien waves will appear in the Full System scan / Full assault room like blinking red alien fleets. Clicking them will open up the war screen to attack them.
- basically the whole Incursion battle will happen in the Full System scan / Full assault room. In the star system you will see the Incursion wormhole, clicking on it takes you to Full System scan.


Title: Re: Project Incursion
Post by: Tzarkoth on December 06, 2007, 01:04:22 PM
Ok .. well sounds like you have all the obvious situations now covered Emi.

I look forward to seeing something on Test server in the near Future. :-)


Title: Re: Project Incursion
Post by: basill on December 07, 2007, 01:08:16 AM
Could you make the evasions 2 minites instead of 1 people like me who have no choice but to use dial up can be attacked 1-3 times when our internet is running slow which it often does where I'm at. :wounded1: :wounded1: :wounded1:


Title: Re: Project Incursion
Post by: SirEmi on December 07, 2007, 04:07:07 AM
Could you make the evasions 2 minites instead of 1 people like me who have no choice but to use dial up can be attacked 1-3 times when our internet is running slow which it often does where I'm at. :wounded1: :wounded1: :wounded1:

Sure I could do that but then the 2 minutes timer will reset if you attack any of the alien fleets while in the evasive maneuver...


Title: Re: Project Incursion
Post by: Amagnon on December 07, 2007, 06:18:52 AM
Sounds good, hopefully produce some nice PvP battles- though might be a bit scary first run through - the combat sounds like it has the potential to be fairly nasty.

Also I dont know what you mean by Full System scan/Full Assault room .. is there something Ive been missing all this time, or does it not exist on SOWARS?



Title: Re: Project Incursion
Post by: FTP on December 07, 2007, 07:52:37 AM
Remote assault is attacking while not in the same system, full assault is attacking in the same system.

On SOWARS Full assault is your only attack type.

The randomised loot will still be based on fleetpower destroyed right? As otherwise players will just enter with few fleets out so they cant lose much, while having the same changes of profit.

And to be anoying you could just attack all weak players and make them warp?


Title: Re: Project Incursion
Post by: SirEmi on December 07, 2007, 02:16:15 PM
The randomised loot will still be based on fleetpower destroyed right? As otherwise players will just enter with few fleets out so they cant lose much, while having the same changes of profit.

The loot system is an experiment I've been working on, each 1 mil fleet power you destroy counts like a ticket to get loot. Each ticket can be a loser, moderate winner, or a big winner. So basically, the more fleet power you destroy the more tickets you get => the more chances at some nice loot. Also, Incursion will use a recycling system that will recycle all the losses in the Incursion system (segments / ships / items used) and add them to the Incursion loot pool to enhance the loot in the current Incursion or the next one. So basically you will never know what the next alien fleet would drop :)

As for attacking others and making them warp, yes that is encouraged because the others will try to split your loot so if you want more for yourself that is one way to obtain it :)


Title: Re: Project Incursion
Post by: Tzarkoth on December 08, 2007, 12:36:37 AM
How is loot split ?I don't quite understand what you are saying there.

If someone with 500 Billion Fleet Power kills the Incursion, and there are other people in the same system, do they get rewards also? Or do you mean they might attack it also? How is the Incursion going to be a challenge to someone with 500 Billion Fleet Power and get split to people with 1 Billion Fire Power ? Don't use the Reaver mechanic, that is broken. :-)


Title: Re: Project Incursion
Post by: basill on December 08, 2007, 12:44:22 AM
I can live with loseing evasion when I attack someone at least i won't get pounded just waiting for a page to load, I think it should drop if I attack alien or another commander to be fair.
Also is the alien update going to be on both servers ?


Title: Re: Project Incursion
Post by: SirEmi on December 08, 2007, 02:47:46 AM
I can live with loseing evasion when I attack someone at least i won't get pounded just waiting for a page to load, I think it should drop if I attack alien or another commander to be fair.

Yes you will lose evasive maneuvers timer if you do any sort of attack...

Also is the alien update going to be on both servers ?

Yes, but first on test then SO Main probably and then SO Wars after a few days.


Title: Re: Project Incursion
Post by: SirEmi on December 08, 2007, 02:53:47 AM
How is loot split ?I don't quite understand what you are saying there.

If someone with 500 Billion Fleet Power kills the Incursion, and there are other people in the same system, do they get rewards also? Or do you mean they might attack it also? How is the Incursion going to be a challenge to someone with 500 Billion Fleet Power and get split to people with 1 Billion Fire Power ? Don't use the Reaver mechanic, that is broken. :-)

Well the Incursion has a default loot table that is boosted by the losses of segments, ships etc. in current and previous Incursions.
Now depending on the number and power of commanders present in the defense of the Incursion sys at the time of the alien spawn wave, there will be a greater or lesser number of alien fleets spawned while using the same loot pool... now if you have a small number of alien fleets, their loot and power will be concentrated but if you have more alien fleets then the loot is more spread out and the other commanders could get lucky and strike more loot, thus decreasing the loot pool for the remaining alien fleets... I hope this makes any sense...  :)

Basically all the commanders will have spawns near them if they are present in the Incursion when the wave appears, so if we have a 500 bil commander he gets one or more fleets with about 250 - 750 bil power and if there is also a 1 bil commander he gets one or severals alien fleets of 0.5 bil - 1.25 bil near him. All those alien fleets share the same loot pool, however because loot is random one could get lucky.

Also, because of the ticket system, if the first commander destroyed 500 bil aliens he gets 500 more tickets then if the other commander destroyed 1 bil alien fleets... however maybe the 1 bil tickets are a winner and are worth more then the 500 bil ones, then if the second commander attacked first, the 500 bil commander could have a lower loot pool... unlikely but possible :)


Title: Re: Project Incursion
Post by: FTP on December 08, 2007, 09:14:31 AM
So in other words.

Shoot all other commanders to hell save the Incursion yourself claim yourself to be a hero and walk away with all the loot. Sounds good :D


Title: Re: Project Incursion
Post by: Silence444 on December 08, 2007, 01:07:58 PM
this sounds amaizingly cool but i have a couple questions.

1 - is the system an actual place that could be reached by galaxy map and if so will it move around?
2 - will players be able to build in the system between waves?
3 - if the place of incursion is a real place in the galaxy what happens if a player has already built there?
4 - is it possible that the aliens could potentially drop items that give research bonuses and/or minerals?

again... this sounds like an awesome way to increase pvp and game diversity. i'm just clarifying so i can be properly prepared for the awesomeness that will surely follow its implementation.


Title: Re: Project Incursion
Post by: SirEmi on December 08, 2007, 01:23:10 PM
this sounds amaizingly cool but i have a couple questions.

1 - is the system an actual place that could be reached by galaxy map and if so will it move around?

Yes, a solar system will be cleared of all system fleets and commanders in there will be warped out once Incursion starts. You could accidentally stumble on this system yes, however using the warp gate costs 0 turns.

Incursion system does move around and it will happen at random intervals and star systems during the day. All timezones will be covered. Total Incursion time will be 12 hours a day, consisting in about 10-20 Incursions each ranging in time from 30 minutes to 1h 30 minutes. Incursion will be evenly spread trough the day after one Incursion ended, an interval of 30 minutes to 1h 30 min has to pass before the next Incursion...

2 - will players be able to build in the system between waves?

No they won't be able to build anything during Incursion in that system, nor assign system fleets. Any fleets that were previously there will return to their mothership.

3 - if the place of incursion is a real place in the galaxy what happens if a player has already built there?

- Incursion will happen on uninhabited systems with no space station. If all systems are occupied, then Incursion will wait or it will find a way once someone gets his base blown up  :))

4 - is it possible that the aliens could potentially drop items that give research bonuses and/or minerals?

Yes, very possible that a future update will introduce alien related items that boost the techs and give minerals, but for now they will drop the more rare stuff of the items...


Title: Re: Project Incursion
Post by: TheMerchant on December 08, 2007, 01:46:53 PM
what exactly do you mean by drop items?

drop as in the assualt results will say Thank you for your help commander, it seems we were able to salvage a(n) *item(s) name* from the enemy fleets. (or something along the lines of that)


Title: Re: Project Incursion
Post by: Tzarkoth on December 08, 2007, 02:16:43 PM
By Build between waves, I think Silence was asking if you could build/resupply fleets in your stack ?

Which seems like it would be possible, besides nothing to stop you warping to a nearby system to resupply and warp back for the next wave with new and improved ships I imagine.

I do have a question though .... You say the incursion nullifies Nebula ...

Will your Nebula return if you leave the Incursion System, and will remember how long you have already been in Nebula ?



Title: Re: Project Incursion
Post by: SirEmi on December 08, 2007, 02:41:41 PM
By Build between waves, I think Silence was asking if you could build/resupply fleets in your stack ?

Which seems like it would be possible, besides nothing to stop you warping to a nearby system to resupply and warp back for the next wave with new and improved ships I imagine.

I do have a question though .... You say the incursion nullifies Nebula ...

Will your Nebula return if you leave the Incursion System, and will remember how long you have already been in Nebula ?



Yes it should be possible to resupply the ships, and if you have a nebula when you jump in, provided you do not attack other commanders at the Incursion and only Alien fleets you should be able to keep that nebula, however you can be attacked in the Incursion system but you will probably enter evasive maneuvers every 10% or more damage you get in combat in the Incursion sys, so the evasive maneuvers will replace the nebula in the Incursion, but once you warp out you have the old nebula if you didn't attack any other commander with no counter...


Title: Re: Project Incursion
Post by: Silence444 on December 08, 2007, 06:02:38 PM
alright. thanks for the clarification. i've got one more question though:

1 - will it ever be possible for alien structures to warp in?

i know it was said that incursion would be fleet based but what kind of invasion force (alien or otherwise) doesn't set up some kind of forward base?

*note* this could potentially be a workaround for alien fleets dropping resources


Title: Re: Project Incursion
Post by: SirEmi on December 08, 2007, 08:23:11 PM
alright. thanks for the clarification. i've got one more question though:

1 - will it ever be possible for alien structures to warp in?

i know it was said that incursion would be fleet based but what kind of invasion force (alien or otherwise) doesn't set up some kind of forward base?

*note* this could potentially be a workaround for alien fleets dropping resources

Yup the aliens are attempting to setup a hive for their Queen. The plan is to construct hives for them to breed and take over the Galaxy.

First step is Incursion. Second step once the hives are in place: assimilation / destruction.

Out task is simple: Get rid of them :)

Basically this is the first step. In the future we should see several alien buildings, planets etc.


Title: Re: Project Incursion
Post by: Silence444 on December 09, 2007, 07:16:57 AM
SWEET!

lolz move over reavers, new bad @$$ in town