Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => "Bugs" and Problems => Topic started by: basill on November 25, 2007, 12:19:08 AM



Title: fleet power
Post by: basill on November 25, 2007, 12:19:08 AM
Emi I have 2 fleets that are exactly the same and have the same number of ships except for the fact that 1 of them is 2bil more fleetpower, what info do you need from me to determine what is wrong ?


Title: Re: fleet power
Post by: TheMerchant on November 25, 2007, 03:54:55 AM
i would suggest you double check the blueprints... also why have 2 fleets with the same power... contempt with where your at? :21:


Title: Re: fleet power
Post by: jessiedog on November 25, 2007, 09:14:47 AM
you may have bought a bigger ship than the first but given it the same upgrades. make sure u are using all the energy and space in both ships


Title: Re: fleet power
Post by: FTP on November 25, 2007, 06:57:43 PM
Checker sometimes removes systems from a ship without you noticing :)


Title: Re: fleet power
Post by: basill on November 26, 2007, 12:01:58 AM
yes i checked all that stuff before I posted but I assume it has something to do with the fact that even though neither fleet has comps there is a 4% acu diff between them and they have the same guns also


Title: Re: fleet power
Post by: Amagnon on December 02, 2007, 03:20:13 PM
Id say the guns have the same name but arent the same.  Try replacing the guns on both.


Title: Re: fleet power
Post by: Tzarkoth on December 02, 2007, 10:39:13 PM
I noticed something like that a while back on my old pship design.

Different weapon stacks of the same guns produced different accuracy values.

Couldn't replicate it, so thought it was a glitch on that particular design.


Title: Re: fleet power
Post by: basill on December 02, 2007, 11:43:24 PM
Well I haven't figured it out so I guess I will just live with it.


Title: Re: fleet power
Post by: Tzarkoth on December 03, 2007, 03:38:54 AM

ACU doesn't effect fleetpower though Basill. So its got to be something other than the 4% diff you mentioned on Accuracy. Might be a glitch in the rounding of multi-weapon pods that you could use to your advantage though if you could replicate it.

Amagnon has reverse engineered the FleetPower equation and it appears to hold true for all my ship designs, and all it takes into account are HP, Atk and Hull Size.

So your diff FleetPower values are not coming from the ACU difference you have noticed.



Title: Re: fleet power
Post by: FTP on December 03, 2007, 12:52:32 PM
(Attack+def+hp)/10 + space*1.5 = Fleet power.


Title: Re: fleet power
Post by: Tzarkoth on December 03, 2007, 11:27:56 PM

lol .. I guess that means you know I don't use def. :-)



Title: Re: fleet power
Post by: basill on December 04, 2007, 12:10:35 AM
Thanks for taking the time to work it out I always thought acu% was part of the equation but I won't be trying to duplicate it for advantage that would be breaking TOS and if ya gotta cheat to win there aint no point in my opinion.


Title: Re: fleet power
Post by: FTP on December 04, 2007, 03:32:22 AM
If you cheat to win, you should be either banned or reset to give the other players a giggle  :12:


Title: Re: fleet power
Post by: basill on December 05, 2007, 12:41:25 AM
I've always leaned towards banning deliberate cheaters.


Title: Re: fleet power
Post by: Tzarkoth on December 05, 2007, 02:17:01 AM
Well, if its a bug .. then you need to send info through to Emi so he can look into it.

Short of hacking, I don't see that it is possible to cheat in ship designs.

But banning is appropriate for cheats.



Title: Re: fleet power
Post by: KenquinnTheInsaneOne on December 05, 2007, 10:38:59 PM
(Attack+def+hp)/10 + space*1.5 = Fleet power.
Im pretty sure its (Attack+def+hp)/100 + space*1.5


Title: Re: fleet power
Post by: FTP on December 06, 2007, 03:03:20 PM
(Attack+def+hp)/10 + space*1.5 = Fleet power.
Im pretty sure its (Attack+def+hp)/100 + space*1.5
I'm pretty sure I made a typo and your right :P