Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => SO WARS Discussion => Topic started by: blakranger51 on May 27, 2007, 08:34:29 PM



Title: Problem
Post by: blakranger51 on May 27, 2007, 08:34:29 PM
Here is a major problem -- There are nebulas, but no counters??

So if someone puts out power ships, they are invincible. They could never lose a ship. Isn't this supposed to be a war server?


Title: Re: Problem
Post by: Asria on May 27, 2007, 09:03:10 PM
Good point. I have no idea though.


Title: Re: Problem
Post by: SirEmi on May 27, 2007, 09:36:25 PM
What do you mean? Attack signatures are counters...  :21:


Title: Re: Problem
Post by: ~kempy~ on May 27, 2007, 09:36:58 PM
i dont think there should be nebulas but there is counters i made an alt and tested the other day amongst other things just to make sure


Title: Re: Problem
Post by: SirEmi on May 27, 2007, 09:39:28 PM
Nebula is there for a very good reason, I'm sure you guessed it...  :21:


Title: Re: Problem
Post by: ~kempy~ on May 27, 2007, 09:49:15 PM
1.stopping people making alts searching for segs and getting their main to pwn him
2.to protect the weak
3.to protect the newbs
4.to annoy the ridiculously angry-for-no-reason suicider dude
5...........to let people argue on forums about it?
(gets back to making new sig but keeps close eye on forum)


Title: Re: Problem
Post by: SirEmi on May 27, 2007, 09:57:20 PM
hm, what about making the neb time 12 hours? That should give some more work for those that neb themselfs and still protect the noobs and from angry peeps... hm, but that would mean counters will also have to be 12h


Title: Re: Problem
Post by: Cameron07 on May 27, 2007, 10:35:03 PM
or make counters last a week and a neb 5 hrs.. that would be fun


Title: Re: Problem
Post by: thezerg on May 27, 2007, 10:36:32 PM
Or make everyone dead  :))


Title: Re: Problem
Post by: Asria on May 27, 2007, 10:39:32 PM
Or make everyone dead  :))

lol!


Title: Re: Problem
Post by: ~kempy~ on May 28, 2007, 08:05:06 AM
12h would work i suppose it means more online time for us dedicated p33ps but we are dedicated it dont matter  :wow:
just login before u go to bed and when u wake up then ul know if ya got a counter so 12h should work it means more pvp :)


Title: Re: Problem
Post by: kryologic on May 28, 2007, 02:46:37 PM
why do none of the encrypts give you creds?


Title: Re: Problem
Post by: Cameron07 on May 28, 2007, 03:47:09 PM
i think theres only seg encrypts.. gonna make it alot harder to grow and get stronger


Title: Re: Problem
Post by: blakranger51 on May 28, 2007, 03:50:05 PM
Yeah, but that means if someone attacks you a hundred times, you only get one "counter" and if you neb them, then they are out for the next 12 hours.

I found this because I was attacked 4 times, the fourth warped me. When I chased the guy down, I blew up his fleet of powerships, and then it wouldn't let me attack again because he was in a nebula.


Title: Re: Problem
Post by: Lammalord on May 28, 2007, 07:15:09 PM
12 hour counters.. hmm its enough time for an active player to re-defend themselves.. .. it seems a good idea


Title: Re: Problem
Post by: Asria on May 28, 2007, 07:57:06 PM
12 hour counters.. hmm its enough time for an active player to re-defend themselves.. .. it seems a good idea

For once, I agree with you.


Title: Re: Problem
Post by: SirEmi on May 28, 2007, 08:28:00 PM
Yeah, but that means if someone attacks you a hundred times, you only get one "counter" and if you neb them, then they are out for the next 12 hours.

I found this because I was attacked 4 times, the fourth warped me. When I chased the guy down, I blew up his fleet of powerships, and then it wouldn't let me attack again because he was in a nebula.

- You only get counter / attack sig if he actually brakes your defence. Also you only lose that sig if you manage to break his.


Title: Re: Problem
Post by: Lammalord on May 28, 2007, 08:53:46 PM
i noticed i got a counter on a guy, just one.. i attacked once, took out a ship but failed.. then attacked again took out another ship and failed.. then attacked a 3rd time took out his last ship and 0red him.. i won the attack and THEN it said in the news that i had used my counter..

so i got 3 attacks (2 failed one didnt) on him but it only counted as one counter..


Title: Re: Problem
Post by: Cameron07 on May 28, 2007, 09:34:33 PM
yeah.. i dont really like that.. ive been attacked.. they didnt take out a ship but killed alot of marines.. then another person came along and took out my weakened ship.. and i only got to attack the one that took the ship out back


Title: Re: Problem
Post by: SirEmi on May 28, 2007, 09:48:38 PM
yeah.. i dont really like that.. ive been attacked.. they didnt take out a ship but killed alot of marines.. then another person came along and took out my weakened ship.. and i only got to attack the one that took the ship out back

The wardec them... or build a parking place, I mean a station  :wow:


Title: Re: Problem
Post by: blakranger51 on May 29, 2007, 03:27:40 PM
Stations are taking longer to build than I thought...it's expensive to mine :-( I can barely get 30k ore a day.


Title: Re: Problem
Post by: SirEmi on May 29, 2007, 04:04:41 PM
Stations are taking longer to build than I thought...it's expensive to mine :-( I can barely get 30k ore a day.

My station building is progressing nicely, already got the Ice... biofarms income is good for mining, a couple swarmers to get rid of Reavers, I think it's ok really, you have all the time in the world to build the station.

CP income is ok, research should be no probs, turns I can wait, credits I can get while jumping  :19:... just need a place to park now :)

Oh before you ask, yes I am playing on SO WARS... not g, not e, just a player... I like PvP  hi

Seems ballanced to me.

You're probably used to the fast pased SO server...


Title: Re: Problem
Post by: Cameron07 on May 29, 2007, 05:21:48 PM
emi emi.. who are ya  :21:.. i wont tell


Title: Re: Problem
Post by: Lammalord on May 29, 2007, 06:48:07 PM
im thinking there is going to be a few pissed off people against me for taking advantage of the "failing a counter = counter no removed" thing  :6:


Title: Re: Problem
Post by: FTP on May 29, 2007, 06:51:01 PM
Reminds me of being able to scout your oponement take all his weak ships out that way and use to counter to board the few remaining ships  :12:


Title: Re: Problem
Post by: Lammalord on May 29, 2007, 07:15:54 PM
i like it alot, changes how you defend yourself though.. you have to deffently watch out on who your giveing a counter.. if you think they can take you down.. dont attack them.. be careful :)


Title: Re: Problem
Post by: thezerg on May 30, 2007, 12:46:42 AM
I hate you lamma. Not really though. But I personally don't like the failed counter=non removal. Especially because a failed attack results in a counter.


Title: Re: Problem
Post by: Lammalord on May 30, 2007, 12:48:43 AM
you have counters on me  :6:

(ps thezerg is one of the guys who should hate me for doing that) :p its fine by me i like it, but it could make leaveing counters become very dangerous

at least im opnely saying I did it.. now last time i was doing something that wasnt normal it was called a bug i got reset for cheating and lost my mod powers  :wow:


Title: Re: Problem
Post by: thezerg on May 30, 2007, 12:54:39 AM
Definetly don't have any counters on you. Oh well


Title: Re: Problem
Post by: ~kempy~ on May 30, 2007, 04:51:25 PM
thezerg you attacked my alliance leader :(
i vow from now i shall....
>grow muscles
>grow a beard
>grow a station attatched to my butt so il be invincible
>grow a anti newb machine
>grow a . counter


Title: Re: Problem
Post by: Lammalord on May 30, 2007, 06:13:01 PM
hes not that hard to 0, i did it once..