Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Add-on projects in progress => Topic started by: SirEmi on May 19, 2007, 12:01:26 AM



Title: Space Odyssey Wars
Post by: SirEmi on May 19, 2007, 12:01:26 AM
I've been thinking for some time now to implement a version of Space Odyssey that uses all the good PvP aspects of the normal game but whitout all the PvE and power leveling. The changes required to make combat more realistic could not be implemented on the currect Space Odyssey version, as it is a totally different kind of play.

This will be the second Galaxy of Space Odyssey, you can look at it as a higher difficulty and PvP oriented version of Space Odyssey. This will not affect the normal version in any way or form, and those that will wish to join it will have to create and validate a Space Odyssey Wars account.

A second Galaxy is in the making, a PvP oriented Space Odyssey version. Space Odyssey Wars will feature a realistic combat system, making use of the Galaxy to evade from your target or scramble, attack and hunt your enemy.

- No DOOM DAY, no reset, continuous Galaxy gameplay. Leveling will be harder, encounters numbers will be lower
- Attacking / missions will require less turns, most of the turns will be used in moving in the Galaxy
- Attacking restrictions are replaced by an ingenious warp evade chance based on the attacking and defending mothership. A roll will be made when an attacking mothership tries to attack another mothership in a solar system. Warp stabilizer and warp scrambler tech will be available to increase / decrease this chance.

- Attacking another mothership will leave an attack signature that can be used to track the mothership trough the Galaxy and engage it in a surprise attack. Attack signature / counters will be issued only on successfull attack. Surprise attacks / counters will go trough space station defences, in case the target has stoped in a friendly space station controlled solar system.

- Space Stations bonus to fleets is 100%, and the station will protect the owner of the station and alliance members if they are stationed in the controlled system. Barricaded motherships and alliances come to mind, and logging out into an unfriendly solar system or in open space could get you in trouble when the enemy comes online. Busting space stations and enemy motherships will require strategy and planning, attacking the supporting space station first and then finnishing off the enemy mothership.
(I would love to see an alliance battle, if both alliances meet in one system and go at each other while online  :wow:)

- Mining facility production increased by 300%
- Featuring realistic system ranking for viewing motherships in the solar system
- Global rankings and online commanders rankings, ability to see all the ranking and all online commanders, but their position needs to be discovered, as you can only scan the solar system your mothership is in order to attack other motherships.
- Reputation loss / gain ratio has been improved the number of rep points you can lose if you attack another mothership has been reduced

- Technology levels will require 200% less resources to research
- Galaxy Structures will require 200% less materials to construct, while mothership modules will be harder to construct
- Commander training for leveling will be in semi real-time. Each commander will receive 100k experience each day, modified by their learning ability and mothership modules. Encounters can still gain extra exp and CP but battles will not gain any experience. Only your fleets will gain exp, and maybe fleet commanders later.
- Turn encounters will require more power to reach their max reward.
- Segments encounters will require more power to reach their max, set now at 15k instead of 50k

- Market only sells items, and item value is reduced by 3x
- Missions will consist of encryption missions and galaxy encounters and bounty hunting
- Biofarm income will be greately increased
- Capturing of segments in attacks is increased by 300%
- Raiding amount of secret base increased by 300%
- Boarding in missions will be harder
- Insurance in missions lowered to 30%
- Workers in secret base cost 2 credits
- No council protection
- Missions are only encryption based and only give segments. Encounters give segments, CP or experience.
- Encounters numbers reduced
- Attacking turns: encryption mission - 1 turn, reavers - 3 turns, system fleets - 5 turns, attack - 3 turns, bounty mission - 10 turns
- Galaxy has 1000 stars, 10 stars per quadrant, SO has 7 stars per quadrant
- Attack signatures / counters are granted / taken only on successfull attacks


Title: Re: Space Odyssey Wars
Post by: blakranger51 on May 19, 2007, 08:25:36 AM
Sweeeeeeeet.
 :12:


Title: Re: Space Odyssey Wars
Post by: Spayed on May 19, 2007, 08:42:48 AM
i like i like i like :D, vn e :D


Title: Re: Space Odyssey Wars
Post by: SirEmi on May 19, 2007, 05:18:06 PM
Ok so now I'm waiting for a new and better server from the hosting company fro the main Space Odyssey that will be able to hold about 200-300 online, then I'm going to use one of the other servers to open Space Odyssey Wars...

Then I guess tons of money on advertising... :2:


Title: Re: Space Odyssey Wars
Post by: Russell on May 19, 2007, 06:18:11 PM
 :)) :)) :)) :)) :)) :)) :)) HAS TO BE DONE


Title: Re: Space Odyssey Wars
Post by: NightShadow on May 19, 2007, 11:56:37 PM
Sounds quite fun and enjoyable  :P


Title: Re: Space Odyssey Wars
Post by: deezee66 on May 21, 2007, 04:06:51 PM
NightShadow wont be bored anymore. hi


Title: Re: Space Odyssey Wars
Post by: randalthor on May 21, 2007, 06:45:28 PM
Awesome. finally some good pvp! thanks emi


Title: Re: Space Odyssey Wars
Post by: ~kempy~ on May 23, 2007, 10:52:47 AM
wow dude sounds really coll
God speed finishing this dude


Title: Re: Space Odyssey Wars
Post by: al3xazz on May 23, 2007, 11:21:45 AM
now this will be fun  :wow:
oh and if we will have to create accounts does that mean that we will have to recreate our designs ?  :2:


Title: Re: Space Odyssey Wars
Post by: SirEmi on May 23, 2007, 08:38:08 PM
Well, the fleet designs will be there, at least the good ones, but you can't transfer Gold account from the main server, so you will need a Gold on Space Odyssey Wars to clone fleets, sorry.


Title: Re: Space Odyssey Wars
Post by: ~kempy~ on May 24, 2007, 06:07:33 AM
i got a suggestion for the war server i dont wanna post in suggestion forum because i dot wanna mix up war server ideas and norm server ideas

how about if a system/quadrant or w/e has a space station they can set certain rules in that system e.g limits to who can and cant do the encounters and enc missions there,also an idea i would love to see space stations limiting attacks in that system
this is good for alliance that want a home system/quadrant where they can sleep in overnight and stop being attacked

also i dont think there should be a neb option i think after so many attacks an emergency warp should occur and the victim mother ship is transfered to a system which is less dangerous(no turn usage)


god speed Sir E


Title: Re: Space Odyssey Wars
Post by: SirEmi on May 24, 2007, 11:26:02 AM

how about if a system/quadrant or w/e has a space station they can set certain rules in that system e.g limits to who can and cant do the encounters and enc missions there,also an idea i would love to see space stations limiting attacks in that system
this is good for alliance that want a home system/quadrant where they can sleep in overnight and stop being attacked

god speed Sir E

- Space Stations bonus to fleets is 100%, and the station will protect the owner of the station and alliance members if they are stationed in the controlled system.



also i dont think there should be a neb option i think after so many attacks an emergency warp should occur and the victim mother ship is transfered to a system which is less dangerous(no turn usage)

god speed Sir E

- Attacking restrictions are replaced by an ingenious warp evade chance based on the attacking and defending mothership.


It seems those suggestions are already in place on the Space Odyssey Wars battle system   :D


Title: Re: Space Odyssey Wars
Post by: ~kempy~ on May 24, 2007, 02:56:33 PM
oh k lol but i meant like station rules so the owner can so who can and cant do what inside the system i meam like a station is like the authority in that system like the police so it can set laws like no attacking whatsoever at all or immediatly attack a certain alliance if they stay in your system beyond a certain time limit stuff like that.
it will create more chances for player cooperation and negotiation and safe areas for newbies stuff like that


Title: Re: Space Odyssey Wars
Post by: Borg! on May 25, 2007, 01:14:12 AM
finally something for the oldies to injoy


Title: Re: Space Odyssey Wars
Post by: ~kempy~ on May 25, 2007, 05:58:43 AM
lol im quite new and i think im gonna l0v3 this server

[edit]its here, its here, all rejoice


Title: Re: Space Odyssey Wars
Post by: Mawgwa on May 27, 2007, 09:26:46 PM
Heya
when i try to scout i get enemy is not in solar system or any form of attack how do i target in SOW? is there a guid?
I would normaly attack from ranking board!


Title: Re: Space Odyssey Wars
Post by: SirEmi on May 27, 2007, 09:50:05 PM
The New Battle System:
SO WARS is PvP intense, this means that you will receive the greatest rewards if you attack another mothership.

Combat takes place in the Galaxy, warping to a solar system will show you the system scanner in the lower left corner of the screen. Each mothership in the system will have a color next to it, (red , yellow, green). This is their warp evading chance. When you attack an enemy, depending on you mothership size and his mothership size, as well as certain evade setting set by the enemy, the system will calculate a warp evasion chance.

For example, if you meet a mothership that is 50% of your mothership, you will see the warp evasion chance at 46%, glowing yellow. This means that 46 out of 100 attacks he will evade your attack. The attack takes 3 turns, and you will still use the turns even if he evades. Warp evasion means he will no longer be in the system, but randomly warped to an unknown solar system with the emergency warp 1 So I he warped away and you need to attack the same commander again, it requires further searching for him in the Galaxy. But if you succeded in your attack, he will still be there and you could issue a second attack, but because his mothership suffered a defeat while your mothership gained power, his chances of warp evasion would be greater now.

The minimum warp evade chance is 5%, while the maximum is 95%. This ensures that it is possible to attack noobs too. This works well if you want to clear your home system of pesky noobs and alts. Just attack them and most of them will just warp away, but 5 of 100 attacks will go trough, even if their mothership is 1000 times smaller then yours.

http://forum.spaceo.net/index.php/topic,2517.0.html