Title: No, opponements? Post by: FTP on July 31, 2006, 05:21:12 PM I did a reaver:
Invader FTP (#5182) Engaged Units XXX XXX XXX XXX XXX Defender Unidentified Fleet (#) Engaged Units Fleet Name # of Units Attack Defence Hitpoints Assault Note Your fleet(s) meet no oposition. Assault result You attacked Unidentified Fleet(#)'s fleet and mothership from deep space. You destroyed Unidentified Fleet(#)'s 0 ships and lost 0/5 ships. You destroyed many of the enemy armada... Unidentified Fleet(#) lost more power than you during battle. (+11 Exp) Title: Re: No, opponements? Post by: SirEmi on August 01, 2006, 08:17:12 AM reavers do that, when they are gone and you still attack. A common tactic to clear reavers is to just refresh until you don't meet any more...
Title: Re: No, opponements? Post by: FTP on August 01, 2006, 10:25:15 AM Nope just clicked on reavers stack first fleet I encounter. Well somebody else will have cleared it at same time as me then. But hey this "bug" could be used to get free xp
Title: Re: No, opponements? Post by: SirEmi on August 01, 2006, 10:26:58 AM sure, if you can waste 5 min for 10 exp, that's pretty fair
Title: Re: No, opponements? Post by: FTP on August 01, 2006, 10:31:02 AM Back and forward will cost 3 secs as thats the time you'll ahve to wait. So 15 turns= 11 xp. Will gain you xp faster thencommander hologram training :)
Title: Re: No, opponements? Post by: Lammalord on August 06, 2006, 03:45:49 AM wow ftp you do that
Title: Re: No, opponements? Post by: ars68 on August 11, 2006, 09:54:55 PM no, ftp, I think he's saying you are using 5 minutes worth of turns everytime you do that, not it takes 5 minutes just to hit back and attack again, lol.
and E, you have to correct me if I'm wrong here, but... I believe you set it to 5 turns for 1 experience, not 10. so it still would be at least 10x faster (and/or cost effective) then hologram training. |