Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => "Bugs" and Problems => Topic started by: MIhaigala on July 28, 2006, 10:29:37 AM



Title: workers percent
Post by: MIhaigala on July 28, 2006, 10:29:37 AM
the percentage of growth and the interest rate are at 0 since I have started. I have 2 mil. in my stash and 25 mil. workers. what gives?


Title: Re: workers percent
Post by: ars68 on July 28, 2006, 11:40:36 PM
in order to keep the interest from maxing out earlier then wanted, a recent update has seriously uppsed requirements for growth and interest %'s.  keep adding on, you'll get there.  0.01% starts at roughly 50 mil.


hmmm... planet decoy?


Title: Re: workers percent
Post by: Lammalord on July 29, 2006, 12:22:28 PM
can you stop with the planet stuff?

but ya 50 mil is .01% it takes a long time to max it out, like more than 1 tril


Title: Re: workers percent
Post by: ars68 on July 29, 2006, 07:13:39 PM
hey, I make no additional posts just to say something planet whatever, it's just something I add in at the bottom everytime :)  actually, I was wondering when someone was going to say something.  and no, I'm trying to figure out what to call my first planet, and so until planets are put in, I shall continue.  until then, feel free to laugh with me at some of the crazy planet names I come up with sometimes, if not, well... your fault for not having a sense of humor.

anyway, now that that's out of the way:

I have no clue what it will max out at, but I do know people will get into the quadrillions of credits, and that's about as high as it goes, so it would be my guess max interest/growth will be up there, though as I said, I have no idea, just guessing.


hmm...  planet lamma?  (my new artificial signature.... hmm... I like it :) )


Title: Re: workers percent
Post by: fat monkey13 on July 31, 2006, 06:03:35 AM
I think interest starts before growth, at around 25 mill, but i'm not sure.

I think Planet Banana is the best one anyone will be able to come with :D.


Title: Re: workers percent
Post by: Hellsword on August 04, 2006, 04:48:12 PM
yeah now emi says interest will start at 1bi lad max out at around 1quad...

and ars  ithink planet schitzophrenia ahs a certain ring to it :D


Title: Re: workers percent
Post by: fat monkey13 on August 04, 2006, 05:58:16 PM
I was wondering why my interest and growth rates had plummetated to 0.01%


Title: Re: workers percent
Post by: Blood_Angel on August 04, 2006, 10:40:55 PM
I had .02 worker growth and .01 percentage this afternoone now it's 0% for both :( NOT cool...


Title: Re: workers percent
Post by: Crazy Man on August 05, 2006, 01:26:45 AM
i am not going to mention how many workers i have but it was at .10% now its back to 0.01% that aint right.... :2:

Hellsword..no a billion worker doesnt start increasing the percent...i have...several.......and still .01% :(


Title: Re: workers percent
Post by: Hellsword on August 05, 2006, 01:40:43 AM
no that was for credits, workers stay lower because they also get production...


Title: Re: workers percent
Post by: Crazy Man on August 05, 2006, 04:05:39 AM
ooh sorry for misunderstooding your posts up there...thought you meant the workers.. :sweat

i'm getting tired  :yawn: so i'm gonna go to bed..




Title: Re: workers percent
Post by: SirEmi on August 05, 2006, 07:37:20 AM
I am working on a new interest system, with an ascending curve to about 100 bil, 100 bil will be the peak level with maximum interest, then a descending curve, with each additinal amount you put in over the peak, the bank decreases the interest %, with a min level of maybe 1-3%

Workers growth should be the same, encouraging the higher commanders to invest more in workers, while helping starting commanders to get more help from interest.

Until then, the rates are lowered.


Title: Re: workers percent
Post by: ars68 on August 05, 2006, 03:13:13 PM
I think the phrase 'be careful what you wish for' comes to mind here...

people, I think more then one person tried to tell ya workers and stash were great the way it is, now it sounds like it's going to be awful, if what I am thinking sir E is going to do is right...


Title: Re: workers percent
Post by: Seither on August 05, 2006, 03:16:20 PM
Sir Emi, 100b is too low, that'll completely unbalance the game and make stash pretty much pointless. I say if you must make a decending curve, make the peak at about 10 Tril-100Tril, that way for most of the game it's still a good thing to use stash to gain credits, this will also allow for raiding to continue on a more regular basis, as no one is going to raid once they past the 100 bil mark because they won't get anything really.

And yes, i'm one of those people who said it was fine, it worked well the way it was. Now, if my thinking, which is the same as ars's is, is correct, it's going to completely destroy the point of havig a stash.


Title: Re: workers percent
Post by: Chronos on August 05, 2006, 03:18:18 PM
The amount you gain per tick won't go down as you put more money in. Rather, the amount that amount increases by will go down.


Title: Re: workers percent
Post by: fat monkey13 on August 05, 2006, 04:02:28 PM
As long as it doesn't go into the minuses, I think it'll be fine.


Title: Re: workers percent
Post by: Hellsword on August 05, 2006, 09:22:54 PM
losing %s of interest after 100bil sounds liek a very, very, very bad idea...  :confused:


Title: Re: workers percent
Post by: Chronos on August 06, 2006, 12:14:19 AM
Well, it's completely fair, the more money you put in, the more money you still make. So unless we can come up with a good reason why it would harm the gameplay rather than just alter it, I see no reason why it shouldn't happen.


Title: Re: workers percent
Post by: Gunfighter Frank on August 11, 2006, 05:00:18 AM
I understand that the intrest will not be caped, but the % of intrest you get will be caped at 100billion and start droping not that you will only get a max of 100 billion intrest, but the % of intrest you get per tic will go down