Title: New Commander Trait / Galaxy Building Post by: Hellsword on July 25, 2006, 05:42:59 PM well what with the new galaxy missions, and evne just the galaxy travelling for encounters, i came up with a new commander trait i think would be cool: Navigator. Navigator starts otu pretty cheap (8-10 cp first lvl) and with each level you travel galaxy 1% faster, showing your ability to pilot a ship well and knowledge of the quickest routes between places. oyu could also do the same thing for glaaxy travel, a buildign called mayeb observation telescope or soething which would let you see short cuts and such making you able to go 1% faster per level :D Would be useful, and that is one of hte few important things today that doesnt have a trait associated with it.
Edit: one more new idea, a trait to increase gains from encounters. it would be more expesnsive then the elite ------ traits for missions, but it wuld apply to all types of encounters :) would be nice to have a few more traits... and thats all i cna think of for now :) Title: Re: New Commander Trait / Galaxy Building Post by: Lammalord on July 25, 2006, 05:44:29 PM hell i would do this, man at this point anything that can save turns
Title: Re: New Commander Trait / Galaxy Building Post by: Midnight44 on July 25, 2006, 06:48:08 PM That is a pretty kicka$$ idea man. Probably one of the best yet.
Title: Re: New Commander Trait / Galaxy Building Post by: ars68 on July 25, 2006, 08:33:22 PM now I wonder what the limit would be? 80%? 99%? 100%? another thing, however, this may in turn, seriously mess up the galaxy missions, as I believe the turns going from one place to another is what was going to keep just one person from taking them all, lol.
oh, and by the way, is this replacing, or in conjunction with the previous idea of using a galactic 'fuel' to go around the galaxy until it is ran up, then it uses turns? then the abilities can be for commander 'hyperspace fuel pump' and the building 'universal alternator' :)) Title: Re: New Commander Trait / Galaxy Building Post by: Hellsword on July 26, 2006, 02:22:49 AM ehh i didnt really like fuel idea cause then i can and would do evry encounter in the galaxy daily XD so i figured id suggest this, and max would be 99%, but maube make it into 15 CP for first level, where if yo uonly go into this with 100 lvls oyu have maybe 15%... either that and maybe get rid of building so oyu have to go evrything in CP which cna be used for other important things too...
Title: Re: New Commander Trait / Galaxy Building Post by: ars68 on July 26, 2006, 01:31:26 PM well... the thing is encounters are not SUPPOSED to be the main thing in galaxy, mining takes A LOT of turns, which some turns are further used just LOOKING for the appropriate mineral types. Also, travelling will become a HUGE part of galaxy, methinks, once planets and galaxy missions go in. So in reality, fuel isn't all that bad idea, it just will have to cost something in return :) or just have a limited supply of it...
hmmm... planet bubba? Title: Re: New Commander Trait / Galaxy Building Post by: Hellsword on July 26, 2006, 01:39:02 PM lol, atrs, as for fuel maybe once ya get a planet you cna build fuel synthesisers that provide a limitted amount of fuel daily instead of the rich people just buying it all :)
Title: Re: New Commander Trait / Galaxy Building Post by: bigbroni on July 28, 2006, 04:25:08 AM hum - as long as there are no planets u can benefit from mining turns out to be pretty useless - because its expensive like hell (turns as currency) if u want to exceed a higher bonus. - that may change once planets are there but till that point of time encounters are the main thing in galaxy I think.
w/r bb Title: Re: New Commander Trait / Galaxy Building Post by: Hellsword on August 23, 2006, 02:01:14 PM heh cool the commander trait has been aded into the game :)
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