Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => "Bugs" and Problems => Topic started by: FTP on July 23, 2006, 10:55:28 AM



Title: Weak ship with way to much cost
Post by: FTP on July 23, 2006, 10:55:28 AM
Thoughed engaging ship were based on poweraswell on cost faced this ship in a mission:
Space Main     40000000     100000     46500000     99 %     51 %     1.125.899.907.614.871.200

That ship is a few times my total cost xD




Invader FTP (#5182)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
X                          X               X       X                    X


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Space Main    1    45088050    124221    51213938


Assault Note


FTP(#5182)'s XXX fleet engaged Unidentified Fleet(#)'s Space Main fleet on the battlefield.
The fleet XXX did 51213938 damage to fleet Space Main.
FTP(#5182)'s XXX fleet destroyed 1 of Unidentified Fleet(#)'s Space Main fleet.
The fleet Space Main did 16962125 damage to fleet XXX.
Unidentified Fleet(#)'s Space Main attack failed.

The enemy armada was destroyed.

Assault result


Unidentified Fleet(#)'s 1 Space Main are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 1 ships and lost 0/6 ships.

Incoming transmision!
Thank you for your help commander, you have been awarded 169.658.332 Credits
Unidentified Fleet(#) lost more power than you during battle.
(+33 Exp)


Title: Re: Weak ship with way to much cost
Post by: ars68 on July 23, 2006, 10:41:51 PM
hmmm...  ya, why in the world would you face something that costly?  sure it was weak, but man, that is what? 1000X the cost of your ships?  at least?


Title: Re: Weak ship with way to much cost
Post by: Seither on July 24, 2006, 02:10:32 AM
because cost isn't a major factor unless you do a really low mission for your power, like someone with 1T power doing a 1% mission.


Title: Re: Weak ship with way to much cost
Post by: SirEmi on August 01, 2006, 10:11:20 AM
1 ships in a fleet are an exception, it was eighter that or no fleet at all, so if you run into that single monster, you need to fight it lol


Title: Re: Weak ship with way to much cost
Post by: FTP on August 01, 2006, 10:22:42 AM
Emi the stats of the ships are ridiculous bad. But the problem is shouldnt cost calculater block sumthing that costs so much?


Title: Re: Weak ship with way to much cost
Post by: SirEmi on August 01, 2006, 10:28:43 AM
if there were two ships, it would block, but if it is only one, it's that ship, or no fleets to fight... it will choose the first


Title: Re: Weak ship with way to much cost
Post by: FTP on August 01, 2006, 10:29:54 AM
So thats to why I faced a Divine Manifestation off Light this earlie in the round?


Could you aswell respond to my PM I've sended yesterday.


Title: Re: Weak ship with way to much cost
Post by: ars68 on August 03, 2006, 03:21:26 PM
I disagree with the fact that I have been disagreed!  lol

anyway, doing a 1% mission with 1T power, still doesn't mean you can face more then your entire armada is worth.  there is still that power limit, just it's using your entire armada out, not those single fleets. 

100% of 1B is 1B
10% of 10B is 1B
1% of 100B is 1B

that is where the argument for not doing 1% missions SHOULD fall apart.  if it doesn't, something is seriously messed up.

and E, that's scary, because that would mean if a ship WAY stronger then ANYTHING you should face pops up as a single fleet, it will still use it, even though it may not be a superfleet, even though you may have little chance against it.  so now it sounds like you have THREE things working against someone trying to do a mission:

1: superfleets that increase difficuly 100x, yet still with same reward as regular mission
2: fake fleet power that cannot be destroyed, to the point of making mission impossible to win
3: single fleet superships that are way to powerful/costly, but still used to prevent no enemies

is there... anything else we should know about, before we run into it, and go 'oh, there's a 4th thing working against me'?


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 04, 2006, 04:45:34 PM
lol i liek that space main ship... faced a single one of em in a 1% mission for a bit over 1bil lol


Title: Re: Weak ship with way to much cost
Post by: Soppe on August 04, 2006, 04:47:27 PM
hehe, what if some1 were to cap that ship in a mission ;)


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 04, 2006, 04:48:56 PM
lol well i doubt som1 would actually be lucky (or stupid enoguh to always use boarding attacks on missions) and get a space main XD


Title: Re: Weak ship with way to much cost
Post by: Soppe on August 04, 2006, 04:55:22 PM
considering the fact that the guy who does it will win the round unless he does a major booboo, id say that some ppl with way too much money might try it ;)


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 04, 2006, 11:24:18 PM
yeah they might, but ive only seen it once entire time ive been playing...


Title: Re: Weak ship with way to much cost
Post by: Lammalord on August 06, 2006, 03:37:43 AM
your ships will have to have low attack to that without killing it, and whats the price in the hull? beacuse if its in the hull i reambered that missions always fill maraines to the brim, and a ship that big well- not getting past all thouse maraines

if the cost is in a part, when you capture it odds are the part will get destoyed


i cloned it, all the money is in 2 computers, so your have to get real darn lucky to first not kill it, and second take it without destoying both computers


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 06, 2006, 12:10:59 PM
still even if ya get one ur still amde lol


Title: Re: Weak ship with way to much cost
Post by: bigbroni on August 07, 2006, 06:13:04 AM
well with all that "if"s - but - if someone would have gotten it the round would broing for rank 1 I would say ...

w/r bb


Title: Re: Weak ship with way to much cost
Post by: Lammalord on August 10, 2006, 12:54:04 AM
Good one nunjo design 1 1 15149705 16833 33041250

Good one nunjo design 1 10000000 10000 30000000 99 % 50 % 1.125.899.906.931.531.500

got that in a mission


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 10, 2006, 07:47:30 PM
Fleet Name     # of Units     Attack     Defence     Hitpoints
Space Main    1    59986710    165267    51213938
bug 1    4731429    409831    683    13200
Human Interceptor 1    769751    86917    4056    15400

:S what happend about it stopping when it reached a cost limit ? my fleet is only worth like 4 tril nad i sitll got mroe fleet after space main...


Title: Re: Weak ship with way to much cost
Post by: Gunfighter Frank on August 12, 2006, 12:55:35 PM
dont you wish you did a boarding mission now and captured that monster


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 13, 2006, 08:41:42 PM
lol of course i do, but odds are i woulda just lost like 1/2 tril from capturing useless ships and losing tons of marines lol... chances arent enough to actually try to get it lol


Title: Re: Weak ship with way to much cost
Post by: Lammalord on August 14, 2006, 01:11:47 AM
its a really small ship with huge computers, actally prop wouldnt take more than 1 bil marines to capture, its just that the odds of keeping one of the computers is slim


Title: Re: Weak ship with way to much cost
Post by: Hellsword on August 14, 2006, 02:49:58 AM
yeah lamma, that ad fact of getting one is small so oyu owuld lose alot of marines to big ships lol


Title: Re: Weak ship with way to much cost
Post by: Gunfighter Frank on August 19, 2006, 08:49:20 PM
and lamma that ship above just shows an exp crew level which is what missions ships are


Title: Re: Weak ship with way to much cost
Post by: UberPWNZ0R on August 22, 2006, 02:56:42 PM
I doubt if its possible to get ship with parts inside :21:
I tried in Enc 1 galaxy missions. I captured ~40 fleets and all empty :))
But most of them explode, so even if you capture that ship it will explode or it will be empty :))
I met once Space main but it was with big ship, so it got pwned :12:
Too bad that all those ships are full of marines, that would be a cool way to make money...
Check this one :))
Fleet Name Ridiculous ☺ 1   Numbers in
Fleet   Space/Ship   Marines   Space
Left   Energy
left   Sell Ship(s) + Upgrades
   0    1000    0   997   999999998    


 Attack   Defence   Hitpoints   Crew Level
   104940         9060000000000         11298084000000         Rookie   

Attack accuracy   Absorb Power   SP Power   AP Power
   85 %          0%          00%          00%   

Installed ship systems:

 
POWERCORE systems:
   Name   Weight   Sell Price   Energy
Gen    Sell
   RD Powercore   1   1.250.103.000   1000000000   


 
SPECIAL systems:
   Name   Weight   Sell Price   Energy
Req    Sell
   RD Special   1   2.314.553.001.521.500   1   


 
WEAPON systems:
   Name   Weight   Sell Price   Energy
Req    Sell
   RD Puncher   1   5.629.499.539.816.270   1


Title: Re: Weak ship with way to much cost
Post by: Gunfighter Frank on August 23, 2006, 12:35:11 AM
you do not get systems on fleets captured in missions or encounters.  they only ships you can possibly capture with systems are from players