Title: Turrets and other weaponry... stuff Post by: ars68 on July 11, 2006, 10:59:01 AM ok, my idea is like this, and could be used between ships, as well as making it available to secret bases, starbases and planets.
instead of just having 'name and size' for a ship design, add a 3rd variable called 'hardpoints' (or something like that(yes, I that comes from several... several... games, basically where you put a gun at)) the minimum is 0, maximum of 9 (you will see why) with each number going up exponentially (probably starting at 1k-10k) now, this suggestion affects 2 area of the game, battle, and weapon strength weapon strength: as it stands now, each weapon you put on a ship decreases the ships attack by 1%, up to 99%. however, you can instead say that this is because you are 'slapping on weapons where it doesn't really fit' (like fitting a tank cannon onto the top of station wagon... it doesn't fit) however, the 'hardpoint' shows just how many 'hardpoints' so if you only put on 1 weapon, with 1 hardpoint, there will be no penalty. if you put 2 on, without a second 'hardpoint' then there will be that penalty again. battle: as it stands now, the ships you send will attack 1, maybe 2, fleets, then sit there doing nothing, getting shot at. however, with the 'hardpoint' upgrade, you can attack up to, but never over, as many fleets as you do hardpoints +1 (basically making 0 hardpoint ships what every ship is right now, except not able to attack the 2nd fleet anymore) so 9 hardpoints means you can hit 9+1=10, or all enemy fleets at least once. this, then meaning there is several implications, like: ship 1: 5 hardpoints ship 2: 5 hardpoints ship 3: 5 hardpoints and the enemy has 10 fleets. according to current battle rules (meaning now unless the SG update is put in as well) the 5 hardpoints in ships 2 and 3 will be wasted, unless the first ship is destroyed, meaning the 2nd and 3rd ships could work just as well, with only 1-2 hardpoints with little difference, giving them even more attack/hp/defense (or whatever) it would also mean 1 fleet armadas could work, as they could attack all 10 enemy fleets if it has all 9 hardpoints. another possible side thing here, is instead of only requiring the # of hardpoints to attack more then 1 fleet, you must also have that many weapons installed, or simply have the weapons installed, but to not have attack decrease, you must have the hardpoints. this will also give much more flexibility in the ship designing process, whether to use, say, a 10k size 1 hardpoint ship, or maybe a 5k size 4 hardpoint ship. Title: Re: Turrets and other weaponry... stuff Post by: FTP on July 12, 2006, 09:04:20 AM Dont think this is such a good idear, when now you attack someone or do missions you need several ships to win, but now you have to tweak the strnegth of all youre ships you can get max reward for no lose. Like if you get a single ship oponement youre first ship will ahev to be abel to handle it but if You ahve a 4 fleet enemy youre 4th ship still needs to be strogn enough to take the fourth. This gives mroe tactic and just buying one enormous tank which just destroy's everything.
Title: Re: Turrets and other weaponry... stuff Post by: Lammalord on July 12, 2006, 10:06:52 PM I like Simpleness!!!
Title: Re: Turrets and other weaponry... stuff Post by: ars68 on July 12, 2006, 11:21:04 PM ok... revised a little, the hardpoint level would have to increase the cost at a minimum a % of the ship size cost, so 9 hardpoint level at 40 tril ship, will increase the cost 100%, making it 80 tril...
anyway, I was thinking this could be sued for planets and starbases, when they are udner attack... that way they could just be made a '1 ship armada' but come to think of it, all it would be doing is defending, and when defending, they already get to hit up to all 10 fleets, so I suppose the point is somewhat moot, unless talking about offensive. |