Title: "Mission Contract" Makers... Post by: Midnight44 on June 10, 2006, 05:21:55 AM There has been several times when I am online, and there are no mission contracts to do. I have heard that Emi changed the required turns from 5 to 15. It seems to me that there are still scarce numbers of mission contracts. I have thought that Emi should create a way for players to benefit off of creating mission contracts, because lets face it, nobody wants to waste their time making mission contracts unless there was a benefit from it. I think that he should allow a player to create up to 50 mission contracts and receive maybe 1% (or a small percent) of their fleet power. I think that a variation of this idea could be done to erase the problem of never having enough mission contracts.
Title: Re: "Mission Contract" Makers... Post by: Seither on June 10, 2006, 11:36:04 AM I'm not exactly sure what you mean by 1%, explain a little better please.
Title: Re: "Mission Contract" Makers... Post by: Midnight44 on June 10, 2006, 06:23:13 PM 1% of your fleet power.
Title: Re: "Mission Contract" Makers... Post by: Midnight44 on June 10, 2006, 10:44:41 PM I was actually kinda thinking like .1% or maybe .5% of your fleet power as a reward for making the contract.
Title: Re: "Mission Contract" Makers... Post by: Chronos on June 10, 2006, 11:18:19 PM First, 1% of your fleet power, what do you mean? You get that much credits? Ships? Monkeys?
Secondly, missions are recycled. The reason there aren't that many missions is becaused the respawn rate is low. Title: Re: "Mission Contract" Makers... Post by: Seither on June 11, 2006, 03:37:38 AM yes, see, that's what I was asking midnight. But the reason they are so low is ecause maintenance mode wipped them all out and people won't give them time to respawn a bunch.
Title: Re: "Mission Contract" Makers... Post by: Midnight44 on June 17, 2006, 05:40:17 AM Ohhhh, I apologize for the miscommunication... The reward should be equal to the amount of credits that you get off of a 1% mission contract.
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