Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on May 24, 2010, 04:39:10 PM



Title: SO Main: Secret base raids
Post by: SirEmi on May 24, 2010, 04:39:10 PM

- while the total captured workers / credits depends on the fleets used to raid, the base will lose 3% of it's credits / workers for each raid it takes, regardless of the ships used in the attack. This only applies if the raid has been successful and resources have been captured.

For most effective raids, you should use the most expensive / powerful fleets you have.

With this update we are also removing the rule about feeding alliance members in the top 10.
As long as the accounts are not alt accounts and are distinct players, feeding by raiding the secret base is allowed, even if it takes a non top 10 player in the top 10.
You are allowed to help others gain ranks by raiding the secret base. Beware of the cost though.

God Speed!


Title: Re: SO Main: Secret base raids
Post by: Grondavor on May 24, 2010, 05:04:51 PM
This update sucks.  No offence, but everybody is going to hate this


Title: Re: SO Main: Secret base raids
Post by: FTP on May 24, 2010, 05:07:59 PM
Power feeding ftw  :))


lol  :))

-1


Title: Re: SO Main: Secret base raids
Post by: CHICKEN ON A CHAIN on May 24, 2010, 06:29:25 PM
so can a player raid as many times as they want or is there still the 5 raid limit? B-)


Title: Re: SO Main: Secret base raids
Post by: Borg! on May 24, 2010, 09:49:18 PM
if you really want to stop feeding. have it take a bit more then 3%. at least give it a normal number like 5 or 10


Title: Re: SO Main: Secret base raids
Post by: TNTTony on May 24, 2010, 10:23:58 PM
Okay, we have to give the big boss credit for removing the rule where you can feed the top 10 players. Thank you for this. However, just one clarification. You say that the top 10 players can no longer raid each other. Then you say that players can raid each other as long as they are distinct players, even if these pushes them to the top 10. So I'm guessing that once they are in the top 10 they can no longer raid. If this is correct, then this whole thing does not make sense. How can you tell that player is in the top 10 or not? It is so easy for any player to power up for a few days and giving the impression they are in the top 10 and it is so easy for players to power down and give the impression they are not in the top 10.

I personally believe you should make this a bit stricter or else people are still going to complain

In regards to the changes of the secret base, I understand where you're coming from. You want to make the game fair by making it hard for people to feed but you want to keep this secret base feeding because Alliance members should be able to help each other out. This is good because people can no longer power down as much as they can in previous rounds.

However, if you really want to do this properly you will need to increase this secret base loss to 5% maybe even 10%. Here is an example:

Let's say I have 1Q in my secret base. According to the update, I will lose 150 tril in total assuming someone raided me five times. On top of this I'm going to lose money that will go to the actual raider. Let's say roughly the raider gains 2%, this means I will be out of pocket by 100 tril. This means in total I have lost 350 tril.

I can assure you that I can completely recover my loss and more from my planet. So you will have to increase the secret base loss to a much higher percentage. This means that if you want to help someone you have to be very careful.


Title: Re: SO Main: Secret base raids
Post by: Borg! on May 24, 2010, 10:25:24 PM
feeding by raiding the secret base is allowed


ha actually made it more doable, now it's not just top 10


Title: Re: SO Main: Secret base raids
Post by: TNTTony on May 24, 2010, 10:30:57 PM
The Borg, From my understanding, talking to Wesley, the big Boss himself and other players, the "top 10 rule" allows players within the top 10 to raid each other. He has now removed this rule which means that top 10 players can no longer raid each other.

Also, I don't think he has made raid more "doable"


Title: Re: SO Main: Secret base raids
Post by: V on May 24, 2010, 11:35:53 PM
I think that by getting rid of the top 10 raiding thingy that Emi meant that it is now okay for anyone to raid anyone. Not just for the top 10 to raid each other like it used to be.


Title: Re: SO Main: Secret base raids
Post by: Cameron07 on May 24, 2010, 11:59:39 PM
eh.. i think this update was a way to fix something but a complete fail... first of all... feeding to other people alliance members ect shouldn't be allowed... were going to start seeing one alliance own every round from now on since the top dog can put the rest of his alliance into the top... but 3% loss isn't enough.. the top dogs have that and creds to spare... this update is a step toward the right direction.. just a very very very very small step.. apart from the feed whoever now rule.. which in my mind is very dumb


Title: Re: SO Main: Secret base raids
Post by: TNTTony on May 25, 2010, 12:19:33 AM
Sorry guys, my bad.



Title: Re: SO Main: Secret base raids
Post by: V on May 25, 2010, 01:21:09 AM
Sorry guys, my bad.


... for?


Title: Re: SO Main: Secret base raids
Post by: Saturn 7 on May 25, 2010, 06:59:10 AM
well looks like future top 10's for me are out of the question. Really makes you wonder what the world has come to when people expect to get to the top without doing anything themselves.
this update will see an increase to credit feeding, even with the 3% loss. All it takes is someone to raid a top 3 or 4 player and they will leap- frog the rankings ahead of me.
I think that raids should also lower your reputation so that serial raders end up with a bounty on them.
It's frustrating for me as I've stayed well away from this style of play.


Title: Re: SO Main: Secret base raids
Post by: Borg! on May 25, 2010, 07:49:17 AM
have you not noticed people's bounty rating. it shows who's been getting raids and who hasnt


Title: Re: SO Main: Secret base raids
Post by: Pirate55 on May 25, 2010, 09:50:05 AM
yea um...

Your raid was successful and you captured 0 workers and 612.499.951 stashed credits.
In the chaos created by the raid, 0 workers where killed and 462.950.335.030 stash credits where destroyed.

so i get 600 mil when i should have gotten 460 bil off that raid....? seems like that ratios a little messed up.. thats 0.001% that i got.


Title: Re: SO Main: Secret base raids
Post by: SirEmi on May 25, 2010, 01:10:49 PM
yea um...

Your raid was successful and you captured 0 workers and 612.499.951 stashed credits.
In the chaos created by the raid, 0 workers where killed and 462.950.335.030 stash credits where destroyed.

so i get 600 mil when i should have gotten 460 bil off that raid....? seems like that ratios a little messed up.. thats 0.001% that i got.

What you raid depends on the cost of the ships you use to raid too. The fleets used cost is taken as a variable, adding a random factor and the raided resources are determined. The bases will lose 3% of workers / credits regardless.

For most effective raids, you should use the most expensive / powerful fleets you have.

Try and raid someone with an interplanetary shuttle.





Title: Re: SO Main: Secret base raids
Post by: Cameron07 on May 25, 2010, 01:38:57 PM
i used a fleet of over 300 tril cost and with 500 tril in their secret base i only got 600 bil... its not really working


Title: Re: SO Main: Secret base raids
Post by: SirEmi on May 25, 2010, 02:21:55 PM
i used a fleet of over 300 tril cost and with 500 tril in their secret base i only got 600 bil... its not really working

Well you don't get up to your full fleet cost, that would be too much. You get up to a percent of your fleets costs used in the raid.

The raid amount depends on several variables: amount in secret base, fleets cost used to raid, a random value, etc.


Title: Re: SO Main: Secret base raids
Post by: Cameron07 on May 25, 2010, 03:01:34 PM
So for my 300t fleet i get like 0.02% of my fleet for the raid?... no the raid wasn't right... I should have gotten more


Title: Re: SO Main: Secret base raids
Post by: SirEmi on May 25, 2010, 05:56:10 PM
So for my 300t fleet i get like 0.02% of my fleet for the raid?... no the raid wasn't right... I should have gotten more

You don't raid a fixed percent. This is what makes feeding so hard and that's why we could remove the feeding rule.

The cost of the fleets you bring in to raid the base is used to determine how much you can raid. If you bring a probe with 1 space and no weapons, you just destroy stuff on the base but don't actually raid anything because your ship is too small and can't carry that much. The more expensive ships you use, the more you will get. If you use cheap swarmers to power up, it won't work, you'll destroy a lot but capture little.

What you need to use is big and expensive main ships. You will want to use many of them, possibly even raid players at 80% of your power to get the most benefit. So this basically means, if you want to get full raid benefit, raid players under your power, not over it, or maybe if you have some tiny man ships on hand...

Experiment and see what's the best option. Cheap ships that have lots of power are no good for raids anymore. Feeding can get very expensive too.

God Speed!


Title: Re: SO Main: Secret base raids
Post by: Cameron07 on May 25, 2010, 06:05:07 PM
My fleet was expensive... small expensive ships with little fp


Title: Re: SO Main: Secret base raids
Post by: Borg! on May 25, 2010, 06:12:41 PM
This may be a hunch, but I believe a ships yield from a raid is also determined by it's hull size which makes using tinies to raid someone irrelevant


Title: Re: SO Main: Secret base raids
Post by: Comatose on May 25, 2010, 06:13:27 PM
Cam should've gotten like 10T off the raid with that expensive of fleets


Title: Re: SO Main: Secret base raids
Post by: Jan`go Vhett on May 25, 2010, 07:59:18 PM
Well people can't really be fed anymore, which is kinda what ya'll wanted :P


Title: Re: SO Main: Secret base raids
Post by: Grondavor on May 25, 2010, 08:01:10 PM
Essentially waht im getting fromt his update is that it fixes the feeding issue, but for those for us who actually use raids in a strategic way for our benefit, by raiding people who leave themselves undefended (but arent feeding us) this update screwes us over.  Because now the people who use raids right also get less credits because of the people who dont.


Title: Re: SO Main: Secret base raids
Post by: V on May 25, 2010, 08:19:37 PM
I'm with The Borg on this one. As per my tests, raiding with tinies warrants you little to no rewards, whereas mission ships give a much more practical result.


Title: Re: SO Main: Secret base raids
Post by: Cameron07 on May 25, 2010, 10:55:45 PM
then emi you need to say large spaced or large hulled ships yield bigger raids not expensive fleets since that's not the case


Title: Re: SO Main: Secret base raids
Post by: Spayed on May 28, 2010, 01:49:08 AM
crap...