Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: V on May 18, 2010, 10:31:37 AM



Title: Research Terminal Extraction
Post by: V on May 18, 2010, 10:31:37 AM
How would you guys feel about being able to extract half of our turns and CP from the research terminal, much like is possible in the commander skills?!
---Wes


Title: Re: Research Terminal Extraction
Post by: Fester on May 18, 2010, 11:05:16 AM
Not sure of the logic of that as cp and turns are a sunk cost and as such would not recoverable, however I have wondered if it would be possible to vary the amounts needed to invest in research ie. the commander being able to increase lets say the credit cost to reduce the turn ad cp cost or increase the cp cost etc etc.

Logic being throwing more money at a project should reduce the time it takes to deliver a solution, or allowing more time would reduce cost.


Title: Re: Research Terminal Extraction
Post by: V on May 18, 2010, 11:14:37 AM
If you are looking at the logic of it, you would need to take out CP extraction altogether. I mean, how would that work? You forget a skill and only get back half the brain space? Dont think that a lot of the game makes sense logically... also, how could you increase your knowledge(commander skill) to make marines cost less(marine leader)?
However, if you want to force some kind of logic into it, perhaps you could think of it like this... As a property owner, when you tear down a building, you could part it out for some cash on craigslist here and there(credits), doing so would save you the time of having to tear it down, haul it to the dump, dispose of the asbestos, etc (turns), and in doing so you manage to actually increase your knowledge in ways of disposable waste (CP)...
Yeah, MAYBe its a stretch... but then again so is thinking of every aspect of this game "logically"...  B-)
---Wes


Title: Re: Research Terminal Extraction
Post by: Fester on May 18, 2010, 11:18:14 AM
touche, I'll get my coat.

However to throw a small spanner in your works, you can't extract cp from Marine leader once cp is committed.


Title: Re: Research Terminal Extraction
Post by: V on May 18, 2010, 11:20:11 AM
ahh, wasnt sure if you'd catch that one :P
But the point remains the same nonetheless. (not to mention you used to be able to but Emi changed it to fix an exploit)


Title: Re: Research Terminal Extraction
Post by: Saturn 7 on May 18, 2010, 01:57:30 PM
If you are looking at the logic of it, you would need to take out CP extraction altogether. I mean, how would that work? You forget a skill and only get back half the brain space? Dont think that a lot of the game makes sense logically... also, how could you increase your knowledge(commander skill) to make marines cost less(marine leader)?


To answer that part, your commander skill increases, therefore your bargaining power with the people trafficers improves, thus reducing what you pay for the marines! :P


Title: Re: Research Terminal Extraction
Post by: V on May 18, 2010, 02:17:48 PM
lol, well played. So then explain the Genius Leader and Genius Mind bonuses to me logically then : )


Title: Re: Research Terminal Extraction
Post by: Fester on May 18, 2010, 04:43:10 PM
Genius mind:

This simply re-enforces your confidence in your abilities leading to (if it were possible) greater self-belief and in effect becomes self fulfilling.
Taking cp out would be the equivalent of any knock to your confidence.
Perhaps that skill should be renamed Smug Superiority.

Genius Leader,

This is a % increase in the cp's earned, it could be regarded as a reflection of your ability to make best use of knowledge you have gained and the lessons you have learned. Meaning you make your CP's go further.


Title: Re: Research Terminal Extraction
Post by: V on May 18, 2010, 09:30:17 PM
LOL, man and I thought my ideas were a stretch lol. I do, however, see your point. : )
Still doesnt change the fact that there are parts of the game that are illogical thus adding something to extract research would do no harm unless it created a bug IMHO.


Title: Re: Research Terminal Extraction
Post by: Jan`go Vhett on May 19, 2010, 02:22:36 AM
I suggested this before and got no response lol:
http://forum.spaceo.net/index.php/topic,4390.0.html

Obviously I agree it either needs added or the ability to remove cp from commanders abilities needs removed.


Title: Re: Research Terminal Extraction
Post by: Fester on May 19, 2010, 05:11:24 AM
I'll stop playing devils advocate then and actually agree with you somewhat, a percentage return on your investment if you are decommissioning research plant and equipment makes sense.


Title: Re: Research Terminal Extraction
Post by: Grondavor on May 19, 2010, 10:41:27 PM
I definately agree to this idea, especially because of something that has happened to me in the past.  When I dump TONS of Cp into research and never get to use it.  This happened to me when i dumoed tons of cp into researching stations and rep i/o but wasnt fast enough and all my stationsg ot killed before they could do anything useful.  Therefore all of that cp went downt he drain for nothing, when i could have used it for line assembly.