Title: SO Main: Raid secret base Post by: SirEmi on April 26, 2010, 06:22:45 PM - raiding a secret base stash / workers captured depends on the armada used in the battle by the attacker. -> an armada with a higher cost value is able to capture more workers / credits, with a random factor for more or less This will make game play more fair as it favors raids by commanders of around the same levels instead of having lower commanders with powerships feed off higher commanders. Title: Re: SO Main: Raid secret base Post by: CHICKEN ON A CHAIN on April 26, 2010, 09:20:42 PM well thx for the update B-)
Title: Re: SO Main: Raid secret base Post by: V on April 26, 2010, 09:23:45 PM Thank you. Could you do the same thing for Planets?
Title: Re: SO Main: Raid secret base Post by: KenquinnTheInsaneOne on April 26, 2010, 09:31:24 PM What about a similar limitation on being able to capture planets based on max population?
Could have some issues I am not thinking very well right now. Edit: Seems we think alike mannaman15 Title: Re: SO Main: Raid secret base Post by: V on April 26, 2010, 09:57:20 PM Well this update and the one you and I suggested would fix 95% of my complaints I do believe.
Title: Re: SO Main: Raid secret base Post by: Jan`go Vhett on April 26, 2010, 09:58:22 PM Now if only he would add in game mods :21:
Title: Re: SO Main: Raid secret base Post by: clouthour on April 27, 2010, 12:31:46 PM What about a similar limitation on being able to capture planets based on max population? Could have some issues I am not thinking very well right now. how about planet cap < 1.5x workers+credits+colonist? Title: Re: SO Main: Raid secret base Post by: Pirate55 on April 27, 2010, 08:16:21 PM thanks emi this should help stop alot of the feeding going on :12:
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