Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Borg! on April 03, 2010, 04:02:20 PM



Title: system attacks
Post by: Borg! on April 03, 2010, 04:02:20 PM
They should give counters.


Title: Re: system attacks
Post by: Fester on April 03, 2010, 06:47:45 PM
If you mean attacks on stations/mines, absolutely yes!


Title: Re: system attacks
Post by: KenquinnTheInsaneOne on April 03, 2010, 06:55:37 PM
If you mean attacks on stations/mines, absolutely yes!
What about planet attacks?


Title: Re: system attacks
Post by: Borg! on April 03, 2010, 11:28:10 PM
i believe a planet is a system


Title: Re: system attacks
Post by: Spayed on April 04, 2010, 12:47:22 AM
huh?


Title: Re: system attacks
Post by: J-Bomb on April 04, 2010, 02:08:08 AM
argee that should be done
If you mean attacks on stations/mines, absolutely yes!

that be good


Title: Re: system attacks
Post by: V on April 04, 2010, 10:55:36 AM
i think planet = planet... star/system/facility/station = station+mining facility typically...
... I could be wrong


Title: Re: system attacks
Post by: Borg! on April 04, 2010, 01:14:19 PM
aye i was inferring mining facilities, stations, and planet attacks should leave counters


Title: Re: system attacks
Post by: Fester on April 04, 2010, 01:22:22 PM
nice to see an authentic pirate "aye" in that sentence arrr


Title: Re: system attacks
Post by: clouthour on April 04, 2010, 04:16:00 PM
nice to see an authentic pirate "aye" in that sentence arrr

lol true, true :)  :D


Title: Re: system attacks
Post by: Spayed on April 04, 2010, 11:58:39 PM
why should they give counters?


Title: Re: system attacks
Post by: Fester on April 06, 2010, 10:57:00 AM
Because the last automated transmission from the station (or any other system/facility) details the attack vector plus the composition of the engaged fleets, hence a signature is available to be traced allowing a counter attack to be launched.

Thats the "story" logic behind it and it would be useful would be my reason  B-)


Title: Re: system attacks
Post by: SirEmi on April 07, 2010, 02:33:59 AM
An interesting idea.

I guess if the station is destroyed, or if a planet losses 3% or more of it's population it could give a full assault counter...

I'll look into it, thank you.


Title: Re: system attacks
Post by: Spayed on April 07, 2010, 06:27:50 AM
what use is a full assault counter when they always warp??


Title: Re: system attacks
Post by: Fester on April 07, 2010, 11:13:02 AM
Slightly off topic question, do attacks on systems/facilities have an impact on reputation and are mine killers likely to end up on the bounty list?


Title: Re: system attacks
Post by: SirEmi on April 09, 2010, 02:18:59 PM
Slightly off topic question, do attacks on systems/facilities have an impact on reputation and are mine killers likely to end up on the bounty list?

Destroying a station / mining facility may affect the rep a bit, but clearing system fleets wouldn't...


Title: Re: system attacks
Post by: Spayed on April 09, 2010, 10:26:45 PM
its virtually impossible to get a negative rep like it used to be. takes out the surprise of a bounty attack :(


Title: Re: system attacks
Post by: Lammalord on April 10, 2010, 07:07:41 AM
its virtually impossible to get a negative rep like it used to be. takes out the surprise of a bounty attack :(

well we remembered what happened when you could get negative rep...  yah, i think LOI placed first that round and only got their workers reset...