Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => "Bugs" and Problems => Topic started by: Cameron07 on March 09, 2010, 06:36:48 PM



Title: New attack incentives
Post by: Cameron07 on March 09, 2010, 06:36:48 PM
People are getting waaaay too much back for getting destroyed...

I killed about 24.6 billion credits worth of ships not counting any discounts and i know this person has a gold account which knocks down the cost for him automatically to 19.68 bil

that held about 15 billion marines.. the person I hit got back 12 bil credits and 11.7 bil marines.. so after the attack he lost a whopping 20% of his marines and 40% of the credits from his ships assuming he has no more ship discount other than gold and im sure he has a better discount in that?... so what in the hell is the advantage of me attacking? I almost lost more credits in kami's than he lost in main ships.. I would have been better off to not attack in the first place. I earned a whopping 1.12 bil credits from that attack only.. no items either.. There is no incentives for attacking now, at least before you had the incentive of really setting someone back.. now they get almost everything back that they lost.. Its crap the way it is now


Title: Re: New attack incentives
Post by: KenquinnTheInsaneOne on March 09, 2010, 06:43:30 PM
I agree with Cammys post and please ignore the gun pointed to my head it as

I can't think about solution for it and the gun pointed at my head has nothing to do with Cammy I swear


Title: Re: New attack incentives
Post by: Pirate55 on March 09, 2010, 06:46:29 PM
yea give some more credits to the killer and less to the killed.

doesnt have to be much just a bit more.


Title: Re: New attack incentives
Post by: Spartan:P on March 09, 2010, 06:53:26 PM
Well i agree also im getting tired of hitting people and getting about 10mil when their getting about 600-700mil :( give the killer more money and the killed ALOT less money.
See what i mean!?firemaster(#121127)'s 1 Lacutis are destroyed during battle.
firemaster(#121127)'s 1 Starfurry are destroyed during battle.
firemaster(#121127)'s 2.156.362 marines where killed in the battle.
firemaster(#121127)'s 7.904.238 marines escaped in pods to their secret base.

You boarded firemaster(#121127)'s fleet and mothership.
You destroyed firemaster(#121127)'s 2 ships and lost 0/2 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.

Your attack was successful and you gained 6 segments, while destroying 12 segments.
firemaster(#121127) lost more power than you during battle.

(+10 Exp)

After the battle, your forces check the enemy wrecks for salvage...
Something was found:
You found 362.615 credits.
1 x Nonlinear Circuit

firemaster(#121127)'s fleets salvage what they can from their wrecks...
firemaster(#121127) found 9.967.844 credits.



Title: Re: New attack incentives
Post by: Comatose on March 09, 2010, 06:54:11 PM
I'm too lazy to make another topic so I'll post all of my suggestions here.

[Pvp Incentives]
-Attacking recieves 40% of enemy credit loss upon successful attack, defender recieves 20%, 40% lost. 30% of marines go to secret base.
-Depending on percentage of damage done to the enemy fleet, you may gain bonus items, even if not successful.

[Veteran Status]
-A small crest or some symbol appears beside player's name on rankings if they've made it into the Halls Of Glory.
-Their name is light blue if they were in the HoG once, light red for twice, gold for 3+ times.

[Other ideas]
-A small crest is displayed beside name of commander in ranking/war room if they have completed 1000 successful attacks that have damaged ships costing a total of 1 billion or more credits in one round. A different crest for 10000 successful attacks (all time playing) and another for 100000 attacks, all time playing.


-More to come.


Title: Re: New attack incentives
Post by: Saturn 7 on March 09, 2010, 07:00:50 PM
I agree it seems the defeated do get the bigger reward, thats provided their ship goes bang instead of its marines all scarpering and getting it captured, then they get nothing. If your using Kami's then the attacker isn't likely to really gain anything.

Truth... are you pinching my ideas from last week?!!! :P


Title: Re: New attack incentives
Post by: Comatose on March 09, 2010, 07:02:06 PM
What ideas? I barely read the forum.

Also emi, alt abuse is easy with current pvp salvage..not saying how.


Title: Re: New attack incentives
Post by: KenquinnTheInsaneOne on March 09, 2010, 07:07:16 PM
Chilled(#106920)
2010-03-09 19:03:40
REMOTE ATTACK - REGULAR!!!

Chilled(#106920) attacked your from deep space.
Chilled(#106920) destroyed 6219 of your ships and lost 37001 ships.
Chilled(#106920)s attack failed.
You salvaged 161.695.421 from the enemy wrecks.
You salvaged 287.283.920 from your fleets wrecks.
Chilled(#106920)s attack was a hard blow, but your forces repelled it.
(+980 Exp)

I almost made a profit being attacked he just killed pships and a 1 space ship or two costing 480 million and gained 448 million for a 32 mill lost

Something is very wrong about that


Title: Re: New attack incentives
Post by: Comatose on March 09, 2010, 07:09:01 PM
Hence my idea..


Title: Re: New attack incentives
Post by: KenquinnTheInsaneOne on March 09, 2010, 07:10:55 PM
Hence my idea..
Then I do a Covert ops attack so now I did make a profit of 350 mill

KenquinnTheInsaneOne(#59844)'s commando unit is starting the operation...
KenquinnTheInsaneOne(#59844)'s commando is trying to infiltrate the enemy mothership...
Your commando infiltrated the enemy whitout raising any alarms.
KenquinnTheInsaneOne(#59844)'s commando unit is trying to sabotage Chilled(#106920)'s mothership vault...
The operation hit a vital enemy weakness spot. The unit efficiency has been increased.
KenquinnTheInsaneOne(#59844)'s commando unit destroyed 332.042.402 credits from Chilled(#106920)'s mothership vault...
After the battle, your forces check the enemy wrecks for salvage...
Something was found:
You found 5.454.240 credits.

+50 Mill in items



Title: Re: New attack incentives
Post by: Comatose on March 09, 2010, 07:25:04 PM
Yeah..its sucky.


Title: Re: New attack incentives
Post by: Pirate55 on March 09, 2010, 07:28:08 PM
I'm too lazy to make another topic so I'll post all of my suggestions here.

[Pvp Incentives]
-Attacking recieves 40% of enemy credit loss upon successful attack, defender recieves 20%, 40% lost. 30% of marines go to secret base.
-Depending on percentage of damage done to the enemy fleet, you may gain bonus items, even if not successful.

[Veteran Status]
-A small crest or some symbol appears beside player's name on rankings if they've made it into the Halls Of Glory.
-Their name is light blue if they were in the HoG once, light red for twice, gold for 3+ times.

[Other ideas]
-A small crest is displayed beside name of commander in ranking/war room if they have completed 1000 successful attacks that have damaged ships costing a total of 1 billion or more credits in one round. A different crest for 10000 successful attacks (all time playing) and another for 100000 attacks, all time playing.


-More to come.

 :thumbsup:

this is all a good idea i support


Title: Re: New attack incentives
Post by: Comatose on March 09, 2010, 07:29:20 PM
Yay me...

I'll probably post around 3-4 more ideas tomorrow.


Title: Re: New attack incentives
Post by: SirEmi on March 09, 2010, 08:15:34 PM
It has been suggested also that they would receive 40%-80% of the destroyed fleets back. That also averages at 60%.

Also I think selling of ships cost back should be increased to 70% - 90% depending on skills instead of 50% - 90%, to balance with salvage.

I think the defender salvage back is ok, considering how much more PvP destruction they get, but it can be tweaked a bit to avoid abuse.


Title: Re: New attack incentives
Post by: SirEmi on March 09, 2010, 08:19:55 PM
After the battle, your forces check the enemy wrecks for salvage...
Something was found:
You found 362.615 credits.
1 x Nonlinear Circuit

The items value is counted towards total salvage.
If you should receive 3 mil cr and get a 2.6 mil item, then the rest of 400k credits is found.





Title: Re: New attack incentives
Post by: Cameron07 on March 09, 2010, 10:08:03 PM
It has been suggested also that they would receive 40%-80% of the destroyed fleets back. That also averages at 60%.

Also I think selling of ships cost back should be increased to 70% - 90% depending on skills instead of 50% - 90%, to balance with salvage.

I think the defender salvage back is ok, considering how much more PvP destruction they get, but it can be tweaked a bit to avoid abuse.
No Emi Its not okay the way it is.. They get too much back, this ruined all incentives for attacking.. IT IS NOT OKAY THE WAY IT IS
There is no way they should ever get back over 50% of what they lose never over 50%.. Personally I think 50% is way to high, and there is no problem with selling ships the way it is now, with what you did you took away incentives from attacking, you can't make credits now like the idea was supposed to do and now you can't set someone back because they get waay to much back from being attacked


Title: Re: New attack incentives
Post by: Spayed on March 10, 2010, 12:31:16 AM
i think that given you now have to come out of a neb to attack the defender should get 60% back. otherwise someone like me can own the entire game and nobody wins.. we want people to stay around. and if they dont get completely wiped out they are likely to stay around.

i do believe that the attacker should get alot more. i believe that on a successful attack the attacker should recieve 100% of his own losses and 40% of the defenders loses there is no need for any thing to get lost


Title: Re: New attack incentives
Post by: Comatose on March 10, 2010, 03:54:40 PM
It has been suggested also that they would receive 40%-80% of the destroyed fleets back. That also averages at 60%.

Also I think selling of ships cost back should be increased to 70% - 90% depending on skills instead of 50% - 90%, to balance with salvage.

I think the defender salvage back is ok, considering how much more PvP destruction they get, but it can be tweaked a bit to avoid abuse.
No Emi Its not okay the way it is.. They get too much back, this ruined all incentives for attacking.. IT IS NOT OKAY THE WAY IT IS
There is no way they should ever get back over 50% of what they lose never over 50%.. Personally I think 50% is way to high, and there is no problem with selling ships the way it is now, with what you did you took away incentives from attacking, you can't make credits now like the idea was supposed to do and now you can't set someone back because they get waay to much back from being attacked

My idea!


Title: Re: New attack incentives
Post by: Grondavor on March 10, 2010, 05:57:29 PM
I agree that the efender should get SOMETHING back, but not as muh as they do now...  It is to the point where if i was gonna sell a ship, i would get more money if i had somebody kill it instead, plus then they would get money too....  Its just gay.  Also, attackers should get WAY more.  I like the 100% of own losses idea, but maybe 50% of defender losses, because a lot of times you wont lose any of your own ships.


Title: Re: New attack incentives
Post by: Cameron07 on March 10, 2010, 07:41:34 PM
i dont think their marines should go into workers if their ships are killed.. thats just a loss they should take


Title: Re: New attack incentives
Post by: SirEmi on March 11, 2010, 09:44:11 AM
I think Spayed has a good point, it's not the defender that's getting too much, it's the attacker that's getting too little.

Increasing the attacker salvage may be a solution.
Maybe 30% of destroyed / 70% of own for a successful attack. (20% / 50% atm)


Title: Re: New attack incentives
Post by: SirEmi on March 11, 2010, 09:48:24 AM
i dont think their marines should go into workers if their ships are killed.. thats just a loss they should take

Marines killed in boarding attack are dead, only those that where on the ships that exploded during ship to ship battle will try to escape, and not all escape. The defender needs all the help they can get, you can't expect someone to recover if they are zeroed every day.



Title: Re: New attack incentives
Post by: Cameron07 on March 11, 2010, 01:12:37 PM
you can't expect people to keep attacking people if the people they attack don't lose anything... seriously.. this is a war game d**n.. if they don't like it go to the pve server

also if theres an idiot that keeps getting zeroed every day they need to learn to play the game not be awarded credits for being dumb


Title: Re: New attack incentives
Post by: clouthour on March 11, 2010, 01:37:53 PM
The defender needs all the help they can get, you can't expect someone to recover if they are zeroed every day.

yes a bit more help would be good but if i get 400M for losing a 500M ship then thats a bit too helpful considering i have no eco (no i don't play properly on main but i do log in every now and again to check things out)


Title: Re: New attack incentives
Post by: Saturn 7 on March 11, 2010, 03:07:47 PM
How about a new research option...escape pods?  Commanders can research a new line which increases the % chance of marines escaping.


Title: Re: New attack incentives
Post by: Comatose on March 11, 2010, 03:20:00 PM
Or scrap the f**k**g update..


Title: Re: New attack incentives
Post by: Grondavor on March 11, 2010, 05:38:37 PM
marines escape podding = go away!!  It is supposed o cost money to protect your ships...  If they dont want to pay for marines, they can use pships, its as simple as that.....

And no, just raising attacker gain will NOT fix the problem....  Attacking is not JUST about getting rewards for it, its also about setting somebody else back so that they cant beat you....  The update is gay


Title: Re: New attack incentives
Post by: Lammalord on March 13, 2010, 02:57:49 PM
trying to prevent all the noobs hiding in nebs..

what, making them figure "ah I get money back so who cares..."   that's so stupid.  a defender could literally get more money from a blown up ship than the attack can make a profit.  I could spend say, 500 billion trying to board a ship (not full of marines, of course)- then it blows up, and the defender makes say 1-2 tril off the up to 60% returned to them.  WTF?  I worked hard to try and RUIN that other player, but all they gotta do is make a little more money and buy back the darn ship... I want to push them weeks behind, not days, hours.

giving them back the money just slows them down a bit - not pushing them behind weeks..  when you say 0 someone with lots of ship, and they get NO scraps it could literally push them back 2-3 weeks, I know I've seen it happen (done it, had it happen to me)  they have EVERYTHING in their ships, something goes wrong, they get hit - bam! your entire round gone.

the point of PVP i thought was to destroy your enemy's, not scrap their ships for them so they don't have to sell them for a new upgrade later on.

I though i saw something along the lines of changing the sell value right? so people with gold can't do the lose 10% thing (or was that removed??) so your trying to say a guy could get scrapped, get lucky, and make MORE money off their ship's parts than selling them is worth?? - or for another case, BEFORE line is maxed or to the 32% (with gold, 52% without) (the 10% sell/buy) point.



mmm someone pointed me to re-post this here.


And if you're afraid of people getting blown up and quitting that idea is wrong.  where do majority of the good players show up from?  Getting blown to poop 10 times, they play for revenge - I've heard of people who continued to play only because I kept blowing them and and they wanted to get back at me.


Title: Re: New attack incentives
Post by: Cameron07 on March 13, 2010, 04:27:56 PM
I completely agree.. my point exactly... the incentive for attacking is to set players back so you can get ahead of them and this update took that away... horrible update


Title: Re: New attack incentives
Post by: Spayed on March 14, 2010, 04:40:10 AM
the alternative is no pvp at all..

im sure u remember that cammy. buddy nebs.. never being able to attack anyone. that blew. atleast now i can wipe out 40% of someones poop everytime. it adds up cause i can still do it everyday.. stop the complaining and kill them more..


Title: Re: New attack incentives
Post by: Cameron07 on March 14, 2010, 11:34:07 AM
but you can't even wipe out that much.. your lucky to do that... the defender still has the chance to earn 70% of what they lost.. still way to much... i got attacked by someone and got back 84% of the creds i lost


Title: Re: New attack incentives
Post by: SirEmi on March 14, 2010, 09:55:32 PM
the defender still has the chance to earn 70% of what they lost..
the defender still has the chance to earn 30% of what they lost..

 :surprize!:   :))


Title: Re: New attack incentives
Post by: Comatose on March 14, 2010, 09:56:19 PM
the defender still has the chance to earn 70% of what they lost..
the defender still has the chance to earn 30% of what they lost..
gay


Title: Re: New attack incentives
Post by: Spayed on March 15, 2010, 12:38:29 AM
but you can't even wipe out that much.. your lucky to do that... the defender still has the chance to earn 70% of what they lost.. still way to much... i got attacked by someone and got back 84% of the creds i lost

thats cause it was a failed attack and u got money from the ships he lost.


Title: Re: New attack incentives
Post by: KenquinnTheInsaneOne on March 15, 2010, 03:38:31 PM
Kyle just wiped out 65 bill worth of my ships and I got back 27 bill so it seems better

Also how on earth did it take someone that long to see the big hole in my defenses I left there.....


Title: Re: New attack incentives
Post by: Cameron07 on March 15, 2010, 04:25:55 PM
yeah that is better... gives you enough creds back to start hitting stuff again but didn't give you enough back to buy the same stuff you had before


Title: Re: New attack incentives
Post by: KenquinnTheInsaneOne on March 15, 2010, 07:38:24 PM
yeah that is better... gives you enough creds back to start hitting stuff again but didn't give you enough back to buy the same stuff you had before
Yep its good puts me back a few days instead of weeks which could make some people quit.


Title: Re: New attack incentives
Post by: Grondavor on March 17, 2010, 02:40:33 PM
The update is better than before.  I got attacked and got st back a day or two, so it is generally much better than before


Title: Re: New attack incentives
Post by: Spayed on March 18, 2010, 12:37:33 AM
much more fun for me aswell :D

now i can kill u guys everyday instead of once a week :D


Title: Re: New attack incentives
Post by: Grondavor on March 20, 2010, 12:07:38 AM
Ya we will all enjoy that lol